reporust_rebootcancel

121,141 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Removed missing references from Skeleton.Horse (old mesh had gizmos/shapes from maya that weren't doing anything)
6 Years Ago
A poor man's mesh splitter, working auto-split 4x4 SLODs on airfield, compound, launch site
6 Years Ago
[D11] [Audio] Checking in WIP ... I now have the GUID of the removed headset in a callback. Next I need to issue a device changed call to get the capture into a proper error state and then loop to retry to create a capture device.
6 Years Ago
[D11][UI][#2385] Fixed issue with adding scrap to research table
6 Years Ago
Cherry picking 36800 and 36803
6 Years Ago
[D11] just initial setup, packages etc
6 Years Ago
Spotlight warm fixes.
6 Years Ago
Miltunnel conversion WIP. Pre-dates nested prefabs, groaaan.
6 Years Ago
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6 Years Ago
[D11] Last death position is now stored via the LifeStory.DeathInfo so can be stored even when a player is not online
6 Years Ago
[D11] [UI] Fixed item error code not checking for non-error strings in accessor. Adjusted sleeping bag marker creation slightly.
6 Years Ago
Rebuilt horse ragdoll (values temporarily copied from old ragdoll)
6 Years Ago
Merge from network_lerp_3
6 Years Ago
Improvements
6 Years Ago
Merge from main
6 Years Ago
SelectedBlueprint / BlueprintCategoryButton optimizations
6 Years Ago
Fixed missing skinned collider references on horse & testridablehorse
6 Years Ago
Reduced spec & gloss on dark horses to try and reduce waxiness Increase fake eye AO across all horse textures
6 Years Ago
[D11] [UI] Sleeping Bag Map Marker client implementation.
6 Years Ago
[D11] [UI] Define fix
6 Years Ago
[D11] [UI] Spawn sleeping bag map marker on client not server.
6 Years Ago
[D11][#1021] Fixed an issue with the flamethrower been active when holstered by another player
6 Years Ago
[D11] [UI] Slight alteration of translation to better describe error.
6 Years Ago
[D11] [UI] Added translations for item move errors.
6 Years Ago
[D11] Wait for save game to complete on leaving server
6 Years Ago
minicopter texture fixes
6 Years Ago
[D11] [UI] WIP implementation of specific error messaging to player when moving items in containers fails.
6 Years Ago
[D11] User sign-in flow modifications to attempt to detect sign out during connecting to title screen
6 Years Ago
[d11][offscreenparticles] Disabled because of rubbish culling ( checked in enabled by accident )
6 Years Ago
[D11] Removed Camera tool from debug menu
6 Years Ago
[D11][UI][#2329] Fixed for issues auto deploying picked up items
6 Years Ago
[D11] Fix for breaking console on bootup
6 Years Ago
Fixed misclicking accept would reject the team invite.
6 Years Ago
Fixes & profile improvs.
6 Years Ago
skin stuff
6 Years Ago
merge from main
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
fixes
6 Years Ago
heli IK + networking
6 Years Ago
working fuel gauge and hand IK
6 Years Ago
Added horse mesh to collision in testridable and wild horse
6 Years Ago
Added new horse to testridablehorse prefab
6 Years Ago
Horse prefab fixes
6 Years Ago
Setup horse prefab
6 Years Ago
[d11][Audio] Improved some of the map audio assets. Improved UI mix. Made the exterior reverb slightly drier.
6 Years Ago
Merge from main
6 Years Ago
Fixed water purifier disappearing after going out of network range
6 Years Ago
[d11][Audio] Removed a click from the radial open wav file. Improved the Overall Mix of the UI sounds post- normalisation. Improved Mix of crafting sounds/radial menu
6 Years Ago
merge from main