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111,293 Commits over 3,928 Days - 1.18cph!

7 Years Ago
Bandit town dredge update
7 Years Ago
Rework Hapis MT progress
7 Years Ago
Attempt to optimize navmesh carving with respect to building.
7 Years Ago
Dredge LODs and vertex color update
7 Years Ago
dirtied up fusebox
7 Years Ago
Cherry picked water3 changesets from bandit_town
7 Years Ago
Merge from main
7 Years Ago
electric wiring modular kit meshes/prefabs
7 Years Ago
Nametags for all players Removed old nametags
7 Years Ago
Merge from main
7 Years Ago
rebuild ps4 native DLLs with __declspec (dllexport)
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
rhib uses updated passenger animation not holding invisible bench
7 Years Ago
skin approval
7 Years Ago
Dredge and bandit town scene update
7 Years Ago
Consoles load bundles from Application.streamingAssetsPath.
7 Years Ago
Another ps4 shader fix.
7 Years Ago
Another ps4 shader fix.
7 Years Ago
Switch to IL2CPP by default for PS4 until we can address the .NET 4 requirements which prevent a console mono build.
7 Years Ago
Another ps4 shader fix.
7 Years Ago
Prebuilt native dlls for ps4, these are built from the respective directories in Plugins folder at the top of the tree, using premake to generate the solutions and then build them and copy them here.
7 Years Ago
Enable json.net for PS4 build
7 Years Ago
Editor script changes for building asset bundles and doing the actual build for consoles
7 Years Ago
NPCs now respect aggression range better when receiving noise sensations.
7 Years Ago
Missed another shader fix for ps4
7 Years Ago
Initial JIT fixes, this is enough to get into the main menu, there will likely be lots more. Unity docs suggest this kind of code doesn't actually need to be called but my experiences have been otherwise, need to look into and potentially raise a question about it.
7 Years Ago
WIP ps4 shader fixes. It is not possible to test any of these changes yet, it is just needed to get everyone able to build and run the console versions. It is also not designed to be merged back into the main branch, I will need to test that these changes are ok on the original platforms and if not, make them conditional.
7 Years Ago
Another fix for number of junkpile scientists that can spawn in the game at once.
7 Years Ago
Updated bandit town scene and prefab (swamp water)
7 Years Ago
Updated main camera prefab
7 Years Ago
Fixed edge case in edit-mode camera scripts causing error spam Fixed radial mesh edge case when using high far clip planes (e.g. scene camera)
7 Years Ago
Fixed empty height slope map causing problems when terrain doesn't exist yet
7 Years Ago
Improved scene camera handling on edit-mode camera scripts; multi scene-views now supported Fixed scene camera frame delay on post opaque component causing artifacts on water Enabled ocean radial mesh again, now showing in all views, edit and play modes Fixed ocean atmospheric scattering in all modes Updated ocean prefab Nuked placeholder water materials; no longer necessary
7 Years Ago
Added hapis old rock cave prefab for modders working to restore old procgen maps
7 Years Ago
Added Water_Body to Prefab in bandit_town scene; swamp now working with updated system Removed SwampWater prefab; no longer needed
7 Years Ago
Updated neutral_dungeon_lighting to latest main camera and sky dome
7 Years Ago
Fixed potential NRE in tod sky probex code
7 Years Ago
Renamed Water component to WaterSystem Renamed Water prefab to Water System Updated neutral_dungeon_lighting prefab to include Water System More seamless edit-mode for some components running on camera
7 Years Ago
Dredge progress
7 Years Ago
Added SwampWater prefab
7 Years Ago
Merge from water3
7 Years Ago
Merge from main
7 Years Ago
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
7 Years Ago
Progress backup
7 Years Ago
Merge from main
7 Years Ago
Bandit town / updated dredge structure
7 Years Ago
merge from main
7 Years Ago
progress backup