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121,135 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11] Fix for losing cursor on InGameOptions carousel when spamming between tabs
6 Years Ago
Compile fix
6 Years Ago
Made DeferredMeshDecal obsolete
6 Years Ago
[D11][#2432] Guard and bandit guards will now reset hostile timer
6 Years Ago
Stipped out decal system (apart from DeferredDecal component)
6 Years Ago
Deleted unused components
6 Years Ago
Added WhatUsesThis
6 Years Ago
Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
6 Years Ago
Profiling
6 Years Ago
[D11] [UI] Removed rectmask2d from chat box. Removed debug log from chat entry.
6 Years Ago
[D11] New hint strings for the Connected Players screen, and fixed the popup on selecting a player not showing their name correctly.
6 Years Ago
[D11] define fix
6 Years Ago
[D11] merge from d11 main. NB: since updating, getting a gpu memory OOM trying to allocate 2GB(?!) but everything seems to continue ok regardless.
6 Years Ago
[D11][UI] Added Language translation options
6 Years Ago
[D11] Temp hack to prevent military tunnel selection in map generation
6 Years Ago
[D11] [UI] Fixed continuous layout rebuild every frame on in-game options menu. Fixed missing profiler sample pairing.
6 Years Ago
[D11][UI] Cosmetic tweaks to JoinGame + Options menu
6 Years Ago
[D11] When toggling GodMode on, also refill health/hunger/thirst.
6 Years Ago
[D11] stripped map file
6 Years Ago
[D11] Performance test - stripped map
6 Years Ago
Reworked out of bounds volumes at Outpost because flying machines now exist compound scene2prefab
6 Years Ago
[D11][#2438] Fixed issue with head look
6 Years Ago
Fixed accidently pressing "Create Team" while dropping items on low resolutions
6 Years Ago
[D11] win64 switched to use old unity input system
6 Years Ago
Fixed the weekly game breaking typos
6 Years Ago
True size cargoship map marker
6 Years Ago
6 Years Ago
working prefab setup
6 Years Ago
6 Years Ago
Rest of miltunnels conversion. S2P. Lightfab fix.
6 Years Ago
[D11] [Audio] Headset remove/insert and IsMicrophoneConnected working on XBox One
6 Years Ago
merge from main
6 Years Ago
[D11] [Audio] Fixes another crash situation where an ophaned DeviceManager class could be left still registered for device remove/insert callbacks.
6 Years Ago
Buncha cull distance fixes.
6 Years Ago
[D11] [Audio] Fixes the dreaded heap corruption caused by inserting/removing headset & mic
6 Years Ago
[D11] [UI] Fixed coordinates Y and Z being mixed up.
6 Years Ago
Conversion progress More built in shadow culling
6 Years Ago
[D11][UI] Server reporting cool down
6 Years Ago
[D11] [UI] Coordinates Text now only gets set if the value is different (optimisation to prevent full layout rebuild every frame).
6 Years Ago
[D11] Saving off these changes to another branch as it seems as though ive broken something trying to fix the memory heap corruption issue.
6 Years Ago
[D11] Enable new unity input system
6 Years Ago
[D11] Prevent HUD Base Stats from flickering when interacting with other menus
6 Years Ago
Stripping test
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
[D11] Updated Large Medkit to allow healing other targets
6 Years Ago
[D11][#2438] Fix for Special action button not working when set to hold
6 Years Ago
Atlas set settings
6 Years Ago
Adding new terrain splats collection