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108,663 Commits over 3,867 Days - 1.17cph!

3 Years Ago
Fixed underwater labs sometimes spawning partially inside terrain
3 Years Ago
Fixed electrical cables sometimes not appearing when placed at the maximum length of the cable Correctly calculate the length of the resulting cable when hovering over the socket handle (was calculating the length of the cable to the mouse point, even if the player was aiming at the socket handle) When hovering over a socket handle the line end position now snaps to that handle position rather than raycasting to the surface behind it (as this was leading to inconsistent distance calculations on the HUD)
3 Years Ago
Revert test generator to 100 electricity output
3 Years Ago
- Submarine fuel gauge works - Speedometer handles negative velocity
3 Years Ago
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3 Years Ago
- Made submarine speedometer work. - Removed the hand for temp to make it look broken. - Modified numerals on the MPH gauge textures,changed it to be linear. - Submarine speed increase. - Renamed VehicleIsActive on BaseModularVehicle to match the new standard name (IsMovingOrOn)
3 Years Ago
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3 Years Ago
▄█▍▋▍▉▍ ▊▇ ▇▋▍▉▉▄ ▋▄▍▊▍▊▊█ ▆██▉▄▍▇▉ ▆▋▉▄▊ ▅▉▋ ▍▄▌▄ ▉▍ ▇ ██▅▉▆ ██▉▅▇ ▄▊ ▇▉▄▌▊ ▍▌▉▅▍██▊▉ ▅▊▌▋ (▊▍▇▅ ▍▄▍ █▅▄▌ ▅█ ▋▊▉ ▆▆▍▅ ▆▄▊ █▅█▄▋▍ ▊▇▋▋▇▋▅▇▅▉▍▌) ▆▌▌▋▄▉▊ ▋▄▇▍ ▊▊▉▉▆ ▌▍▉▄▆ ▉█▋ ▄█▄▄▉▅ ▄▊▄ ▇▍▆▋▋▅▍▇ ▍▌ ▇▇▅ ▄▌▅▌█▆▄ ▌▊▊▇▄ ▊▊ █▊▅▍▆ ▇▉ ▇▉▆ ▉▅▋ ▉▊ ▆▋▅ ▇▌▇▆▌ ▋▊▋ ▉▅▊ ▆▍▋▄ █▉▊▋▌▄'▄ ▉▊▇▍▇▇▉▉▅▇ ▍▅▊ ▌▆▆▌█▆ ▉▋
3 Years Ago
Auto switch between map layers depending on the player's current position
3 Years Ago
Temp working prefabs & ocean tweaks
3 Years Ago
█▉▌▅ ▊▍▉▅▍▆▉▉ █▍▍▌▌ ▄▉▋▆▍▍▆▅ █▍▆▅▍ ▇█ ▉▉▄▉▊█▆ ▆▋▄▇▅▇ (▋██'▌ ▅▌▄▆ ▍▉▉ ▊▊▍▅ ▍▇▄▍ ▌▄ ▄▍'▍ █▆ ▇▋▆ ▄▅▊▋▌█▄ ▉▇▄▄)
3 Years Ago
▍▆▅▍▅▄▅ ▊▌▍▋▋▌█▆▆ ███▇▄▊▋▌▅ ▌▄▊▌▅▄▅▅ █▋▉ ▌▌▅▋ ▍▋ ▋▄▌▌ ▄▇▋▍▋▊ █▋▇▆▉▆▌▇▍▉ ▋▊▌'▊ ▊▇▋▋█ ▊▇▋▇▇ ▍▊▄▆▋ ▋▌▌▇▇▊▇ ▅█▍ ▉ ▍▋▋█ ▍▄▅▆▅▋▊▍ ▉▅▆▋▇▄▇
3 Years Ago
Centre of mass adjustment edit
3 Years Ago
Adjusted player's hand position on sub steering wheel
3 Years Ago
Submarine steering wheel moves. Removed GetSteering method from BaseMountable as it wasn't used anywhere.
3 Years Ago
TriggerWaterGap system that ultimately we don't actually need, so putting this in a branch. 63115 actually handles the situation well enough on its own.
3 Years Ago
Merge Submarine->HDRP_Art_Backport (aux)
3 Years Ago
Trying a fix for null MobileMountable. Slower but more foolproof fix also written here but commented out
3 Years Ago
Underwater plant texture spec changes for a more underwatery look Preliminary ocean depth darkening parameters & related materials Water goggles post fx (not implemented yet)
3 Years Ago
▍▅██▋▊▋ ▅▆ ▅▇▇ ▇▉▉▅▉█▍▆, ▆▉▅▉ ▄▇▄▉▄
3 Years Ago
Shark prefab/id fix after moving it
3 Years Ago
Some more tidyup / comments etc.
3 Years Ago
merge from submarine/ai/
3 Years Ago
merge from ai main
3 Years Ago
merge from underwater
3 Years Ago
Split up. added comments, tidied up WaterSystem class
3 Years Ago
merge from /submarine
3 Years Ago
Apply AI sleep/wake fix for dynamic wake triggers shelved changeset
3 Years Ago
Apply spawning shelved changeset
3 Years Ago
merge from submarine
3 Years Ago
Save memory on DungeonBaseLink by only filling volume and socket lists on the prefabs and the start pieces (replacing previous temp solution with a different temp solution)
3 Years Ago
Fixed NRE spam in edit mode after running the scene
3 Years Ago
Shore wetness is actually only present on shore, not deep underwater
3 Years Ago
EnvironmentVolumePropertiesCollection contains ocean / underwater overrides for directional light intensity, ambient light intensity and reflection probe intensity (can be customized on "Environment Collection" asset)
3 Years Ago
Fixed Potatoes and berries plants flagging the player as hostile when hit
3 Years Ago
█▇▉██▊▊▉ █▌▊▊/▄▄▊▌▌ ▆▊▄▄▄▆▄█ ▅▊█ ▄▇▍▆▋ ▋▍▉ ▉██▅, ▋▌▌▇▍ ▍▍▇▄▄▌▍ ▄▍ ▋█▄█▍▇ ▍▆█▄▍ █ ▍▆▄▅ ▆▇▌▉ ▆▅▅ ▌▅█▅▇▇ ▄▉▍▅▌ ▄▉ █▄█▄ ▅▉█▌█▉▄ ▊ ▆▍▋█
3 Years Ago
Can left click on an occupied io slot to "solo" that connection and only show the animated guide lines on that wire Once solo'd you can move around freely, left click to cancel the effect and highlight all connections as normal Only works while in TC auth
3 Years Ago
WIP map updates to support multiple underground layers
3 Years Ago
Added two more electrical outputs to the debug generator and increased power output from 100 to 600
3 Years Ago
Increased push force again. Set fuel tank bool on duo sub.
3 Years Ago
Reduce push force by 25%
3 Years Ago
Comment out the WaterFactor debug print in SubmarineAudio
3 Years Ago
Can press RMB while placing an electrical cable to remove the last placed point, hold RMB for a second to clear the whole line
3 Years Ago
- Keep submarine level unless there's no-one mounted (allows driver to swap seats without it surfacing) - Protections on submarine fuel looting
3 Years Ago
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3 Years Ago
WIP submarine sounds
3 Years Ago
Compile fixes
3 Years Ago
Merge Main->Submarine