reporust_rebootcancel

111,288 Commits over 3,928 Days - 1.18cph!

7 Years Ago
merge from main
7 Years Ago
Another autoturret order tweak
7 Years Ago
Fixed q=2 penumbra hard edge on spot lights Fixed q=2 point light artifact when close to camera + penumbra size
7 Years Ago
Coverage queries debug fix Added and toggled builtin async gpu read path to occlusion culling (testing)
7 Years Ago
Tweaks and optimizations to AO Fixed temporal AO motion vector frame delay
7 Years Ago
Fixed StorageContainer and BaseOven order interaction
7 Years Ago
Fixed auto turret order interaction
7 Years Ago
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7 Years Ago
Reverting accidentally committed ProjectSettings
7 Years Ago
Moved Facepunch.System and Facepunch.Unity to asmdef
7 Years Ago
Added missing folder meta file of no relevance
7 Years Ago
Fixed interaction menu sort order (default interaction) on sleeping bags and doors Fixed being unable to pick up collectables Persistance++
7 Years Ago
Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material
7 Years Ago
Fixed another \ vs / issue on effect folders when building manifest on Windows
7 Years Ago
Strip AudioLowPassFilter component from server Fixed \ vs / issue on effect folders when building manifest on Windows
7 Years Ago
- Player anims - Added blendtrees to playeranimator - Added freefall ,openParachute, and landing bools to playeranimator
7 Years Ago
Updated ignore.conf
7 Years Ago
Updated ignore.conf
7 Years Ago
Merge from unity_2018.1.0
7 Years Ago
Jenkinsfile
7 Years Ago
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7 Years Ago
Network++ Save++
7 Years Ago
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7 Years Ago
EAC SDK update
7 Years Ago
Scene2Prefab
7 Years Ago
progress backup
7 Years Ago
Added powerlines to old monuments
7 Years Ago
replaced links to prefab in the scene scene2prefab
7 Years Ago
billboard_a files
7 Years Ago
Manifest, Part 2
7 Years Ago
Manifest
7 Years Ago
Rotated electric poles in the compound
7 Years Ago
Merge from main
7 Years Ago
CodeGen
7 Years Ago
CodeGen uses UNIX line endings instead of system ones
7 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
7 Years Ago
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7 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
7 Years Ago
progress backup
7 Years Ago
Queue async requests
7 Years Ago
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
7 Years Ago
Replaced old powerlines in the compound monument
7 Years Ago
Fixed AO flickering when both MB and TAA are disabled
7 Years Ago
Electric poles / spotlight and snapped cable variants
7 Years Ago
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