111,292 Commits over 3,928 Days - 1.18cph!
Finished swamp tree meshes
Added leaves and alpha branches to swamp trees
Vertex painted swamp cabins
Various tweaks and optimizations to the bandit town scene
Bundle loading API preparations for the world SDK
Paddling anims
Animator parameters for sitting state
blendtree
holdtype setup and placeholder anims
entity prefab
world model prefab & setup
Updated prefabs : TimerSwitch, Splitter, ORSwitch, DoorManipulator, ANDSwitch
Add a copy of the racknet native code. This is Facepunch's wrapper layer in "Networking.cpp/s", merged with the latest full source of raknet, and premake files. I've duplicated dll's premake4.exe but will tidy this up when the structure settles down. Racknet DLL for windows and ps4 (prx) can be built, I haven't tried xbox one yet.
Updated simple switch prefab
puzzle circuits models/textures/mats
Add a copy of the rust Rust native dll source code for the d11 console branch, and premake files to build it. I've used d11's modified version of premake4 which has been modified to support ps4 and xbox one.
First pass support for runtime instanced generic water pools
compass displays ontop of scope/binocular/helmet overlays
Nuked deprecated gui layer component from camera
Removed non-mrt blending path on a few shaders and water rendering
Stone world model updated
removed old textures + added new, moved c4 to core shader rgba setup
Removed FoliageGrid.Init debug log
Subtracted
27268, 27269; needs proper fix in skin caching
Some refactoring in preparation of the world SDK
Applying parts of
27017 (Terrain maps use flat arrays)
revised jackhammer textures after feedback and some new label geometry
Fixed barricades positions
Fixed trainyard rooftop exploit
Disable warning in SceneField
Updated Facepunch.Unity from Repo
Fix for some skins showing incorrect lighting
Touched relevant shaders
subtracting
27264 so we don't have to force protocol
minor fixes
started reworking of old hapis monuments
Added Fuse Box loot panel
Phrases
jackhammer texture changes
Stop throwing items at Compound from causing NPCs to go crazy.
picking
27259 from release
Disabled forceSingleInstance (multiple servers on one box)