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119,258 Commits over 4,018 Days - 1.24cph!

6 Years Ago
[D11] [Audio] Adds leaderboard sorting sfx
6 Years Ago
[D11] disable auto-sync-transforms for QA
6 Years Ago
[D11] Upload Master Server Builds to Rustworks
6 Years Ago
[D11] Enabled the option to build CLIENT only builds again
6 Years Ago
[D11] Enabled the option to build CLIENT only builds again
6 Years Ago
[D11] Extend building range of a number of the bigger objects (stairs, external walls etc)
6 Years Ago
[D11] [Audio] Adds in missing sfx hooks
6 Years Ago
[D11] [Audio] Adds in missing sfx hooks
6 Years Ago
[D11] 31218 and 33063 from main branch. A few modifications needed to prevent other updates being dragged in, there are all commented and can be reverted when we update more broadly.
6 Years Ago
scene2prefab excavator
6 Years Ago
tweaks to trucks and crane control panels placement
6 Years Ago
Moved crane control panel prefab folder above Added RendererLOD instead of LODGroup
6 Years Ago
[D11] [Audio] Rearranges order of audio settings in FE menu
6 Years Ago
[D11] [Audio] Rearranges order of audio settings in FE menu
6 Years Ago
[D11] [Audio] Fixes leaderboards extra clickiness
6 Years Ago
[D11] [Audio] Fixes leaderboards extra clickiness
6 Years Ago
▉▅▅▅▄▋ ▅▄▄▇ ▌▆▄▉▍▌▇▆▊ ▌▍▄▍▊▆ █▍▌▌▅▌▉ ▇▉▍▆ ▌▊▄▋ ! ▄▅▊▄▅▊██ █▉█▉ ▅▉▇▉▆▉▍▊▋ ▆▅ ▌▉▇▍▉▊▋ ▍▋▅▍ ▋▋ ▇▍█ ▊▍▉ (█▆▊▆█ ▋▅ ▇▍▆▋, ▇▄▌ ▄▋█'▌ ▋▌▌▊ ▉▋ ▇▅ ▋▊▅▇▅▆▊ ▆▌▍ ▅▆▍ ▅█▆▋▋ ▄▋▍▍▋ ▊█▉ ▌▄▊▋ ▊▍▌▆▄█▆▊▅█ ▋▋▍▄▉ ▆▍▊█▊▍▌▋▉ ▆▋▍▉▌▉) █▉▉▅▆▆▇ ▋▄▍▄ ▅▉▊▄▅▄▊ ▄▅ ▊▆▊ ▄▌▌▅▇▍ ▆▉ ▊▋▊ ▍▅▆▌▋ ▇▍▆ ▉█▊▋▆▅█ ▅▋▆█ ▋▌▅▍▉▆ █▄▄ ▋▋ █ ▇▇▍▊▍▍ ▆▌ ▋▆█▊▅█▄▉ ▄▌ ▌▉▆▆.▄▋▋▅▊ (▉▇▆▌█ ▋▄ ▆█▆▉, ▉▅▉ ▇▋█'█ ▉▋▅▆▌ ▄▆ ▌▆▅▅▇▅ ▌▋▆▊ ▉█▇ ▍▌ ▄▅▊ ▆▉▆▊▍ ▌█▉▇▆█▉)
6 Years Ago
[D11][Tutorial][#2066] Added tutorial action to enable/disable blueprint icon highlight in crafting panel
6 Years Ago
Metal_panels_a rusty variant texture Material tweaks
6 Years Ago
[D11] Jenkins should now include the client prefabs in the assetbundle
6 Years Ago
[D11] DTLS client exception fix when server contact is lost.
6 Years Ago
[D11][Tutorial][#773] Tool cupboards can no longer be placed next to each other, fixed a bad prefab link in abandoned shelter scene
6 Years Ago
[D11] [UI] Added Coordinates and FPS Counter to hidden HUD elements list.
6 Years Ago
[D11] XboxOne achievement icons
6 Years Ago
[D11] DTLS client disconnection callbacks.
6 Years Ago
[D11] [UI] Disabled Compass entirely in Tutorial. Enabled Stance and Inventory Icon indicators in Tutorial after exiting cave. Fixed some various HUD elements being children of other sections that was causing certain elements to incorrectly tween in/out.
6 Years Ago
[D11] Don't use fuel when broken
6 Years Ago
[D11] Fix typo
6 Years Ago
[D11] Disable noclip in final builds
6 Years Ago
[D11] Enable D11_FINAL_BUILD on master build from new Jenkins
6 Years Ago
[D11] Poll time increase
6 Years Ago
[D11] Fix server compile issues
6 Years Ago
[D11] Fixes server compile issues
6 Years Ago
Added gravel prefab to the dump truck Created a second dump truck variant Split off the wheels from the main mesh Vertex blend improvements
6 Years Ago
Menu updates
6 Years Ago
[D11] [Audio] Fix coin screen audio
6 Years Ago
[D11] [Audio] Fix coin screen audio
6 Years Ago
[D11][Tutorial] Serializing tutorial map now uses active scene name
6 Years Ago
[D11] [Audio] Adds more dirs to the ignore list
6 Years Ago
[D11] [Audio] Adds more dirs to the ignore list
6 Years Ago
[D11] Poll Rate Decreased
6 Years Ago
[D11] [Audio] Adds missing miners hat sfx
6 Years Ago
[D11] [Audio] Adds missing miners hat sfx
6 Years Ago
[D11][Tutorial] Tutorial actions now use a cleanup when calling reset
6 Years Ago
Merge from skin_unloading_2
6 Years Ago
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
6 Years Ago
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
6 Years Ago
Merge from main
6 Years Ago
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame