111,303 Commits over 3,928 Days - 1.18cph!
Added "Max Tree Meshes" slider to graphics options
Fixed legacy skins occasionally not displaying correctly (RUST-17)
▅▉█▍▌ ▋▅▌▌▆█ ▆█▋▊█▄▍▄ █▄▊▊▅▍▉
Continuing work on AI improvements.
mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster
Workbenches now decay after a long period
Re-added Y axis camera movement smoothing
Some tweaks for camera movement inbetween physics frames
Added camera movement inbetween physics frames (test)
Cherry picking
28408 (Network++ & Save++)
Removed Y axis camera movement smoothing (test)
Improved protection of recycler at bandit town.
Scene2Prefab Bandit town.
Removed old deprecated NavMesh Grid from code.
Fixed junkpile scientists not attacking back when hurt.
Scene2Prefab Military Tunnels.
Tweaked scientist HP
Tweaked respawn timers at Military Tunnels.
Scientists throw grenades at Military Tunnels.
Another pass over animal roaming.
Updated scientist spawns at Cargo Ship.
More robust line of sight sensor for Scientists.
Fixed reload bug in non-moving scientists.
Updated scientist spawns.
Updated scientist spawns at Cargo Ship
Give up when no valid ocean patrol path has been found after
100000 iterations (instead of stalling the server forever)
Added ladder trigger prefab for Rust.World
Attempt to make action caching suck less
Initial setup required for AI spawning.
Fixed skins occasionally not displaying correctly (RUST-17)
Merged from main via branch (updated manifest)
Merge from main (manifest conflict)
Candles/damagedbooks/old sofa rgba textures - the .mat file isn't showing again.
[D11] Added ForceDebug=true to xb1 build to prevent crash on boot when using script debugging
Disabled read/write on a few textures (mostly trees)
Merge from swamp_tree_performance
[D11] Get rid of _outgoingData not needed anymore.