119,258 Commits over 4,018 Days - 1.24cph!
[D11] [Audio] Adds leaderboard sorting sfx
[D11] disable auto-sync-transforms for QA
[D11] Upload Master Server Builds to Rustworks
[D11] Enabled the option to build CLIENT only builds again
[D11] Enabled the option to build CLIENT only builds again
[D11] Extend building range of a number of the bigger objects (stairs, external walls etc)
[D11] [Audio] Adds in missing sfx hooks
[D11] [Audio] Adds in missing sfx hooks
[D11]
31218 and
33063 from main branch. A few modifications needed to prevent other updates being dragged in, there are all commented and can be reverted when we update more broadly.
tweaks to trucks and crane control panels placement
Moved crane control panel prefab folder above
Added RendererLOD instead of LODGroup
[D11] [Audio] Rearranges order of audio settings in FE menu
[D11] [Audio] Rearranges order of audio settings in FE menu
[D11] [Audio] Fixes leaderboards extra clickiness
[D11] [Audio] Fixes leaderboards extra clickiness
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[D11][Tutorial][#2066] Added tutorial action to enable/disable blueprint icon highlight in crafting panel
Metal_panels_a rusty variant texture
Material tweaks
[D11] Jenkins should now include the client prefabs in the assetbundle
[D11] DTLS client exception fix when server contact is lost.
[D11][Tutorial][#773] Tool cupboards can no longer be placed next to each other, fixed a bad prefab link in abandoned shelter scene
[D11] [UI] Added Coordinates and FPS Counter to hidden HUD elements list.
[D11] XboxOne achievement icons
[D11] DTLS client disconnection callbacks.
[D11] [UI] Disabled Compass entirely in Tutorial. Enabled Stance and Inventory Icon indicators in Tutorial after exiting cave. Fixed some various HUD elements being children of other sections that was causing certain elements to incorrectly tween in/out.
[D11] Don't use fuel when broken
[D11] Disable noclip in final builds
[D11] Enable D11_FINAL_BUILD on master build from new Jenkins
[D11] Fix server compile issues
[D11] Fixes server compile issues
Added gravel prefab to the dump truck
Created a second dump truck variant
Split off the wheels from the main mesh
Vertex blend improvements
[D11] [Audio] Fix coin screen audio
[D11] [Audio] Fix coin screen audio
[D11][Tutorial] Serializing tutorial map now uses active scene name
[D11] [Audio] Adds more dirs to the ignore list
[D11] [Audio] Adds more dirs to the ignore list
[D11] Poll Rate Decreased
[D11] [Audio] Adds missing miners hat sfx
[D11] [Audio] Adds missing miners hat sfx
[D11][Tutorial] Tutorial actions now use a cleanup when calling reset
Merge from skin_unloading_2
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame