reporust_rebootcancel

121,129 Commits over 4,018 Days - 1.26cph!

6 Years Ago
oops, actual compile fix
6 Years Ago
compile fix
6 Years Ago
[D11] [UI] Quick fix for VitalInfo.cs causing periodic layout rebuilds. Will implement a more thorough fix shortly (removal of runtime formatting for strings). Fixed some minor item icon property inconsistencies and added all item icons to sprite atlas via packing tag.
6 Years Ago
6 Years Ago
[D11] [Audio] Checking in before switching to optimisation tasks
6 Years Ago
slightly reduced the overhead of the performance UI
6 Years Ago
[D11] Correction for the Controls B/Building display
6 Years Ago
[D11] [UI] Added child canvas components to pie menus to help reduce layout rebuild time.
6 Years Ago
Added arid biome checks to giant excavator
6 Years Ago
[D11] Set Options/Settings to open on the previously opened page, rather than always open at the initial one.
6 Years Ago
Fixed RF broadcaster clipping through walls
6 Years Ago
Allow items to be deployed under water barrel
6 Years Ago
resource production
6 Years Ago
Tokens, player info
6 Years Ago
start/stop work, belt work
6 Years Ago
Optimized native path for WaterSystem.GetHeight; now over 5x faster Optimized native path for WaterSystem.GetHeight array; now over 10x faster Added managed fallbacks Updated x86_64/RustNative.dll
6 Years Ago
videoout tests
6 Years Ago
engine/power setup
6 Years Ago
Ship progress. Light fixture tweaks.
6 Years Ago
Info command, run things on the right thread
6 Years Ago
Update indexed position using MessageType.EntityPosition
6 Years Ago
Don't create gibs while scrubbing Destroy all gibs when scrubbing Updated testdemo Don't show loading screen when dying/respawning in demo Fixed effect recycling when scrubbing
6 Years Ago
Recycle effects when scrubbing Don't create effects when scrubbing Don't process signals when scrubbing
6 Years Ago
Other files
6 Years Ago
Setup, connecting, and handling commands
6 Years Ago
Play/Pause controls
6 Years Ago
▊▍▋▆ ▄▇█▄▉▄█▉
6 Years Ago
UI, Timeline, keyframes, scrubbing
6 Years Ago
6 Years Ago
Scene/ship wip
6 Years Ago
6 Years Ago
progress ai setup
6 Years Ago
More mats. Tweaked AO down so that it doesn't halo around characters.
6 Years Ago
More mat fixes.
6 Years Ago
Cargoship material pass and unused file cleanup.
6 Years Ago
Demo indexer boilerplate
6 Years Ago
Added Rust.Demo (decoupling demo shit from network shit as much as possible)
6 Years Ago
Added Panini projection to BaseSceneSettings Smoother SSR ramping
6 Years Ago
Cargoship conversion WIP.
6 Years Ago
read/write enabled on some collision objects for navmesh generation
6 Years Ago
Fixed easter overlay in demos Fixed team overlay in demos Fixed showing wrong vitas in demos Fixed compass not working in demos
6 Years Ago
[D11] platform overrides for the very large cloud/star textures (stars was 1.5GB due to default settings not being compressed)
6 Years Ago
[D11][#2408] Fixed floating bota bag on xbox 2nd attempt
6 Years Ago
[D11] [UI] Added strict conditions to set text and text colour on HUD base stats. Adjusted canvas components settings on HUD for optimisations.
6 Years Ago
[D11] Fix for losing cursor on InGameOptions carousel when spamming between tabs
6 Years Ago
Compile fix
6 Years Ago
Made DeferredMeshDecal obsolete
6 Years Ago
[D11][#2432] Guard and bandit guards will now reset hostile timer
6 Years Ago
Stipped out decal system (apart from DeferredDecal component)
6 Years Ago
Deleted unused components