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111,286 Commits over 3,928 Days - 1.18cph!

7 Years Ago
Tweaks to AI at Compound. Unfreeze NPCs due to bad tweaks. Stationary NPCs now actually return to their spawn post properly.
7 Years Ago
Scene2Prefab
7 Years Ago
Stationary scientists can return to spawn.
7 Years Ago
Increased stopping distance slightly for waypoint paths, to ensure Scientists don't get stuck while pathing.
7 Years Ago
Cleaned out old IsHostile function.
7 Years Ago
NPC vending machine prefabs
7 Years Ago
ch47 no longer visits shitty monuments
7 Years Ago
additional sentry turrets in compound
7 Years Ago
NPC turrets clean up sleepers after 20 minutes fixed NPC turret aim offset on sleepers
7 Years Ago
Switched out scientist type for compound spawners. Scene2Prefab
7 Years Ago
peacekeeper scientist
7 Years Ago
Scene2Prefab
7 Years Ago
Slight increase in scientist respawn times at Compound. Work towards preventing Scientists from crouch walking like idiots.
7 Years Ago
NPC Vending machine tables
7 Years Ago
AI tweaks at Compound Scene2Prefab
7 Years Ago
fixed underwater rock formation crate spawns
7 Years Ago
diving mask can be used with miner hat
7 Years Ago
fixed super bright white bubbles and plankton field when underwater added missing phrases updated diving tank icon
7 Years Ago
Fixed incorrect prefab references in the rock_dressing scene
7 Years Ago
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7 Years Ago
Updated underwater rock formation prefab and scene
7 Years Ago
no throwing items while head is under water as they'd move at 1 foot/sec anyway adjusted underwater view distances
7 Years Ago
Tweaks to peacekeeping AI.
7 Years Ago
Scene2Prefab
7 Years Ago
More work on AI for Compound (seek cover, peacekeeping vs fleeing, etc).
7 Years Ago
dive site loot balance 1/2
7 Years Ago
compile fixes additional divesites
7 Years Ago
Aggro logic improvements for Scientists.
7 Years Ago
divesites have a floating buoy marking their position
7 Years Ago
divesite_b
7 Years Ago
Underwater rock formation test
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
drowning damage increased gasp sound when taking drown damage updated divesite_a
7 Years Ago
Added WaterCheck + WaterCheckGenerator
7 Years Ago
Ignore nested entities (i.e. entities inside monument prefabs) when calling DoPrepare on prefabs
7 Years Ago
Fixed possible monument prefab corruption when rebuilding manifest
7 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions
7 Years Ago
Scene2Prefab
7 Years Ago
First pass on cover points for Compound.
7 Years Ago
Made compound emergency stairs wide to prevent the player from getting stuck
7 Years Ago
Updated Hapis spawns to include divesites
7 Years Ago
Scene2Prefab
7 Years Ago
Stationary scientists also have interest points to look at when idle. Improved interest point usage when patrolling a route.
7 Years Ago
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7 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
7 Years Ago
Fixed issue with vm rock idle popping
7 Years Ago
High external walls and gates decay much faster when placed outside of TC range
7 Years Ago
Combat log is delayed by 10 seconds (combatlogdelay convar)
7 Years Ago
BBQ volume tweaks to prevent clipping through walls