reporust_rebootcancel

108,635 Commits over 3,867 Days - 1.17cph!

3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
new primitive lootbox destroy sound
3 Years Ago
removed temporary fuel storage and its textures for solo sub added new mesh, materials and textures to solo sub prefab nice and shiny
3 Years Ago
Underwater foliage is now allowed to spawn on underwater offshore monument topology (forgotten files)
3 Years Ago
fleshing out rooms
3 Years Ago
Added monument topology to underwater labs Underwater foliage is now allowed to spawn on underwater offshore monument topology
3 Years Ago
Merge from render_scale
3 Years Ago
Merge from main
3 Years Ago
Setting useJitteredProjectionMatrixForTransparentRendering to true.
3 Years Ago
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
3 Years Ago
set head, body and facial haircap textures to uncompressed
3 Years Ago
Removed old heavyscientist and humannpc prefabs.
3 Years Ago
Removed old unused HumanBrain and related states. Remove old unused HumanNPC.
3 Years Ago
Manually cherry pick gib scrubbing fix
3 Years Ago
Fixed legs and vertical end pieces not spawning on procedural maps (regression)
3 Years Ago
Merge from demoshot/v2
3 Years Ago
Duo Submarine update separated the foot pedals independent of each other so they can be controlled individually
3 Years Ago
merge from ai main
3 Years Ago
Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising
3 Years Ago
merge from main
3 Years Ago
merge from navtweaks
3 Years Ago
Fixed end caps sometimes overlapping other segments Fixed segments sometimes colliding with terrain
3 Years Ago
Merge from demoshot
3 Years Ago
Merge from main
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Enforce DLC license check
3 Years Ago
Moved models folder More wall filler prefab/mesh
3 Years Ago
Re-organized underwater labs room prefabs to be based around a shell. Sockets and volumes nested in case of variants, so they can be administered from a single place for all future variants of a room Added some more prefabs for conditional wall fillers
3 Years Ago
Changed some forgotten underwater lab environment volume types from underground to building
3 Years Ago
merge from main
3 Years Ago
codegen + phrases
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
3 Years Ago
Unsaved material change
3 Years Ago
Another fix for the splines on the new tunnel transitions, get things totally smooth + rebuild spline list again
3 Years Ago
Fixed sound light gibs appearing lit
3 Years Ago
Fix a bumpy bit of track in the splines for the new transition tunnels
3 Years Ago
Reticulating splines
3 Years Ago
train_tunnel_stop_transition_b_36m_mirr spline
3 Years Ago
Fixed incorrect protection properties on connected speaker, sound light and laser light Fixed connected speaker always showing health bar
3 Years Ago
train_tunnel_stop_transition_b_36m splines
3 Years Ago
Manifest Improved consistency when connecting and disconnecting connected speakers at the end of a chain
3 Years Ago
Disable pooling on Laser Light (might be related to missing laser beams)
3 Years Ago
Merge from demoshot/v2
3 Years Ago
Merge from main
3 Years Ago
Merge from main