reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Added a ring of damage triggers around the edge of the NMS hatch that only activate when closed. NMS S2P.
2 Years Ago
Added colliders for quarry deployable and diesel engine
2 Years Ago
compile fix
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
protocol++
2 Years Ago
merge from /nuclear_missile_silo/timer
2 Years Ago
optimizations, compile fixes
2 Years Ago
code cleanup
2 Years Ago
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2 Years Ago
bugfixes
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
merge in
2 Years Ago
Added small geometry paths within the base to make them clear on all all seeds regardless of splat Tweaked the Building topology and painted it under the watchtowers Scene2prefab
2 Years Ago
merge from nms
2 Years Ago
Add 'server_allow_steam_nicknames' replicated convar to allow modded servers to disable steam nicknames
2 Years Ago
Only show steam nickname if your friend is on your team or is friendly in contact system
2 Years Ago
Hooked up prefab to animator and added code calls to EntityFlag_Toggle events
2 Years Ago
cherry pick 81315, animation code
2 Years Ago
Changed the layer of one of the lights used in NMS to Default instead of World to stop emissive from blowing up the cubemaps when walking inside portacabin buildings
2 Years Ago
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
2 Years Ago
Elevator cabin now uses LODGroup instead of RendererLOD to fix culling issues
2 Years Ago
Added makeshift standing weapon rack LODs/Gibs/COL/Materials & Textures initial prefab setup for adam
2 Years Ago
Small pie menu description fix when "sidegrade" is blocked
2 Years Ago
Can no longer "sidegrade" except from default skin Resolved multiple skins of the same tier not showing
2 Years Ago
override outdoor AI stats
2 Years Ago
adding shipping container skin color lookup material tweaks
2 Years Ago
Updated tooltip for notFlag to match the new behaviour
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
re-applied shadow proxies removal
2 Years Ago
Use HasAny instead of HasFlag for the new notFlag check in EntityFlag_Toggle. It turns out the answer to "does something with no flags set have a flag which is no flags set?" is YES.
2 Years Ago
merge from main
2 Years Ago
merge from WorldModels
2 Years Ago
merge from NMS
2 Years Ago
merge from main
2 Years Ago
merge from missing_marker_fix
2 Years Ago
first pass outdoor/buildings cover data
2 Years Ago
re-texturing the floor frames and wall frame to be less like the wood tier
2 Years Ago
merge from nms
2 Years Ago
Fixed Adobe U stair early culling issue - caused by left over LODGroup
2 Years Ago
Merge from nms
2 Years Ago
Bit of a mess + FixedUpdate hack in Ragdoll but already rather good results. Link corpse and ragdoll directly, give corpse several ragdoll-matched colliders so it falls more nicely, other bits and pieces.
2 Years Ago
Added tiles cube 08 Fixed a few floating props Disabled ext fluro distant flares (render issues) Fixed portacabin building door blocking los of hatch button Hidden bathroom S2P
2 Years Ago
Minor edits re experiments
2 Years Ago
Cherry pick 81327 -> RagdollRewrite
2 Years Ago
If a specific container is specified in GiveItem, don't ever override it via GetIdealPickupContainer. Bug introduced in 9220. Fixes predefined inventory loadouts sending items to the wrong container.
2 Years Ago
Some changes to my custom inventory loadout
2 Years Ago
Changed plan - let BaseCorpse have a preset collider if it wants to