reporust_rebootcancel

108,635 Commits over 3,867 Days - 1.17cph!

3 Years Ago
Caught another bug that stopped the max amount of fireworks playing in some cases
3 Years Ago
Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
3 Years Ago
Fixed fireworks sometimes being counted twice, meaning less than the intended maximum (25) could fire at once
3 Years Ago
Slightly milder color temp gradiation across biomes
3 Years Ago
Removed dungeon block volume from hatch tube end
3 Years Ago
Changed underwater lab environment volume type from underground to building
3 Years Ago
Procedural underwater lab placement tweaks
3 Years Ago
Fallback to SetDestinaion if CalculatePath fails
3 Years Ago
Merge from render_scale
3 Years Ago
Lowered chromatic aberration effect
3 Years Ago
Fix for screenshot res
3 Years Ago
updated duo sub prefab separated and added steering wheel, water depth/fuel/temperature/mph needles independently
3 Years Ago
Merge from main
3 Years Ago
More partition wall variants + prefabs Made the legs longer for the lab modules to reach seafloor more easily updated modules to latest artwork pre-LODs
3 Years Ago
added deferred normals material to discoball
3 Years Ago
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3 Years Ago
Added initial version of underwater labs to procedural maps
3 Years Ago
reduced nvg blur
3 Years Ago
Solo Submarine gib fix
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Use RendererLod instead of LodRenderer on laser light
3 Years Ago
Merge NewWounding->Main
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
More tweaks to connected speaker logic, more efficient spacing of audio sources when lots of connected speakers are chained together Limit 10 playing connected speakers per boom box
3 Years Ago
Made the wounded UI text a bit clearer, also converted it to RustText
3 Years Ago
Merge Main->NewWounding
3 Years Ago
Only attempt to unlock the laser achievement once per session
3 Years Ago
Reduced the maximum number of connected speakers that can be in a chain (was 30, now 15) Connected speakers that are too close to each other will no longer play audio Fixed NRE in prior megaphone change
3 Years Ago
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3 Years Ago
Player mouth will now move while using megaphone and microphone stand
3 Years Ago
Fix dances disabling screen overlays (diving goggles, plate helmet, etc)
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Compile fix
3 Years Ago
Another attempt to fix boom box not turning off when player disconnects
3 Years Ago
Viewpoint no longer rotates while dancing Viewpoint positional changes are 50% dampened Use legs mesh (with arms) while dancing instead of full body mesh, works nicely with alt looking
3 Years Ago
Code review: Disable saving on WoundedFreeCamera and WoundedNeverEnds editor vars to avoid confusion
3 Years Ago
Merge NewWounding->Main
3 Years Ago
Revert the pointless change but now, if we're very lucky, crawling will be fixed
3 Years Ago
Make a pointless change to player_movement.prefab, see if the build server will fix the crawl hovering bug
3 Years Ago
bunker hatch sounds
3 Years Ago
If players recover from being wounded, they can't get wounded again within one minute; if they get wounded again they go straight to being dead. That's intentional, but the one minute timeout was being applied even after death and respawn. This is now fixed.
3 Years Ago
merge from main
3 Years Ago
Remove "client says open door" debug log!
3 Years Ago
nav tweak tests
3 Years Ago
Added dof debug pass
3 Years Ago
Cherry pick more
3 Years Ago
Merge from render_scale
3 Years Ago
Build fix
3 Years Ago
Merge from render_scale