reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

7 Years Ago
small rocks & tall grass culling distance tweaks
7 Years Ago
Fixed broken orientation on particle layer accum; touched all relevant shaders
7 Years Ago
RenderInfo logging
7 Years Ago
rock dressing scene update
7 Years Ago
small rocks distance tweak
7 Years Ago
merge from main
7 Years Ago
gas_station level vcolor bakes backup and scene2prefab
7 Years Ago
Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells Remove foliage groups when they are empty (similar to renderer / collider groups)
7 Years Ago
Fix gaps on supermarket / fixed seams on plaster_d texture / material tweaks
7 Years Ago
Updated PlayerModel with fixed seam geo/normals/skinning Final textures with head/body seam fixes Body lods & head.00 lods Player preview changes/fixes
7 Years Ago
Reduced GC allocs in SelectedBlueprint.RefreshBlueprint
7 Years Ago
Log warning when trying to create attachment on viewmodel without model component
7 Years Ago
Reduced sky brightness slightly
7 Years Ago
Fixed material / memory leak in Bradley TreadAnimator component
7 Years Ago
Ensure EffectRecycle doesn't invoke Recycle more than once when onParentDestroyed is DetachWaitDestroy and playMode is Once (heli explosion fix)
7 Years Ago
Cleaner pathing See if nodes can see target by checking main turret height at node Intelligent target sorting respawn server convar for testing
7 Years Ago
Fixed/improved ImageEffectComposite handling of single effect
7 Years Ago
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7 Years Ago
Optimized water and screen blur overlays Added centralized ImageEffectComposite to replace redirects and ensure low bandwidth ops Added ImageEffectTransformsToLDR to ImageEffectComposite (works if final) Added explicit sort order to ImageEffectLayer Moved tonemapping + fxaa + sharpen and vignette to overlays (move back on 5.6.2+)
7 Years Ago
finished most pathing at launchsite for bradley
7 Years Ago
fixed NRE when killed by bradley bradley stops shooting dead players bradley target range increased Bradley target added when damage received
7 Years Ago
more compile fixes
7 Years Ago
compile fix protocol++
7 Years Ago
bradley now spawns at launchsite, broken af protocol++
7 Years Ago
merge into main
7 Years Ago
manifest /codegen removed log files fixed blurry debris from heli explosion fixed holosight blurryness with motionblur
7 Years Ago
merge from main
7 Years Ago
missing files
7 Years Ago
fixed heli/bradley gibs being difficult to harvest rockets now damage bradley bradley uses foot position for vision check as well enabled main cannon on bradley fixed rocket trails disappearing before fading out for all rockets
7 Years Ago
Supermarket progress / loots spawn placement / general polish
7 Years Ago
Supermarket COL/LODs/prefabs
7 Years Ago
Supermarket LOD's
7 Years Ago
Profiling
7 Years Ago
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)
7 Years Ago
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
7 Years Ago
Removed AttachToBone (unused, inefficient)
7 Years Ago
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7 Years Ago
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7 Years Ago
BoneFollower profiling
7 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
7 Years Ago
Updated multiple descriptions Phrases
7 Years Ago
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7 Years Ago
Enabled biome tint on lowest high external lod (no mask)
7 Years Ago
Merged from main
7 Years Ago
More work on Navmesh Links.
7 Years Ago
Added packed version of rust/std-terrainblend Packed rock _cliffs_atlas and road_ground_layer (dependencies) Added keyword for biome mask texture + added to mats using it + updated shaders Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
7 Years Ago
gas station final interior mesh - LODs/COLs scene update
7 Years Ago
Tweaked EntityLink default capacity
7 Years Ago
Runtime error fix
7 Years Ago
Optimized MaterialColorLerp