reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[d11][optimisations] Player(s) footsteps using async raycasts. Switchable via the define #define D11_OPTIMIZE_FOOTSTEP_RAYCASTS
6 Years Ago
[D11][UI] Improvements to the Bottom Info bar and the removal of unneeded menus in game
6 Years Ago
Small optimisation to Climate.GetRain
6 Years Ago
Optimised WeatherEffect.LateUpdate
6 Years Ago
[D11] Teleport to position with rotation
6 Years Ago
[D11] accidentally checked in server's project settings.
6 Years Ago
Moved filesystem shit to Rust.Filesystem Moved localization shit to Rust.Localization
6 Years Ago
[D11] remove speedtree trees. This fixes a lot of hdrp related errors, but leaves a lack of variety,but I'll try to bring over some newer trees in the next commit. Note that only a private server can be used from this CL onwards until servers from this branch are spun up, due to the prefab removals. Also fixed the needed support for the total day count, as it is used in one of our achievements.
6 Years Ago
progress
6 Years Ago
[D11][UI] Cosmetic UI tweaks
6 Years Ago
[D11] [UI] Optimisations to look at tooltip code running every frame (down from 0.25ms to 0.04ms (when not looking at an object) or 0.08ms (when looking at an object).
6 Years Ago
LS fixes
6 Years Ago
Prep
6 Years Ago
Updated skinnable reference to new roadsign vest Deleted old roadsign armour meshes
6 Years Ago
[D11] [Audio] Disables voice debug class on server side
6 Years Ago
[D11] [Audio] Disables voice debug class on server side
6 Years Ago
Fixed lightbleeds.
6 Years Ago
Cull distance consistencies. Fixed obsolete scripts still being on some proplights. Scene backup.
6 Years Ago
Normals tweak for SSR
6 Years Ago
New longneck siren proplight prefabs. Ship progress. Slight SSR on ship_interior_floor
6 Years Ago
diesel spawns at junkyard, oil rig, sphere tank can purchase diesel fuel for a tonne of low grade
6 Years Ago
Scene backup. Mercury vapor bulb variants of the ceiling lights.
6 Years Ago
merge from main
6 Years Ago
excavator frequency broadcast rock sounds alarm lights
6 Years Ago
Cargoholds
6 Years Ago
Resolution selector
6 Years Ago
compile fixes
6 Years Ago
further AI setup effect/trigger toggle belt setup/toggle
6 Years Ago
Framerate/Bitrate sliders
6 Years Ago
Fixed potential water system issues when ocean body not in scene
6 Years Ago
save/load fixes
6 Years Ago
6 Years Ago
[D11] Merges latest voice chat into main
6 Years Ago
6 Years Ago
[D11] [UI Optimisations] Fixed periodic layout rebuilds on server update. Added TMPro condition to prevent layout rebuild when text is set and is the same.
6 Years Ago
Rust.MovieMaker plugin Added Rust.VideoOut.VideoRecorder VideoRecorder supports Time.captureFramerate Time.captureFramerate audio captures propertly Started navbar, export button works
6 Years Ago
Ship WIP
6 Years Ago
[d11]Optimise PlayerWalkMovement.HandleDucking Async sphere cast.
6 Years Ago
[D11] [Audio] Temp hack that allows me to checkin current voice code to main branch
6 Years Ago
Added TriggerForce (not working, just a stub)
6 Years Ago
6 Years Ago
6 Years Ago
Barren prefab mountains no longer spawn in the desert (now behave identical to prefab mountains on normal maps)
6 Years Ago
Barren now has harbors, oil rigs and water wells
6 Years Ago
wheel kill and better lerping
6 Years Ago
Take server identity into account when determining the default seed (easier to run multiple instances on the same hardware without getting identical maps)
6 Years Ago
Removed large monuments and prefab mountains on smaller maps
6 Years Ago
[D11] Ensure the Controls UI display selects the correct control method when opening
6 Years Ago
[D11] oops - checked in by mistake
6 Years Ago
[D11] WIP teleport with rotation