reporust_rebootcancel

130,626 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Merged main
2 Years Ago
More materials
2 Years Ago
Detection position tweaks. Adjust offset. Adjust sweetspot range.
2 Years Ago
Scan movement calc tweak
2 Years Ago
Barren map removed
2 Years Ago
Save++
2 Years Ago
Fixed fishing villages spawning inside harbors
2 Years Ago
Merge from metal_detector
2 Years Ago
Merge from mfm4
2 Years Ago
mfm
2 Years Ago
2 Years Ago
merge from qol_drone_id_inventory
2 Years Ago
merge from qol_f8_server_version
2 Years Ago
merge from fix_team_leader_marker_toggle
2 Years Ago
merge from more_pickaxes
2 Years Ago
merge from Twitch_Rivals_IV
2 Years Ago
Applied A, B and C variants to frontier wall
2 Years Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Add a timestamp suffix to the filename of images exported from the paint UI
2 Years Ago
Made new hazmat suit a skin of the regular suit
2 Years Ago
NonSerialize BaseCombatEntity.lastDealtDamageTo
2 Years Ago
Refactor / ensure it ignores types that aren't marked as serializable
2 Years Ago
Default brush color white for pumpkin painting
2 Years Ago
Fix undo and redo buttons not showing when they aren't available Fix default rotation for pumpkin carving
2 Years Ago
Add in the frame selector for neon signs
2 Years Ago
NonSerialize: - F15.blockTurningFor - LootContainer.FirstLooted - ModularCarSeat.associatedSeatingModule - UIChat.activeChannel - ShopFront.customerinventory - EasterBasket.lastCollectedIndex - HeldEntity.viewModel Move outside CLIENT or SERVER - MissionPoint.Flags
2 Years Ago
Use new design for neon and pumpkin sign painters Made them prefab variants to save us some work keeping them in sync
2 Years Ago
Editor tool to compare what fields are present for serialization in CLIENT vs SERVER mode because switching between CLIENT & SERVER causes long imports - switch to CLIENT - run `Tools/Cleanup/Dump Client Fields` - switch to SERVER - run `Tools/Cleanup/Dump Server Fields` ` run `Tools/Cleanup/Compare Fields`
2 Years Ago
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2 Years Ago
- Commit missing constant for the previous commit. - Apply parent velocity to dropped items when they return from being kinematic. Sadly we can't really simulate physics in local space, but this seems to be a good enough workaround to stop them flying off
2 Years Ago
Include Harvestable layer in the stability notification to have it still notify kinematic dropped items (they may want to wake up)
2 Years Ago
Call OnPhysicsNeighbourChanged immediately if the parent is moving fast. Fixes a time delay on the queue causing the event in an old location, sometimes missing objects out
2 Years Ago
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2 Years Ago
Rivals desk steam item setup
2 Years Ago
Rivals desk drops as burlap sack Rivals desk now has same crafting costs as computer station Rivals desk is now in electrical category Rivals desk now has ground watch component
2 Years Ago
Merge from main
2 Years Ago
Add left/right hand hold parameters Added ability to create blend trees in update script
2 Years Ago
Added a new PlayerAnimatorControllerUpdate class that automates any additions or changes made to the player animator, can be run via Tools/Animation/Update Player Controller from Main This way we can always accept the latest changes and just clear any cahnges on this branch, then rerun this tool to get everything up to date Currently only supports adding parameters
2 Years Ago
Enable IK on hands layer Very vague implementation of some roll bones on the forearm helpers, right now it just lerps it's local rotation based on the starting rotation and the rotation of a target transform (in this case the hand) Implemented on both arms, but it doesn't seem like these bones are skinned so it's hard to say if it's doing anything
2 Years Ago
more hacky wip testing
2 Years Ago
Merge from main 81 prefab merges here so there could be issues, head.male.light00, spraycan.weapon and cake.entity all had unresolvable conflicts so changes on this branch had to be stomped
2 Years Ago
Fix not being able to enter the main code of a codelock when you are authorized on the guest code Fix `ent changecode` and `ent changeguestcode` not working unless you previously set a code
2 Years Ago
Don't require admin privileges to use the downloadsign console command (to save sign images to your PC)
2 Years Ago
Increase distance to 0.4, 0.35 was a little tough with the rock
2 Years Ago
Add a button to export the image you are currently editing to the desktop
2 Years Ago
Enabled long resource forgiveness on concrete pickaxe, stone pickaxe, icepick, diver pickaxe, prototype pickaxe and regular pickaxe Reduced the extra trace distance to 0.35 (was 0.5), still feels helpful
2 Years Ago
Make Ctrl+S work as a shortcut for the save button