reporust_rebootcancel

130,540 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Show the "in cart" tag when items are in the cart
2 Years Ago
NonSerialize ItemIcon.timedActionTime Climate (3 fields) Buoyancy.ArtificialHeight BasePlayer.firedProjectiles (pretty sure it wasn't serializing) WipeTimer.client_timeUntilWipe InstrumentKeyController.TimeInUse GlobalNetworkHandler.serverData Codelock.whitelistPlayers CameraMan.TargetEntity BasePet.inQueue Serialize UIInventory.underwearSkinPicker Crosshair (3 fields) BaseGameMode.corpseRemovalTime AutoTurret.attachedWeaponZOffsetScale LerpBetweenPointsBool.UseAsOffset (present in all monuments) Door (3 navmesh fields) BaseRidableAnimal (Dung fields) FogMachine.fuelPerSec
2 Years Ago
More improvements to "What fields is unity serializing"
2 Years Ago
Gray out non-tradable/marketable items you already own cause there's no point buying more Don't allow adding non-tradable/marketable items to your cart more than once
2 Years Ago
Merge from main -> backpacks
2 Years Ago
Put items you already own last If you already own an item, show a tag on the UI with how many you own
2 Years Ago
Order limited item store items by name to match Steam Order general store items by item ID descending to show newest first
2 Years Ago
legacy bow entity updates
2 Years Ago
Updated wording on Rust+ pair screen to make it clearer what is enabled or disabled
2 Years Ago
merge from twitchrivalsiv
2 Years Ago
wip twitch trophy2023 - still need to lod and set up prefabs etc
2 Years Ago
Ensured repairing/damaging door will do the same to the shelter and vice versa. Fixed some weird bugs with door placement. Now call hurt properly preventing repair of the opposite item when the other is attacked.
2 Years Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
2 Years Ago
Updated Legacy Furnace Icon To Correct One Updated Legacy Furnace FBX To Have Correct Scale - More In Line With Normal Furnace Updated Legacy Furnace Prefab To Have Correct Collider SIze
2 Years Ago
Merged main
2 Years Ago
More materials
2 Years Ago
Detection position tweaks. Adjust offset. Adjust sweetspot range.
2 Years Ago
Scan movement calc tweak
2 Years Ago
Barren map removed
2 Years Ago
Save++
2 Years Ago
Fixed fishing villages spawning inside harbors
2 Years Ago
Merge from metal_detector
2 Years Ago
Merge from mfm4
2 Years Ago
mfm
2 Years Ago
2 Years Ago
merge from qol_drone_id_inventory
2 Years Ago
merge from qol_f8_server_version
2 Years Ago
merge from fix_team_leader_marker_toggle
2 Years Ago
merge from more_pickaxes
2 Years Ago
merge from Twitch_Rivals_IV
2 Years Ago
Applied A, B and C variants to frontier wall
2 Years Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
2 Years Ago
Merge from main
2 Years Ago
▉▆▄'▍ ▇▇▍▍ ▉▍▉▆▅▌▌ ▊█▆▆ ▆▉▉▋▋▍▇ ▇▍ ▇▆▆▄▇▇▉ ▋▉ ▄▇▉ ▇▌▇▍▉▌█ ▍▇ ▋▋▉▊▅▄ ▍▉▆▍ ▍▍▄ ▊▆▊▉▌▋ ▆▅ ▅ █▍ ▊▍▋ ▆▌▆▅▍█ ▊▉▉'▋ ▇▅▇▉▅ ▇▄ ▇▊▇ ▅▄▆▍▍ ▋▊▅▊▆▉ ▄▅ ▇▋▋ ▄▌▄█▇ ▅▋▌▆▋█'▊ ▍▋ (█▊▄▊ ▊▅▉▆▅ ▅▌█▌▆▅ ▇▍▄▌█▆, ▆▇▅▍▍▇▇▋, ▆▆▍ ▅▌▋▍▍ ▉▋▉ ▅▌▊▌▊)
2 Years Ago
█▋▊'▉ █▉▄▍ ▆▅▅▊ ▋▋██ ▊▄▆▉ ▆▄ █▄▌▅ ▊▊▋▊▉▉▉ ▆▌▊▍▊▍ █▋▆▅▊█ ▅▌ ▌▅ ▉█▊▆ ▋▊█▆
2 Years Ago
Add a timestamp suffix to the filename of images exported from the paint UI
2 Years Ago
Made new hazmat suit a skin of the regular suit
2 Years Ago
NonSerialize BaseCombatEntity.lastDealtDamageTo
2 Years Ago
Refactor / ensure it ignores types that aren't marked as serializable
2 Years Ago
Default brush color white for pumpkin painting
2 Years Ago
Fix undo and redo buttons not showing when they aren't available Fix default rotation for pumpkin carving
2 Years Ago
Add in the frame selector for neon signs
2 Years Ago
NonSerialize: - F15.blockTurningFor - LootContainer.FirstLooted - ModularCarSeat.associatedSeatingModule - UIChat.activeChannel - ShopFront.customerinventory - EasterBasket.lastCollectedIndex - HeldEntity.viewModel Move outside CLIENT or SERVER - MissionPoint.Flags
2 Years Ago
Use new design for neon and pumpkin sign painters Made them prefab variants to save us some work keeping them in sync
2 Years Ago
Editor tool to compare what fields are present for serialization in CLIENT vs SERVER mode because switching between CLIENT & SERVER causes long imports - switch to CLIENT - run `Tools/Cleanup/Dump Client Fields` - switch to SERVER - run `Tools/Cleanup/Dump Server Fields` ` run `Tools/Cleanup/Compare Fields`
2 Years Ago
▆▅▆'▍ ▄▅▊▍ ▋▋▆ ▆█▉▄ ▍▊ ▊▍▌▊▅▇▌▊ ▇▇ ▆ █▍▅▇▊▍▊▅ ▍█▍ ▊▉ ▍▇▇▅▉ ▋▊▍▍▅▆, ▉▇▆▄ ▌▇▇▊ ▋█ ▉▋▊ ▍▉▉▌▍ ▍▅▊▆▇▋ ▌▄ ▋▄▊▊▇▉▌▌ ▌▇ ▋▉▇▊ ▅▆▍ ▅▇▉ ▊▆ ▍▆▌ ▍▍▍ ▉▆ ▄█▆▋▊▆▍▄
2 Years Ago
- Commit missing constant for the previous commit. - Apply parent velocity to dropped items when they return from being kinematic. Sadly we can't really simulate physics in local space, but this seems to be a good enough workaround to stop them flying off
2 Years Ago
Include Harvestable layer in the stability notification to have it still notify kinematic dropped items (they may want to wake up)
2 Years Ago
Call OnPhysicsNeighbourChanged immediately if the parent is moving fast. Fixes a time delay on the queue causing the event in an old location, sometimes missing objects out
2 Years Ago
▅▄█▄▆ ▊▌▍▆ ▆▇▅▋