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123,976 Commits over 4,171 Days - 1.24cph!

2 Years Ago
armored window bars collider rework SC skin wall.window touch up
2 Years Ago
exported some bear anims to test on the 'bear anim updates' branch
2 Years Ago
merge from ping_improvements
2 Years Ago
code cleanup
2 Years Ago
Fixed sheet metal floor gibs r/w errors when destoryed
2 Years Ago
merge from main
2 Years Ago
bear controller updates
2 Years Ago
Changed Ashtray and Cigarette Layer from Default to World
2 Years Ago
updated bear controller, removed sfx from idle 1
2 Years Ago
network++
2 Years Ago
merge from building_skins_3
2 Years Ago
exported bear idles 1-6 and added to bear anim controller
2 Years Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
2 Years Ago
merge from selected_skin_fix
2 Years Ago
merge from camper_respawn_option_fix
2 Years Ago
merge from building_skins_3
2 Years Ago
Recentred standing rack prefab setup
2 Years Ago
Standing rack prefab updates, bounds, guides, placement mesh etc
2 Years Ago
merge from main
2 Years Ago
Unsaved
2 Years Ago
More server provided emoji checks
2 Years Ago
Don't show autocomplete if block emoji convar is set to true Fixed blockEmojiAnimations not working after recent refactors
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Cleanup, remove logs
2 Years Ago
Merge from main
2 Years Ago
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves Adjusted lr300 to 0.1 to demonstrate (lower = faster)
2 Years Ago
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu
2 Years Ago
Improved leniency when pinging dropped weapons
2 Years Ago
Fixed pings aimed at points of interest (nodes/chests/etc) also spawning a hostile ping
2 Years Ago
Merge from main
2 Years Ago
Re-enable showing an occupied symbol on camper respawn options, but don't show it when displaying a respawn option while the player is alive and viewing their map
2 Years Ago
Updated explosion_underwater_surface for the new water
2 Years Ago
merge into main
2 Years Ago
lowered number of PFX during creation effect fixed triangle foundations walls not active during creation effect
2 Years Ago
Refactoring & auto ingest all building block prefabs into the instanced render system
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
shipping container sitem
2 Years Ago
merge from respawn_options_connect_fix
2 Years Ago
Electric fan / meshes, textures, LODs and prefabs
2 Years Ago
fixed wall.right LOD3 being off
2 Years Ago
merge from creation gibs
2 Years Ago
Fixing offsets/rotations in foundations on some tiers to unify the system to the same pivot location
2 Years Ago
folder updates, anim exports, animator updates
2 Years Ago
Send respawn options to player when they first connect to server
2 Years Ago
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2 Years Ago
Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
2 Years Ago
merge from sleeping_bag_delete_tooltip
2 Years Ago
merge from camper_respawn_option_fix
2 Years Ago
Water splash material vertex lit instead of emissive, uses a healthier texture atlas.