reporust_rebootcancel

111,286 Commits over 3,928 Days - 1.18cph!

7 Years Ago
Slightly moved chillzone decal to prevent z-flickering / disabled shadow casting on the decal
7 Years Ago
merge from main
7 Years Ago
Fix sound modulation application stomping distant volumes the first frame a sound is played
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Merge from main (final, hopefully)
7 Years Ago
skin approval
7 Years Ago
Phrases
7 Years Ago
rebuilt male_facial_hairstyle_04 with new vertex colour, morphs and skinning
7 Years Ago
Reverted Flare cost reduction Removed Flare from compound vending machine Only one player can use recycler at once fix
7 Years Ago
Switched SSAO back to gbuffer normals; fix for liney vm occlusion and over-darken vegetation
7 Years Ago
Merge from main
7 Years Ago
flare cost reduced (less gp from recycle)
7 Years Ago
Cannot loot other player corpses / sleepers / bags inside safe zones
7 Years Ago
Merge from save162 (another staging server wipe, sorry guys)
7 Years Ago
NRE fix
7 Years Ago
7 Years Ago
Added terrain anchors to compound monument
7 Years Ago
skin pre approval
7 Years Ago
no longer mark hostile when suiciding in safe zone
7 Years Ago
Local player footsteps are quieter than other players Boat sounds Chainsaw sounds Misc sound polish & mix tweaks
7 Years Ago
Fixed underwater decor maximum crate population exceeding spawn positions available
7 Years Ago
looting wounded or sleeping players in safe zone marks you as hostile
7 Years Ago
wip hairstyle 07
7 Years Ago
autoturret optimizations
7 Years Ago
one last sentry near chill zone
7 Years Ago
Improvements to Scientists vs dead people and targeting/shooting.
7 Years Ago
barrels and animals no longer trigger player as hostile hostile warnings are cleared after switching servers dive site crates now are visible (oops) dive site crates save behavior fixed looting your own corpse no longer marks you as hostile suiciding in compound no longer marks you as hostile looting backpacks now marks you as hostile (except your own) fixed startup errors fixed exploitey areas of compound added more external compound turrets fixed chill zone tables/bbq being stealable more hobo barrels on compound for night lights protocol++
7 Years Ago
Safety check around AI context's position entity to ensure it's not destroyed.
7 Years Ago
Disabled chair detection in NPCs.
7 Years Ago
Shader auto updates
7 Years Ago
619 fbx meta file auto updates
7 Years Ago
BuildTarget update
7 Years Ago
PresetManager, whatever that is
7 Years Ago
Packages folder
7 Years Ago
Initial shafting
7 Years Ago
Tweaks to creepy look at behaviour in Scientists at Compound.
7 Years Ago
Stationary scientists at Compound looks at players if they get close enough.
7 Years Ago
merge from hair_caps (added morphs to facial hair 04, tweaked dyesets and materials, added more fuzz to look fuller)
7 Years Ago
Updated monument navmesh in Compound scnene (no scene2prefab).
7 Years Ago
Another monument navmesh tweak at Compound (last one)
7 Years Ago
Tweaked last known position movement AI.
7 Years Ago
hair fuzz and material changes from hair_caps
7 Years Ago
temp removed style 06 from hairsets, tweaked hair materials further to look less flat, added some more fuzz to hair_strands_diffuse texture to make hair look fuller
7 Years Ago
Geiger Counter optimization
7 Years Ago
Update Compound scene with new monument navmesh settings.
7 Years Ago
Fixed monument navmesh on Compound
7 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate
7 Years Ago
Fixed the fix.
7 Years Ago
Fixed error as warning msg.