128,778 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
        
            
            
            
                
                Set a smallish default world size on ProceduralMapRailSimple
                
                
                
                
             
         
        
        
            
            
            
                
                Train signals are now entities (but they don't do anything special yet)
                
                
                
                
             
         
        
            
            
            
                
                Rebuilt rail splines again
                
                
                
                
             
         
        
            
            
            
                
                ▆▆▍ ▋▉▉██▉ ▅█▅▍▄▌▋ ▋▄ █▋▌
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                 Final car explosion force edits
                
                
                
                
             
         
        
            
            
            
                
                Define sprinting and not sprinting open animations
                
                
                
                
             
         
        
            
            
            
                
                 Another explosion force edit
                
                
                
                
             
         
        
            
            
            
                
                Bar door animator updates, removed some legacy stuff we don't need for this door
Use a cached property hash on door opening
Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
                
                
                
                
             
         
        
            
            
            
                
                Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
                
                
                
                
             
         
        
            
            
            
                
                Reduced explosion force push on modular cars
                
                
                
                
             
         
        
        
            
            
            
                
                Updated holder loot panel to use generic resizable
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
                
                
                
                
             
         
        
            
            
            
                
                Second entrance mesh progress
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▊▋▅▋ ▌▋▇▇▉▇ & ▌▄▉▊█▌▍ ▋▊█▉█
                
                
                
                
             
         
        
            
            
            
                
                Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
                
                
                
                
             
         
        
        
        
            
            
            
                
                Save instanced render distance convar
Codegen
                
                
                
                
             
         
        
            
            
            
                
                added delay to bar door animation, added reverse anims, added anims to animator
                
                
                
                
             
         
        
            
            
            
                
                Force position test. Scene & save file.
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> hackweek_backpacks_2
                
                
                
                
             
         
        
            
            
            
                
                Wearable prefab setup for Dracula Mask
Icons for Dracula Mask/Cape
Dracula cape no longer removes head attire
                
                
                
                
             
         
        
            
            
            
                
                Fixed animation lag and snapping issues when dof_deckard is enabled
                
                
                
                
             
         
        
        
            
            
            
                
                Added wedges to the storage barrel variant C and updated LODs and colliders
                
                
                
                
             
         
        
        
            
            
            
                
                Allowed planters to be picked up. Added check to ensure planter is empty of plants.
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from transparent-shadow-receiver
                
                
                
                
             
         
        
            
            
            
                
                 merge from branch_open_interact_delay
                
                
                
                
             
         
        
            
            
            
                
                 merge from torch_extinguish_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from turret_flashlight_load_fix
                
                
                
                
             
         
        
            
            
            
                
                Updated Minecart Planter and Bath Tub Planter GIBs to use improved mesh
                
                
                
                
             
         
        
            
            
            
                
                Updated Minecart Planter Soil Material to use correct Specular Map
                
                
                
                
             
         
        
            
            
            
                
                updated vampire stake overall width and rotation
                
                
                
                
             
         
        
            
            
            
                
                wip custom rack type positions
                
                
                
                
             
         
        
            
            
            
                
                Updated Bath Tub Planter and Minecart Planter to use a new Guide Mesh
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Duplicating GIBS on the Bath Tub Planter