119,045 Commits over 4,018 Days - 1.23cph!
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[d11][Audio] Removed temporary audio clip processor script that was blocking bug fixes. (backed up)
[D11] Fixed a typo in the opening splash screen - has been annoying me for a while
[D11] [UI] fixed a bug where you could still see the interaction prompts while downed, and the crosshair would move while downed, and removed a print string
[D11] Added 'isSleeping' and 'isDead' checks before opening various in-game UI
[D11] [Tutorial] Map Updates WIP mountain change
[D11] default panel to deactivated
Merge from main
34039 (release base)
[D11][UI] Some shop front changes
Subtracting
33974 (duplicate from main, merge conflict)
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Subtracted texture-streaming
Removed debug log in terrain texturing
[D11][Tutorial] Changed tutorial event object names in shelter and updated manifest
[D11][Tutorial] Removed unnecessary callbacks in tutorial event
[D11] Added ability to quick drop half a stack of items, and the command to drop items whilst splitting a stack now works correctly
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[D11][UI] Resynced Lootpanels up with their prefabs
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[D11] [UI] Search now cancels itself if the search input on the OSK is empty or null (instead of failing validation). Updated OSK header and description strings. Search input field now retains previous search while in that screen.
[D11] revert my previous change, wrong branch
[D11] some more 2019.1 fixes for the SelectionState enum change.
[D11] some more 2019.1 fixes for the SelectionState enum change.
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[D11] [UI] Pie Menu titles now set to auto-size.
[D11] Reset player belt selection back to the first slot whenever sleeping, rather than on PlayerBelt initialise
[D11] [UI] Stance Enum Added.
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removing not needed displacement map
Double doors rework - Now on separate unique texture sheets
skinnable asset files
converted all doors textures and mats to spec workflow
Better server browser performance fix
Rolled back server browser changes as it needs a different workaround