reporust_rebootcancel

130,210 Commits over 4,232 Days - 1.28cph!

2 Years Ago
Added Mint (teamid 9000/colour aeeeee) and Lavender (teamid 10000/colour ffe7ff) to the set of hardcoded team id colours Added RelationshipManager.createAndAddToTeam that takes a uint parameter for easy testing (eg. RelationshipManager.CreateAndAddToTeam 9000 will make a new team with that ID and assigns the player in front of you to that team)
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
merge from io_budget_health
2 Years Ago
merge from qol_hbhf_stacksize
2 Years Ago
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2 Years Ago
merge from audio_alarm_label_fix
2 Years Ago
merge from 3p hmlmg clipping fix
2 Years Ago
Added Cull mode option (default Off) to "Particles/Alpha Blended" shader
2 Years Ago
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2 Years Ago
Increase stacksize of hbhf sensor from 1 -> 5
2 Years Ago
m4 shotgun viewmodel - deploy update - removed pump movement in reload
2 Years Ago
disabled animator on 3p entity
2 Years Ago
set up attachment positions
2 Years Ago
Merge from main
2 Years Ago
Fix for waterguns not correctly applying the last burst of water.
2 Years Ago
merge from pipe_nre_fix
2 Years Ago
merge from boombox_network_loop_fix
2 Years Ago
merge from fix_turret_item_filter
2 Years Ago
merge from 0_cost_repair_fix
2 Years Ago
merge from building_skins_4 network++
2 Years Ago
Added a new item definition field - treatAsComponentForRepairs Our repair cost calculation will automatically substitute any items in the Component category with another resource, but some deployables have been using items in the resource category like CCTV cameras as a crafting cost By marking an item as treatAsComponentForRepairs, it will use the desired behvaiour even though it's in the wrong category resepair wise Applied to RF Broadcaster, RF Receiver, Targeting Computer and CCTV camera This should fix repair behaviour on Auto Turrets and Computer Stations Also fixed some rounding issues that could result in a repair csot of 0 for a given resource, the minimum repair cost for any ingredient will now be 1 This behavioiur should be consistent between the hammer and the repair bench
2 Years Ago
Label power input on audio alarm
2 Years Ago
Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
2 Years Ago
Remove log in IgnoreCollision trigger
2 Years Ago
Properly remove tutorial island respawn options when finishing the tutorial
2 Years Ago
Update my ColliderShrinkToFit editor to Unity 2021 style
2 Years Ago
Make sure rigidbody wakes up when boat engine starts
2 Years Ago
Merge from main
2 Years Ago
Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island Fixed loading during a tutorial not working
2 Years Ago
A whole bunch more updated materials
2 Years Ago
Even more gizmo compile fixes. Sorry guys.
2 Years Ago
Missing dev camera mat
2 Years Ago
Remove missing component from terrain asset Another link test
2 Years Ago
Fix TreeEntity merge issues
2 Years Ago
Merge from main
2 Years Ago
Additional glass prefabs for map makers (non-tiled)
2 Years Ago
More compile fixes for gizmos
2 Years Ago
Rename new shotgun folder to M4 Shotgun Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity
2 Years Ago
Yet more materials
2 Years Ago
Argh more mats
2 Years Ago
Two more mats
2 Years Ago
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
2 Years Ago
Even more updates mats, and a rendertexture
2 Years Ago
Let's just keep updating mats as they decide they want to reserialize
2 Years Ago
Some materials wanted further updates
2 Years Ago
Reserialize all materials and a few related files
2 Years Ago
Turret will only accept the ammo of the current equipped gun
2 Years Ago
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
2 Years Ago
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.