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138,283 Commits over 4,505 Days - 1.28cph!

13 Days Ago
Rotate impact effect to match satellite travel direction
13 Days Ago
Merge from PMM
13 Days Ago
Sat entity fx recovery
13 Days Ago
Comment purge/cleanup
13 Days Ago
Tightened anchor setup for cliff_hills_large_c
13 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
13 Days Ago
Add terrain raycast checks, default off, behind a convar.
13 Days Ago
Merge from satellite_crash
13 Days Ago
Fixed a bug in satellite.launch
14 Days Ago
merge from satellite_crash
14 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
14 Days Ago
merge from main
14 Days Ago
merge from demoui2
14 Days Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
14 Days Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
14 Days Ago
merge from sculptures
14 Days Ago
removed old wrong sculpting tooltip
14 Days Ago
merge from main
14 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
14 Days Ago
merge from main
14 Days Ago
Merge from satellite_crash
14 Days Ago
Codegen
14 Days Ago
Merge from satellite_crash
14 Days Ago
Merge from PMM
14 Days Ago
Merge from crash_fix
14 Days Ago
Reskinned the garage door
14 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
14 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
14 Days Ago
Merge from bag_favourite
14 Days Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
14 Days Ago
Merge from occlusion_culling_nre_fix_2
14 Days Ago
Unsaved
14 Days Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
14 Days Ago
Merge from rustplus_camera_fixes
14 Days Ago
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
14 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
14 Days Ago
Fix drone's view being obscured by the drone's colliders
14 Days Ago
Pool Cues - Updated textures for A and B
14 Days Ago
Merge from explosion_fx_script_cleanup
14 Days Ago
Cleanup some third party fx scripts to get stripped/not run on the server
14 Days Ago
Merge from main
14 Days Ago
Merge from water_catcher_tests
14 Days Ago
Build compile fixes
14 Days Ago
More stack size shenanigans
14 Days Ago
Cleanup Lock any crude that's inserted into the tanker
14 Days Ago
Enable fire button for drones in Rust+
14 Days Ago
Regenerate test list, tests pass
14 Days Ago
Fix camera raycasts returning bullshit sometimes
14 Days Ago
Merge from water_catcher_tests
14 Days Ago
Merge from main