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106,374 Commits over 3,806 Days - 1.16cph!

7 Years Ago
Supermarket scene setup
7 Years Ago
Packed all materials depending on terrain4 textures Packed a few rock and prop materials + recycler
7 Years Ago
Fixed shader packed map labels
7 Years Ago
Added packed version of standard-specular shader Fixed packing getting flat specular when scaled up Keywords permutation parity between metallic and specular shaders
7 Years Ago
Supermarket counter
7 Years Ago
Immediately kill agents on spawn if they we can't produce a navmesh area that support them (DynamicNavmesh specific).
7 Years Ago
A bit of cleanup to make Dynamic Navmesh work properly again.
7 Years Ago
Packed some larger materials
7 Years Ago
Fixed specular not driving packed map size
7 Years Ago
Merged from main
7 Years Ago
Agent spawn related improvements.
7 Years Ago
Packed props/large_industrial_props and props/office_furniture materials
7 Years Ago
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7 Years Ago
Server compile fix
7 Years Ago
Fixed stray "virtual" in EntityLink
7 Years Ago
Fixed duplicate editor entity BuildName from previous merge
7 Years Ago
Moving to a new branch
7 Years Ago
Subtracting gc_optimizations
7 Years Ago
Added LOD mesh swapping support to StagedResourceEntity Fixed ores using the wrong mesh in the distance when partially broken
7 Years Ago
Reduced texture footprint for water_bottle and de_cactus Packed fuel_tank and forklift
7 Years Ago
Paper map now despawn in 5 minutes down from 20 minutes.
7 Years Ago
Updated / fixed multiple item descriptions Building blocks no longer share descriptions
7 Years Ago
updated smallbackpack albedo texture
7 Years Ago
Merge from gc_optimizations
7 Years Ago
Merge from main
7 Years Ago
Fixed fireball prefab path warning Fixed hacky workaround in fireball entity code to reference the spread entity
7 Years Ago
Merged from main
7 Years Ago
Added packed research table and bone armor to test osx bundles
7 Years Ago
Tweaked packer and tools
7 Years Ago
Fixed occasional culling errors when flying around Added culling show stats to profile collection occupancy Adjusted culling collection preallocation for less waste Removed time delay from first occludee visibility check
7 Years Ago
Profiling
7 Years Ago
Fixed culling errors when rejoining a server
7 Years Ago
Fixed occludees visible when registered to an invisible cell
7 Years Ago
Typo fix
7 Years Ago
Added pooling to ColliderGroup / RendererGroup / FoliageGroup (eiliminates GC allocs) Eliminated a 20B GC alloc from RendererKey.GetHashCode (ShadowCastingMode boxing)
7 Years Ago
Fixed culling debug randomly disappearing
7 Years Ago
Packed atlas_wood_stone_metal and stonewall_c to test osx bundles
7 Years Ago
Merge from main
7 Years Ago
Cleaned register related gc allocs in occlusion culling
7 Years Ago
DeferredExtension.OnGUI is ifdef UNITY_EDITOR
7 Years Ago
Deleting ProfileData (unused)
7 Years Ago
Eliminated SpecialPurposeCamera GC allocs
7 Years Ago
Eliminated GC allocs from FPSTimer
7 Years Ago
Profiling
7 Years Ago
EffectRecycle / DecalRecycle cache their invoke actions (eliminates GC allocs once pooled)
7 Years Ago
Entity links are pooled (eliminates GC allocs)
7 Years Ago
Removed GC allocs from GetComponentInChildrenIncludeDisabled
7 Years Ago
Nicer separation of editor-only entity networking cost in the profiler
7 Years Ago
Rebuilt Facepunch.Network and Facepunch.Raknet plugins
7 Years Ago
Networkable + Subscriber are pooled (eliminates GC allocs) Networkable fires events via NetworkHandler interface instead of actions (eliminates GC when subscribing / unsubscribing events)