126,617 Commits over 4,109 Days - 1.28cph!
Use LOD1 instead of 2 for shadows. Was badly glitching.
Fix wetsuit not appearing in conveyor filter options
Fix radial menu not working when pinging with binoculars
Replacing various NonAlloc physics calls with allocating physics calls on the server due to a 2021 performance regression (yikes)
Major revamp/cleanup to standard shading backend, reduced gbuffer pressure, fixed anisotropic and increased shading quality
Fixed locker_a shadow proxy not having a mesh assigned, and thus never casting any shadows anywhere.
Added Snap Trap World Model
Setup Snap Trap World Model Prefab
merge from disconnect_reason_queue_bypass
merge from monuments_consolecommand_displayname
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Add translated monument name to "monuments" console command
Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
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Fixed excavator puzzle reset killing sleepers inside bases if built too close to the excavator
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Fixes.
Emissive mat tweaks.
Move phrases into their own fields so they don't get missed when generating phrases
Finalized silo.
Related prefab tweaks.
Fix team leader's pings being duplicated in team update
fixed road sign overhead gantry materials
corrected the scale of the logistic warehouse model
Pings now appear on map (local + team)
Refactored some ping/map marker handling on map view to reduce duplication
Show pings on the compass
Can only ping while using binoculars, drones or cameras
Reduce default ping duration to 10s (was 30s)
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Silo area WIP.
Related prefab tweaks.
Volumetric truncated radius clipping fix.
Fixed PTZ Security Camera world model collider
Added High Velocity Rocket world model
Setup High Velocity Rocket world model prefab
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Slight tweak on silo_rock.mat so that it lights better.
Max size 64. 32 turned out problematic.
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Changed one AC duct piece into another type for lighting purposes.