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106,374 Commits over 3,806 Days - 1.16cph!

7 Years Ago
improved the muzzle effects for the m2 bradley firing ( cannong / coax gun )
7 Years Ago
fixed NRE when "spawn bradleyapc" command is used updated helicopter explosion debris to not be large untextured brown sticks updated helicopter damage effect to not be large untextured brown sticks helicopter gun muzzle flashes now aim towards target instead of always aiming straight up updated helicopter explosion fireballs
7 Years Ago
Geiger World model, prefab, mats, textures etc
7 Years Ago
further adjusted some launch site props tagged certain launch site path nodes as 'straightaways' bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
7 Years Ago
Ak, Beancan grenade, Bone club, Binoculars, D Shotgun, M92, M249, Sawnoff shotgun, Semi auto pistol, Semi auto rifle, Stone spear, Wooden Spear, Thompson - Updated to latest rig & added new arms
7 Years Ago
Clamp npcs to the ground as we are traversing a navmesh link.
7 Years Ago
Fixed some issues related to agents getting back to normal movement after completing a navigation link.
7 Years Ago
Merged from main
7 Years Ago
More navmesh link
7 Years Ago
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7 Years Ago
Added scattering/fog support to new explosion shaders
7 Years Ago
Merged from main
7 Years Ago
removed boxes and cones that would get the bradley stuck adjusted props to slightly funnel the bradley in hard to navigate areas preliminary engagement path work - don't allow bradley to turn in straightaways
7 Years Ago
ch47 gibs and effects
7 Years Ago
Closing potential sources of NRE in occludees
7 Years Ago
Packed another few dozen materials
7 Years Ago
Minor tweaks to texture usage report tool
7 Years Ago
Supermarket loot spawn tweaks
7 Years Ago
Merge from weekend_branch
7 Years Ago
Merge from main
7 Years Ago
Supermarket final tweaks and polish
7 Years Ago
Packed hazmat suit materials
7 Years Ago
Downscaled hazmat mask textures
7 Years Ago
Downscaled wood armor and roadsign vest
7 Years Ago
gas_station update gas pump LODs/COLs/ Textures and prefab
7 Years Ago
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7 Years Ago
Downscaled heavy plate jacket and pants
7 Years Ago
Packer tools support for 48 and 64 bpp Fixed imageutil savetexture swizzling Fixed compile warnings
7 Years Ago
Supermarket cash register
7 Years Ago
ifdef CLIENT
7 Years Ago
Adjusted some memory pool buffer sizes
7 Years Ago
Replaced a bunch of "new WaitForSeconds" with "CoroutineEx.waitForSeconds" (eliminates GC allocs)
7 Years Ago
Added CoroutineEx.waitForFixedUpdate / waitForSeconds / waitForSecondsRealtime
7 Years Ago
Stripped some unused nature assets that have been replaced by newer assets
7 Years Ago
Stripped old grass assets
7 Years Ago
Stripped BehaveAsset icon
7 Years Ago
Stripped TreePerfTest stuff
7 Years Ago
Stripped old grass system
7 Years Ago
Disabled dynamic batching (experiment)
7 Years Ago
Dynamic Navmesh should include Terrain layer for navmesh generation.
7 Years Ago
Merged from main
7 Years Ago
Supermarket magazine stands
7 Years Ago
reduced horizontal recoil on m92
7 Years Ago
quick distant bradley engine idle
7 Years Ago
main cannon min engagement range reduced
7 Years Ago
Bradley is GC free for targeting
7 Years Ago
Reverted some buffer pre-allocations (memory usage)
7 Years Ago
proper target sorting (was inverted) bradley is louder bradley contact hurt trigger fixes
7 Years Ago
added light flares to bradley optimized bradley to use a single spotlight with a cookie instead of two smaller main cannon explosion effect main cannon is no longer laser accurate added bradley.quickrespawn server command to qiuckly respawn a bradley to test
7 Years Ago
Profiling, cleanup, small GC optimizations