reporust_rebootcancel

128,110 Commits over 4,201 Days - 1.27cph!

12 Days Ago
- Fix rendering issues due to various jobs executing for command indices that are no longer in use. - Fix broken debug draw when damage region bitscan job is active. - Split `surviving_command_counts` into `command_counts_after_culling` and `command_counts_after_reordering` for clarity. - Create a universal IsCallVisible() function instead of the mess we had before
12 Days Ago
Manifest Codegen
12 Days Ago
merge from naval_update
12 Days Ago
merge from deep_sea
12 Days Ago
Added a DeepSea folder for its weather presets
12 Days Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
12 Days Ago
merge from fix_workshop_error -> main
12 Days Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
12 Days Ago
unskinned_windmill -> main
12 Days Ago
Prefab fixes
12 Days Ago
main -> naval_update (BREAKING)
12 Days Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
12 Days Ago
RPG7 - texture update
12 Days Ago
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12 Days Ago
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12 Days Ago
unskinned_windmill -> main
12 Days Ago
Fixed more rotational weirdness
12 Days Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
12 Days Ago
Add defaults save filename, add file overwriting for downloading .obj, potential fix for FileDialog error
12 Days Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
12 Days Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
12 Days Ago
allow shorevector-only bake, handle in blitting
12 Days Ago
Enable priv flag on PlayerBoat
12 Days Ago
merge from shore_vectors
12 Days Ago
parallel blit
12 Days Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
12 Days Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
12 Days Ago
better shore distance blending between islands
12 Days Ago
Draw general editor prefs in Rust Editor
12 Days Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
12 Days Ago
Flare LOD0
12 Days Ago
Texture tweaks to small engine
12 Days Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
12 Days Ago
Optim: cache spectated target Turns out it's quieried very frequenly Tests: 2p session on craggy with disconnects
12 Days Ago
merge disable_deepsea_pref
12 Days Ago
Add "DisableDeepSea" pref to editor prefs
12 Days Ago
main -> unskinned_windmill
12 Days Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
12 Days Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
12 Days Ago
12 Days Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
12 Days Ago
Applied correct materials to both the boat building platform and station.
12 Days Ago
12 Days Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
12 Days Ago
syncvar_Improvements_2 -> main
12 Days Ago
dont show performance
12 Days Ago
syncvar_improvements_2 -> main
12 Days Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them