reporust_rebootcancel

111,292 Commits over 3,928 Days - 1.18cph!

7 Years Ago
merge from main
7 Years Ago
Finished swamp tree meshes Added leaves and alpha branches to swamp trees Vertex painted swamp cabins Various tweaks and optimizations to the bandit town scene
7 Years Ago
Bundle loading API preparations for the world SDK
7 Years Ago
Paddling anims Animator parameters for sitting state blendtree holdtype setup and placeholder anims entity prefab world model prefab & setup
7 Years Ago
Updated prefabs : TimerSwitch, Splitter, ORSwitch, DoorManipulator, ANDSwitch
7 Years Ago
Add a copy of the racknet native code. This is Facepunch's wrapper layer in "Networking.cpp/s", merged with the latest full source of raknet, and premake files. I've duplicated dll's premake4.exe but will tidy this up when the structure settles down. Racknet DLL for windows and ps4 (prx) can be built, I haven't tried xbox one yet.
7 Years Ago
Updated simple switch prefab
7 Years Ago
puzzle circuits models/textures/mats
7 Years Ago
Add a copy of the rust Rust native dll source code for the d11 console branch, and premake files to build it. I've used d11's modified version of premake4 which has been modified to support ps4 and xbox one.
7 Years Ago
merge from main
7 Years Ago
vm paddle initial setup
7 Years Ago
skin approval
7 Years Ago
Unity 2018.1.4
7 Years Ago
Updated native libraries
7 Years Ago
First pass support for runtime instanced generic water pools
7 Years Ago
compass displays ontop of scope/binocular/helmet overlays
7 Years Ago
Nuked deprecated gui layer component from camera
7 Years Ago
Removed non-mrt blending path on a few shaders and water rendering
7 Years Ago
compass updates
7 Years Ago
compass mipmaps disabled
7 Years Ago
Stone world model updated
7 Years Ago
removed old textures + added new, moved c4 to core shader rgba setup
7 Years Ago
Alternative C4 for alex.
7 Years Ago
progress backup
7 Years Ago
compass updates
7 Years Ago
compass test
7 Years Ago
Removed FoliageGrid.Init debug log
7 Years Ago
More refactoring
7 Years Ago
More refactoring
7 Years Ago
Subtracted 27268, 27269; needs proper fix in skin caching
7 Years Ago
Some refactoring in preparation of the world SDK
7 Years Ago
Merge from main
7 Years Ago
Applying parts of 27017 (Terrain maps use flat arrays)
7 Years Ago
revised jackhammer textures after feedback and some new label geometry
7 Years Ago
Fixed barricades positions
7 Years Ago
Fixed trainyard rooftop exploit
7 Years Ago
progress backup
7 Years Ago
Disable warning in SceneField
7 Years Ago
Updated Facepunch.Unity from Repo
7 Years Ago
▊▊▍▄▄▊ ▇▄▋▋ ▉▌ ▇█▇▍▊
7 Years Ago
Fix for some skins showing incorrect lighting Touched relevant shaders
7 Years Ago
Updated ppsv2 to latest
7 Years Ago
subtracting 27264 so we don't have to force protocol
7 Years Ago
minor fixes started reworking of old hapis monuments
7 Years Ago
Added Fuse Box loot panel Phrases
7 Years Ago
jackhammer texture changes
7 Years Ago
Unity 2018.1.3
7 Years Ago
Stop throwing items at Compound from causing NPCs to go crazy.
7 Years Ago
picking 27259 from release
7 Years Ago
Disabled forceSingleInstance (multiple servers on one box)