reporust_rebootcancel

127,945 Commits over 4,109 Days - 1.30cph!

12 Months Ago
Clean: Fixing depr warnings in Scripts/Entity - Deleted VehicleModuleSeating.EditorCopyIntoBaseVehicle - all prefabs had up-to-date seating (we can remove the field soon) - Deleted not-referenced Casette.FailedNetworkFileRequest (been marked as "deleteme" for 3-4y) - Converted more types to use IServerFileReceiver - Casette, Signage. Ran RPC codegen to clean up. - More ParticleSystems module use - More ClientRPC RpcTarget-overload usage - BasePlayer - explicitly read/write u64s (was happening implicitly via obsolete api) Tests: none, trivial changes
12 Months Ago
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12 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
12 Months Ago
Soundtrack toggles
12 Months Ago
Cherry picking 102178, 102182 and 102183 from world_update
12 Months Ago
Merge from radtown_redux
12 Months Ago
Merge from OceanWreckBuoy
12 Months Ago
Merge from legacy_wood_log_pile
12 Months Ago
Merge from Underwater_divesites
12 Months Ago
Merge from temperate_cliff_rework
12 Months Ago
Clean: fixing depr warnings in Scripts/Util - Part of AssetStorage clean added a warning when compression gets ignored (we only have 1 use case right now, Terrain normal maps) - Remove TextureImporter obsolete field usage - TextureImporter.linearTexture -> .sRGBTexture - MeshRenderer.motionVectors -> .motionVectorGenerationMode - More ParticleSystem module usage 98 warnings to go Tests: None, trivial changes
12 Months Ago
manifest
12 Months Ago
prepared prefab on wood pile
12 Months Ago
12 Months Ago
Force rebuild UI layout when adding new alarms
12 Months Ago
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter) Updated guide mesh
12 Months Ago
wood log pile asset and node prep for procmap
12 Months Ago
Clean: fixed depr warnings in Assets/Prefabs - RequestFileFromServer to use IServerFileReceiver overload + ran RPC codegen - ClientPRCPlayer -> ClientRPC - more using particle system modules directly About 115 to go Tests: checked bradley effects work, checked chainsaw effects work, checked photoframe drawing works
12 Months Ago
Allow lightweights entity components to handle RPCs
12 Months Ago
Create lightweight components that don't have the overhead of unity components
12 Months Ago
audio playback toggle on soundtrack view
12 Months Ago
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12 Months Ago
Soundtrack DLC page
12 Months Ago
Merge from main
12 Months Ago
merge from radtown redux
12 Months Ago
merge from ocean wreck buoy
12 Months Ago
merge from legacy wood log piles
12 Months Ago
merge from divesites branch
12 Months Ago
merge from cliff branch
12 Months Ago
merge from main
12 Months Ago
Merge from arm64_native_libraries
12 Months Ago
Added back old arid rock formations in procmap stack
12 Months Ago
removed stone splat from medium rock formation prefabs
12 Months Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
12 Months Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
12 Months Ago
Metas that belong here.
12 Months Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
12 Months Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
12 Months Ago
Code cleanup, compile fixes
12 Months Ago
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12 Months Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
12 Months Ago
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12 Months Ago
new mussels tiling material
12 Months Ago
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12 Months Ago
More UI layout tweaks, delete button, max alarm count
12 Months Ago
Finalized heli for merging. Better distance scaling on impacts.
12 Months Ago
ARM64 native libraries
12 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
12 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account