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[D11] [Audio] Fix map zoom loop bug
[D11] [Audio] Fix map zoom loop bug
Bandit town fog:
Half as saturated, slightly more brownish.
Less bright at twilight.
175 render distance.
[D11][UI] Fixed issue with crafting hud element lingering when rejoin a level while crafting
[D11][Tutorial] Removed todo
[D11][Tutorial] Fix for issue #836, tutorial dead body up the mountain is now visible and has note in inventory
[D11][UI][#2053] Fixed selected item icon disappearing when splitting single stacks. Added fuel panel item related for items containing fuel
[D11][Tutorial] fixed some defines
[D11] [UI] Fixed controller input icons incorrectly showing [A] or [X] when no config B setting has been set.
Making steam dev tools are proper async
[D11] [UI] Fixed research table description using wrong input icon.
[D11] Isolate this build file FTM
[D11] [Audio] Removes map zoom one shot sfx as discussed
[D11][Tutorial] fixed some defines
[D11] [Audio] Removes map zoom one shot sfx as discussed
[D11] [UI] Fixed incorrectly named variable.
[D11] Remove , from Jenkinsfile
[D11] Add New Modular Jenkins File for Tests
[D11] a few audio files missed from previous commit. Also, disable kinect reservation again. This had gone reset when moving to 2019.1 and was disabling the 7th core portion on xb1.
[D11][Tutorial] Implemented gold node collectibles
re-enable streaming on building textures
[D11] fix some sfx set to vorbis rather than the console optimised codecs (reduces cost of fmod streaming thead a lot)
[D11][UI][#2034] Fix for locker crash
Fresh import meta file updates
ConsoleUI errors on pressing stop in editor
[D11] [UI] Fixed interaction prompts having incorrect input icons.
[D11] [UI] Removed Debug.Logs from HudElement.cs. Added support for config B option to automatically change controller input icons to config B icon.
[D11][UI] The crafting queue will now keep track of the crated items in a list. Implemented swapping task around based on server
[D11][#350] cooked items should correctly place themselves in the container when consuming the last item of a stack. Implemented moving a crafting task the next to be done (server side)
Enabled incremental GC and added a bunch of convars
[D11] [UI] Thirst bar now flashes on each instance of attempting to sprint, and sprinting is cancelled if the player is unable to.
Conveyor unit buildings progress
Brought back the chipping on the Spas & MP5.
Grimed back up the sword & thompson spec.
Fixed more colour textures having a useless alpha.
[D11][Tutorial] Merge to latest #
35150
Fixed ErrorText exception no stop
[D11] [UI] Fixed code lock control inputs being incorrect on PS4.
[D11][Tutorial] bug #1735 [TUTORIAL] Map screen problems