114,800 Commits over 3,959 Days - 1.21cph!
Fixed first person with arms perspective not working with first person spectate
Display state and clip name when using the cinematic_list convar
Should autopopulate in a build but also added a right click DoPrepare menu option on the PlayerModelCinematicList component on the player_model prefab
merge from LoadingScreen_02
minor loading screen sizing and layout tweak
Fixed missing passthrough name on DLC industrial wall lights
Finalized northern sculpts
Restored some background videos
Some refactoring, baking out sim loop for physics.
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Database class improvements
Rail terrain adjustments and mesh generation are done before the road ones (to match their layout / generation order)
merge from main/moremusic
Updated Bootstrap background image. Applied aspect ratio fitter to bg
New temp loading screen background image
Maintain 16:9 aspect ratio on the loading screen background image so it doesn't get squished
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mission position improvements
Increased rail ring smoothing parameters
Added rail ring corner postprocessing to road ring as well
Postprocess rail ring corners to smoothen their curves
Cherrypicking Bill's script.
North almost fully finalized
Added tool for Petur to manage material swaps
Magnet crane reverse steering improvement
Reduce magnet crane collision damage taken
Gave magnet crane wheels some more travel and adjusted wheel height
spawnfixes merge to main + skin stuff
Fixed item icon select sound playing when opening the inventory with an item equipped
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More refactoring and fixes
store last transition link
Moved a lot of the simulation around to allow for precomputation of various aspects. Removing the CPU simulation entirely.