128,769 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
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                Store the clothing of the player with the head object for reproduction later
                
                
                
                
             
         
        
            
            
            
                
                Scrap heli, parent ragdolls
                
                
                
                
             
         
        
        
            
            
            
                
                Interpolation edit, no longer need the fancy stuff
                
                
                
                
             
         
        
            
            
            
                
                Manifest again, to fix scrap heli
                
                
                
                
             
         
        
        
            
            
            
                
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                Enable ragdoll -> vehicledetailed physics collision
                
                
                
                
             
         
        
        
            
            
            
                
                A rather difficult merge. Main -> RagdollRewrite2 (server-side ragdolls)
                
                
                
                
             
         
        
        
            
            
            
                
                First pass on a new detached head in a bag item
If the gathering item has this behaviour enabled in the gather settings a head item will be produced on the last gather hit on the corpse (enabled on the butcher knife for now)
The item is non-stackable and stores the relevant information about what NPC it came from (player data still wip)
Added an Inventory information panel that displays what animal the head was gathered from when selected in the inventory
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick 
88308 and 
88309 (MaterialPropertyBlock not rebuilding after resize)
                
                
                
                
             
         
        
            
            
            
                
                Ensure MaterialBlocks are rebuilt after the cell allocator buffers are resized
                
                
                
                
             
         
        
            
            
            
                
                Fix 2021 branch compile error
                
                
                
                
             
         
        
        
            
            
            
                
                update global_networked_bases/2021
                
                
                
                
             
         
        
            
            
            
                
                Command to manually expand render buffers
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> global_networked_bases
                
                
                
                
             
         
        
            
            
            
                
                Second train tunnel entrance progress
Setup a basic prefab for the second entrance tunnel variant
                
                
                
                
             
         
        
        
        
            
            
            
                
                stake - viewmodel prefab renderer setup
                
                
                
                
             
         
        
            
            
            
                
                stake - initial prefabs for viewmodel, worldmodel, entity, projectile, and item
                
                
                
                
             
         
        
            
            
            
                
                Changed graphics quality slider to a dropdown.
                
                
                
                
             
         
        
            
            
            
                
                Setup Bath Tub Planter as ingame Planter and Deployable
Fixed Bath Tub Planter Collisions to use correct mesh
                
                
                
                
             
         
        
        
            
            
            
                
                merge from cached_browser_lag_fix
                
                
                
                
             
         
        
            
            
            
                
                Enable "fastMode" on cached browser sqlite database
                
                
                
                
             
         
        
            
            
            
                
                updated vampire stake is be thinner at the top
                
                
                
                
             
         
        
            
            
            
                
                added new pipe tool texture atlas variant for more variety
                
                
                
                
             
         
        
        
            
            
            
                
                Change grade context menu NRE fix
                
                
                
                
             
         
        
            
            
            
                
                Close any existing tutorial modals when opening a new one
                
                
                
                
             
         
        
            
            
            
                
                Can no longer talk to the NPC between missions
                
                
                
                
             
         
        
            
            
            
                
                Rename scientist to survivor
                
                
                
                
             
         
        
            
            
            
                
                Removed ToggleClientBuoyancy
                
                
                
                
             
         
        
            
            
            
                
                Different cherry-pick, this one has separate ragdoll entity, but position-matched to the corpse
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE during Kayak mission
                
                
                
                
             
         
        
        
        
            
            
            
                
                Combine player_corpse and player_ragdoll, with the help of cherry picking a few old changesets
                
                
                
                
             
         
        
            
            
            
                
                EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases
Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
                
                
                
                
             
         
        
            
            
            
                
                Get our entity in the HasObjUnderFeet check. Vehicles update associatedMountable to point to the base vehicle, which messed up the check
                
                
                
                
             
         
        
        
            
            
            
                
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                Setup kick gesture (hidden in wheel)
Shaved a second off the animation for more responsiveness