reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

24 Days Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
24 Days Ago
weapon mod refresh progress
24 Days Ago
Big code cleanup Ported over condition
24 Days Ago
codegen
24 Days Ago
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24 Days Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
24 Days Ago
siege tower gibs fix. collision for new ladders
24 Days Ago
merge from fix_computer_station_invisible_lods -> main
24 Days Ago
Fix SERVER compile errors
24 Days Ago
Fixed incorrect text showing up on vendor list
24 Days Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
24 Days Ago
24 Days Ago
merge from hackweek_horse_rewrite
24 Days Ago
set viewmodel reinforced woodshield to use metal shield animations
24 Days Ago
codegen
24 Days Ago
merge from main (needs codegen)
24 Days Ago
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24 Days Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
24 Days Ago
Added a light with configurable color to ice sculptures
24 Days Ago
merge from fix_copypaste_shipping_container_color -> main
24 Days Ago
Fix shipping container colors being reset to random when pasting entities
24 Days Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
24 Days Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
24 Days Ago
manifest
24 Days Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
24 Days Ago
viewmodel wooden shield animaionns edited
24 Days Ago
Compile fix
24 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
24 Days Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
24 Days Ago
merge from fix_telephone_grid -> main
24 Days Ago
viewmodel metal shield anims updated so the arm is visible
24 Days Ago
Add an alternate render method
24 Days Ago
Switch telephone to using the MapHelper class
24 Days Ago
merge from main
24 Days Ago
Add `printgrid` command to debug position -> grid name code
24 Days Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
24 Days Ago
merge from wallpaper_analytics -> main
24 Days Ago
Add analytics when spraycan is used to change entity skin in the world
24 Days Ago
Log skin id of any entity submitted to analytics
24 Days Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
24 Days Ago
merge from main -> wallpaper_analytics
24 Days Ago
fix codegen (used changes from different branch)
24 Days Ago
merge from main -> wallpaper_analytics
24 Days Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
24 Days Ago
Lock high priority network queue behind convar `high_priority_network_queue`
24 Days Ago
merge from main -> network_queue_priority
24 Days Ago
codegen
24 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
24 Days Ago
merge from /flashlightfixes/fulloverhaul