128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fix exception when opening help modal between missions
Updated a bunch of modal text with fixes and highlighting
                
                
                
                
             
         
        
            
            
            
                
                Tweaked hair bsdf for planar reflections
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added forward opaque and alpha-test to most Rust/Standard shaders
                
                
                
                
             
         
        
            
            
            
                
                Added forward rendering support to core and terrain shaders
                
                
                
                
             
         
        
            
            
            
                
                Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
                
                
                
                
             
         
        
        
            
            
            
                
                Try to merge main -> wire_tool_reconnect again
                
                
                
                
             
         
        
            
            
            
                
                Added an even larger lip around the entrance 
Tweaked height map 
Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain
Added a building topology to the entrance terrain 
Tweaked entrance terrain alpha
Added splats around to entrance terrain
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> wire_tool_reconnect
                
                
                
                
             
         
        
            
            
            
                
                fix for bows offsetting view slightly when deployed
smoother view offset lerping
                
                
                
                
             
         
        
            
            
            
                
                Updated codegen for planar reflection convars
                
                
                
                
             
         
        
            
            
            
                
                Made base pyramid available in all shader quality modes (required for planar reflections)
                
                
                
                
             
         
        
            
            
            
                
                Added cheap forward passes to terrain and skin
                
                
                
                
             
         
        
        
        
            
            
            
                
                Flee/attacked tweaks and reduced flee duration/distance
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE and variant specific shader errors
                
                
                
                
             
         
        
            
            
            
                
                Reduce tutorial bear speeds
More AI design tweaks
                
                
                
                
             
         
        
            
            
            
                
                Added burst cloth constraints to dracula cape
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from brutalist_instancing_enable
                
                
                
                
             
         
        
            
            
            
                
                skinning tweaks in ghost sheet
                
                
                
                
             
         
        
            
            
            
                
                merge from global_networked_bases
                
                
                
                
             
         
        
            
            
            
                
                 merge from toggle_vending_machines_map
                
                
                
                
             
         
        
            
            
            
                
                 merge from HomingMissileLauncher
                
                
                
                
             
         
        
        
        
            
            
            
                
                Only chase players from idle state if player is > 60% health
                
                
                
                
             
         
        
            
            
            
                
                Train tunnel rail entrance environment volume setup
                
                
                
                
             
         
        
            
            
            
                
                Reduce tutorial bear attack damage
Added MinimumTargetHealthFraction check to BaseNPC.Attack
Tutorial bear won't damage the player if they're under 60% health.
                
                
                
                
             
         
        
            
            
            
                
                Send global update the next frame (to account for parenting after the entity is spawned)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from main -> global_networked_bases
                
                
                
                
             
         
        
            
            
            
                
                Merged proper version of /main/uv123-tangent-basis-fix
                
                
                
                
             
         
        
        
            
            
            
                
                Tether chickens to short distance from spawn point.
Reduce roam range.
Increase roam frequency
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tutorial specific AI design.
Chickens now only roam and idle, don't attack player.
                
                
                
                
             
         
        
            
            
            
                
                Rerun doprepare on all mirrors, manifest rebuild
                
                
                
                
             
         
        
        
            
            
            
                
                First pass on converting the help modal into a single panel that the player cycles through
                
                
                
                
             
         
        
            
            
            
                
                Added a custom build ping type for better clarity
                
                
                
                
             
         
        
            
            
            
                
                Added a tutorial stage to build a roof onto the starter base
                
                
                
                
             
         
        
            
            
            
                
                Reduce chicken and barrel count
                
                
                
                
             
         
        
            
            
            
                
                Rework deploy pings to be a bit more reliable
                
                
                
                
             
         
        
            
            
            
                
                Convert build target to use BaseEntityRef instead of copy+pasted id uints
Add a mission step to craft and place a key lock on the door of the base