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128,797 Commits over 4,201 Days - 1.28cph!

2 Years Ago
Fix exception when opening help modal between missions Updated a bunch of modal text with fixes and highlighting
2 Years Ago
Tweaked hair bsdf for planar reflections
2 Years Ago
Styling
2 Years Ago
More modal setup
2 Years Ago
Added forward opaque and alpha-test to most Rust/Standard shaders
2 Years Ago
Added forward rendering support to core and terrain shaders
2 Years Ago
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
2 Years Ago
Regen protobuf
2 Years Ago
Try to merge main -> wire_tool_reconnect again
2 Years Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
2 Years Ago
Merge from main -> wire_tool_reconnect
2 Years Ago
fix for bows offsetting view slightly when deployed smoother view offset lerping
2 Years Ago
Updated codegen for planar reflection convars
2 Years Ago
Made base pyramid available in all shader quality modes (required for planar reflections)
2 Years Ago
Added cheap forward passes to terrain and skin
2 Years Ago
phrases
2 Years Ago
Merge from bear
2 Years Ago
Flee/attacked tweaks and reduced flee duration/distance
2 Years Ago
Fixed NRE and variant specific shader errors
2 Years Ago
Reduce tutorial bear speeds More AI design tweaks
2 Years Ago
Added burst cloth constraints to dracula cape
2 Years Ago
Behaviour changes
2 Years Ago
merge from brutalist_instancing_enable
2 Years Ago
skinning tweaks in ghost sheet
2 Years Ago
merge from global_networked_bases
2 Years Ago
merge from toggle_vending_machines_map
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
Only chase players from idle state if player is > 60% health
2 Years Ago
Train tunnel rail entrance environment volume setup
2 Years Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
2 Years Ago
Send global update the next frame (to account for parenting after the entity is spawned)
2 Years Ago
Merge from tutorial main
2 Years Ago
Merge from chickens
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Merged proper version of /main/uv123-tangent-basis-fix
2 Years Ago
Fixed the fix
2 Years Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
2 Years Ago
Reapplied fix
2 Years Ago
Merge from main
2 Years Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
2 Years Ago
Rerun doprepare on all mirrors, manifest rebuild
2 Years Ago
merge from main
2 Years Ago
First pass on converting the help modal into a single panel that the player cycles through
2 Years Ago
Added a custom build ping type for better clarity
2 Years Ago
Added a tutorial stage to build a roof onto the starter base
2 Years Ago
Reduce chicken and barrel count
2 Years Ago
Rework deploy pings to be a bit more reliable
2 Years Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base