128,721 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                 merge from cached_browser_tag_fix
                
                
                
                
             
         
        
            
            
            
                
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                3p hmlmg hand clipping fix
                
                
                
                
             
         
        
            
            
            
                
                Final grading for L.
Light emission driven by its own entity to simplify.
                
                
                
                
             
         
        
            
            
            
                
                viewmodel glove skinning fixes
- diversuit skinning fixes
- scientist suit skinning fixes
- hazmat skinning fixes
- boneknife base file update with correct bone positions
- boneknife prefab updated
- combat prefab updated
                
                
                
                
             
         
        
            
            
            
                
                Removed tag filtering for cached queries since we didn't take into account excluded tags & the server browser filters out "weekly" tags already
                
                
                
                
             
         
        
            
            
            
                
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                Rail keeps more distance from monuments
                
                
                
                
             
         
        
            
            
            
                
                Added player skeleton to HuntingTrophy_small
Added chicken head to HuntingTrophy_small
Texture tweaks for HuntingTrophy_small
                
                
                
                
             
         
        
            
            
            
                
                Set the missing material in the entrance prefab
                
                
                
                
             
         
        
            
            
            
                
                Added missing concrete pavement material
                
                
                
                
             
         
        
        
            
            
            
                
                Regenerating all rail splines
                
                
                
                
             
         
        
            
            
            
                
                Network++
Enabled Halloween event
Enabled scarecrowpopulation 
Enabled scoreboard
Switched collectables to halloween themed
Added bone collectables
Updated ambience
Enabled candy vision
Updated menu video
Frank table default craftable
Updated loot tables
Enabled halloween portals with a population of 1
                
                
                
                
             
         
        
            
            
            
                
                Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
                
                
                
                
             
         
        
        
            
            
            
                
                Adding back prevSign workaround
                
                
                
                
             
         
        
            
            
            
                
                Better TerrainPath cliff and decor topology handling
                
                
                
                
             
         
        
        
            
            
            
                
                GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail)
GenerateRailLayout cleanup for BlockedPointsAdditional
TerrainPathConnect center point calculation fix in GenerateRailLayout
Removing prevSign workaround from GenerateRailLayout
                
                
                
                
             
         
        
            
            
            
                
                Pathfinder directional algorithm updated to new heuristic
                
                
                
                
             
         
        
            
            
            
                
                PathFinder int overflow fix that led to crazy paths
                
                
                
                
             
         
        
            
            
            
                
                Mesh.quality affects DecalCull component
                
                
                
                
             
         
        
            
            
            
                
                Look at the conversation NPC's actual model head instead of the static eye position
                
                
                
                
             
         
        
            
            
            
                
                Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island
                
                
                
                
             
         
        
            
            
            
                
                Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
                
                
                
                
             
         
        
        
            
            
            
                
                Deauthradius convar now works on modular cars with code locks
                
                
                
                
             
         
        
            
            
            
                
                 Only show No Respawn HUD icon when on a tugboat
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
                
                
                
                
             
         
        
        
            
            
            
                
                Added HuntingTrophy_Small model/materials
                
                
                
                
             
         
        
            
            
            
                
                Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime
Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
                
                
                
                
             
         
        
            
            
            
                
                 Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
                
                
                
                
                    
    
        
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                Fix wiring issue when standing on top of mixing table
                
                
                
                
             
         
        
        
        
            
            
            
                
                slightly increased mp5 bullet velocity
slightly increased mp5 damage
increased mp5 accuracy while bursting
thompson has increased center-hit probability
custom smg has increased center-hit probability
                
                
                
                
                    
    
        
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                Don't spawn train tunnel rail entrances if no above ground rail exists
                
                
                
                
             
         
        
            
            
            
                
                Enforce larger distance between train tunnel stations
                
                
                
                
             
         
        
            
            
            
                
                vampire stake skin 
world model and viewmodel prefab intial setup