121,141 Commits over 4,018 Days - 1.26cph!
Removed missing references from Skeleton.Horse (old mesh had gizmos/shapes from maya that weren't doing anything)
A poor man's mesh splitter, working auto-split 4x4 SLODs on airfield, compound, launch site
[D11] [Audio] Checking in WIP ... I now have the GUID of the removed headset in a callback. Next I need to issue a device changed call to get the capture into a proper error state and then loop to retry to create a capture device.
[D11][UI][#2385] Fixed issue with adding scrap to research table
[D11] just initial setup, packages etc
Miltunnel conversion WIP. Pre-dates nested prefabs, groaaan.
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[D11] Last death position is now stored via the LifeStory.DeathInfo so can be stored even when a player is not online
[D11] [UI] Fixed item error code not checking for non-error strings in accessor. Adjusted sleeping bag marker creation slightly.
Rebuilt horse ragdoll (values temporarily copied from old ragdoll)
Merge from network_lerp_3
SelectedBlueprint / BlueprintCategoryButton optimizations
Fixed missing skinned collider references on horse & testridablehorse
Reduced spec & gloss on dark horses to try and reduce waxiness
Increase fake eye AO across all horse textures
[D11] [UI] Sleeping Bag Map Marker client implementation.
[D11] [UI] Spawn sleeping bag map marker on client not server.
[D11][#1021] Fixed an issue with the flamethrower been active when holstered by another player
[D11] [UI] Slight alteration of translation to better describe error.
[D11] [UI] Added translations for item move errors.
[D11] Wait for save game to complete on leaving server
[D11] [UI] WIP implementation of specific error messaging to player when moving items in containers fails.
[D11] User sign-in flow modifications to attempt to detect sign out during connecting to title screen
[d11][offscreenparticles] Disabled because of rubbish culling ( checked in enabled by accident )
[D11] Removed Camera tool from debug menu
[D11][UI][#2329] Fixed for issues auto deploying picked up items
[D11] Fix for breaking console on bootup
Fixed misclicking accept would reject the team invite.
working fuel gauge and hand IK
Added horse mesh to collision in testridable and wild horse
Added new horse to testridablehorse prefab
[d11][Audio] Improved some of the map audio assets. Improved UI mix. Made the exterior reverb slightly drier.
Fixed water purifier disappearing after going out of network range
[d11][Audio] Removed a click from the radial open wav file. Improved the Overall Mix of the UI sounds post- normalisation. Improved Mix of crafting sounds/radial menu