reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

25 Days Ago
- Register all customers who buy (only on serverside) - Made filters to find best customer, unique customers and repeat customers (all anonymous)
25 Days Ago
Save/Load purchase stats
25 Days Ago
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25 Days Ago
Merge from main
25 Days Ago
Stop weird green leaking
25 Days Ago
- Set correct repair ent - Manifest again
25 Days Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
25 Days Ago
merge from main
25 Days Ago
- Fixed some spacing issues - Fade out green on most revenue and total sales
25 Days Ago
Bunch of work to ensure perfect alignment no matter the combination of elements enabled/disabled on the feed entries
25 Days Ago
Added scrollview around listings
25 Days Ago
Siege tower gibs. Updated plank texture
25 Days Ago
codegen
25 Days Ago
merge from hackweek_car_radio
25 Days Ago
Minor mat tweaks for other TODs
25 Days Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
25 Days Ago
Organized files & moved only those that we use out of the test_material folder.
25 Days Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
25 Days Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
25 Days Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
25 Days Ago
Slowed cold fumes.
25 Days Ago
Added BindRendererBounds for SSS Ice material tweak
25 Days Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
25 Days Ago
Update: Delete the symlink on end of test run This was previously causing deletion of blobs on unity close/open Tests: ran LoadProcTest couple times
25 Days Ago
Fixed impacts.
25 Days Ago
assigned impact effect to WIP effect
25 Days Ago
Add a bunch of safety checks, utility methods and convars
25 Days Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
25 Days Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
25 Days Ago
Update Game Manifest for Medieval Barricade Created Medieval Barricade Icon Setup Medieval Barricade Icon on Item Prefab
25 Days Ago
- Added some small extra stats to the side - Further Localisation - Profiling
25 Days Ago
merge from ice_sculptures
25 Days Ago
merge from main
25 Days Ago
Merge from auto_cpu_affinity
25 Days Ago
Server compile fix
25 Days Ago
Added Medieval Barricade Model, Textures, Materials, LODS and Colliders Created Basic Medieval Barricade Prefab Setup Basic Medieval Barricade Item Prefab
25 Days Ago
Codegen, add toggle to options menu
25 Days Ago
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25 Days Ago
fixed river source prefab
25 Days Ago
merge from hackweek_car_radio
25 Days Ago
Car radio deploy sfx and impact effects
25 Days Ago
Prevent car radios being able to be deployed in eachother
25 Days Ago
sculpting doesn't consume item condition
25 Days Ago
cleaning up deprecated rocks references in prefabs and scenes
25 Days Ago
adjusted binocular lod distance to be a bit more accomodating
25 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
25 Days Ago
Mounted length set to 1.0
25 Days Ago
Mounted length set to 1.0
25 Days Ago
Quick burst cloth setup on flag
25 Days Ago
car radio deployment is no longer blocked if the modular car is on a road