126,618 Commits over 4,109 Days - 1.28cph!
Updated the FBXs and beam's normal map for the quarry deployable
Switch Adobe to stone properties
Added NVG Scientist avatar image for death screen. Updated prefab info.
Created a player torso shaped mesh collider
PlayerCorpse remove buoyancy stuff (shouldn't be needed once ragdoll directly connects to corpse)
Animal ragdolls on my test map
Fixed sharp ragdoll empty buoyancy point
Test map edit ready for ragdoll rewrite testing
Update two prefabs that had gained imposter trees since the last merge
Update S2P on some monuments that couldn't merge
Quarry deployable changes
Merge Main -> PhysicsLayerRevamp
Include steamid & username for errors on client, ip address for server
Don't report HttpExceptions
Topside adjustments for the new cabin interior.
S2P
▅▊▋▉█▍▆▄ ▅█▅ ▋▊█ ▄▉▅ ▉▍▅▊▅▅ ▊▇▊▍▊▇▋▉. (▆▇▄▉▆▊▆▌▌ ▅▆ ▇▊▋▋ ▆▅▅▊ ▅▉█▋▉▍█ ▄▅▌▍▊ ▋█▌▌ ▇▉▍▋▍ ▍▋▅▄█▋█▍▉▇ ▋█▊ ▉▄▌ ▉▉▉▋▉▄▄▌ ██▍▌ ▌▇▋▅▇▋▆▋.)
Fixed bad positioning on the distance flare.
merge from app_cctv_improvements
merge from nuclear_missile_silo
Fix team leader's map markers disappearing if they are offline+dead
Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
Initial above ground setup
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
Assigned Different Pistol Ammo Material Variations to Empty/Half Full Prefabs
Added Empty Pistol Ammo Box Prefab
Added Half Full Pistol Ammo Box Prefab
Fixed blocked door in one of the newly accessible buildings
Scene2prefab
Opened up the exterior buildings a bit more and added dressing to the now accessible rooms
Tweaked portacabin materials to make the stand out a bit more from arctic ones
Added vinyl floor texture
Setup Pistol Ammo World Model Prefabs/Folders/Materials/Textures/Models/Colliders
Created Different Material Variations for Pistol Ammo World Model - Standard/Incendiary/High Velocity
Assigned Pistol Ammo World Model Prefabs to Pistol Ammo Item Prefabs
recycler animation set up in unity
New corridor lighting and some surrounding tweaks to facilitate
Expanded AI_MiddleMiddle AIZ to include new corridor area.
Added move & cover point data.
Updated AI prefab.
Enable NMS hatch hurt trigger only while the hatch is closing. S2P on NMS scene.
Add support to EntityFlag_Toggle for a "notFlag" - a flag that must NOT be set for the toggle to be on.
Cherry-pick
78925 - EntityFlag_Toggle Any/All feature
slight improvements to the interior side of brutalist skin wall, overall less contrast to the outside wall
Updated AI prefab to point spawners to new NVG variant scientists
Added ScientistNPC_Roam_NVG_Variant variant prefab.
Added an additional NVG loadout with LR300 to match other scientist possible loadouts.