reporust_rebootcancel

128,778 Commits over 4,201 Days - 1.28cph!

2 Years Ago
Clothing, NPC's
2 Years Ago
Player model rendering
2 Years Ago
Large trophy
2 Years Ago
Set a smallish default world size on ProceduralMapRailSimple
2 Years Ago
Train signal script
2 Years Ago
Train signals are now entities (but they don't do anything special yet)
2 Years Ago
Rebuilt rail splines again
2 Years Ago
▆▆▍ ▋▉▉██▉ ▅█▅▍▄▌▋ ▋▄ █▋▌
2 Years Ago
Tropy submit flow
2 Years Ago
2 Years Ago
Small trophy wip setup
2 Years Ago
Final car explosion force edits
2 Years Ago
Define sprinting and not sprinting open animations
2 Years Ago
Another explosion force edit
2 Years Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
2 Years Ago
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
2 Years Ago
Reduced explosion force push on modular cars
2 Years Ago
Do the same for the fish
2 Years Ago
Updated holder loot panel to use generic resizable
2 Years Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
2 Years Ago
Second entrance mesh progress
2 Years Ago
Compile fix
2 Years Ago
▊▊▋▅▋ ▌▋▇▇▉▇ & ▌▄▉▊█▌▍ ▋▊█▉█
2 Years Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
2 Years Ago
merge from Deauth
2 Years Ago
merge from AltHoverFix
2 Years Ago
Save instanced render distance convar Codegen
2 Years Ago
added delay to bar door animation, added reverse anims, added anims to animator
2 Years Ago
Force position test. Scene & save file.
2 Years Ago
merge from main -> hackweek_backpacks_2
2 Years Ago
Wearable prefab setup for Dracula Mask Icons for Dracula Mask/Cape Dracula cape no longer removes head attire
2 Years Ago
Fixed animation lag and snapping issues when dof_deckard is enabled
2 Years Ago
more wip/tests
2 Years Ago
Added wedges to the storage barrel variant C and updated LODs and colliders
2 Years Ago
▊█▅▊▆█ ▇▌▋▌ ▌█▊▊▍
2 Years Ago
Allowed planters to be picked up. Added check to ensure planter is empty of plants.
2 Years Ago
merge from halloween2023
2 Years Ago
merge from DraculaCape
2 Years Ago
merge from transparent-shadow-receiver
2 Years Ago
merge from branch_open_interact_delay
2 Years Ago
merge from torch_extinguish_fix
2 Years Ago
merge from turret_flashlight_load_fix
2 Years Ago
Updated Minecart Planter and Bath Tub Planter GIBs to use improved mesh
2 Years Ago
Updated Minecart Planter Soil Material to use correct Specular Map
2 Years Ago
updated vampire stake overall width and rotation
2 Years Ago
wip custom rack type positions
2 Years Ago
Updated Bath Tub Planter and Minecart Planter to use a new Guide Mesh
2 Years Ago
2 Years Ago
Fixed Duplicating GIBS on the Bath Tub Planter
2 Years Ago
merge from halloween2023