reporust_rebootcancel

108,634 Commits over 3,867 Days - 1.17cph!

3 Years Ago
Merge from render_scale
3 Years Ago
Adjusted jitter calculations
3 Years Ago
8 different gradient patterns for discofloor
3 Years Ago
Added support for 8 different selectable gradients for the disco floor (names in settings UI are temporary and will need to be changed once gradients are designed)
3 Years Ago
Texture optimizations Bunch of tiny tweaks on floor, ball and laser
3 Years Ago
Laser iteration WIP
3 Years Ago
added crawl to wounded player anim
3 Years Ago
updated blendtree and wounded player anims
3 Years Ago
Ball tweaks. Floor lighting setup remade. Cheaper, less leaky.
3 Years Ago
Parameters for refactored soundlight
3 Years Ago
Reduced "fast" speed of Stag
3 Years Ago
fix for GetBestMovePointNear fallback nearest dist calc
3 Years Ago
updated ai prefab
3 Years Ago
Backup
3 Years Ago
Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab) Added a second light slot and added secondary light colours to each colour profile
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Removed a bunch of unnecessary components from the static connected speaker (cargo ship) Adjusted dismount positions of cargo ship pa
3 Years Ago
Fixed gibs not spawning properly in demos after repeated loops/scrubbing
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Added crawlingminhealth and crawlingmaxhealth convars
3 Years Ago
Fixed ducking while crawling affecting the player's view position
3 Years Ago
More eye fixes, crawling looking good from first-person at all angles now
3 Years Ago
Tweaked scaling of microphone stand, should be consistent with guide now
3 Years Ago
Remove debug print
3 Years Ago
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
3 Years Ago
▆▇▌▇▊▌█ ▌▍█▄▅▌█ ▇▄▆ ▌▄▌▌▉▌▍ █ ▆▊▊▌▅ ▌▊▉ ▇▄▊▆ (▌█▌ ▆▄ ▉▍▄▇▉▄ ▊▍▉█▉▉▍▋ ▉▌▍▇ ▆▋▍ ▌▊█▊▉▇▊▌ ▇█▆▊▌▍▌▌ ▄▋▊▄▌▉) ▇▄▄█▇ ▅▇▍▄▊▉▄ ▋▇▊ ▋▍▋▍▅▆▄ ▇▌ ▅▋▊▍ ▌▊▉▊▄ ▆▆▇▊▄▍██ ▇█ ▊▅▋▆▉ ▆▇▌▌▄▋ (▇▇▋▅▇/▉▉▇▅█▄▌▍█.▄▇▅) ▌▋▉▊ ▍▉▋▋▇█▄ ▋▉ ▋▋▊▇ ▍▍▉█▋█ ▌▅▅ ▄▉▆▌ ▌█▍▅▍▅ ▉▅ (▇▋ ▄▇▄▄ █▉ ▊▊▆ ▆▊█▅▋▊▅▇ ▊▉▋▉▅██ ▊▊▌▇▌▊▄)
3 Years Ago
Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
3 Years Ago
Various changes to accommodate crawling into eye and view code
3 Years Ago
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3 Years Ago
Add crawling position to the IsPlayerVisible checks
3 Years Ago
Reduced eight IsPlayerVisible check methods to one.
3 Years Ago
Fix the slow animation always playing on the world space player. All correct syringe animations now play
3 Years Ago
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
3 Years Ago
updated vm healing player wounded and updated speed playback of anim in animator
3 Years Ago
CraggyIsland back to 60777
3 Years Ago
Merge from ball
3 Years Ago
Nixed obsolete files
3 Years Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
3 Years Ago
updated override controller to play correct anim when healing wounded players
3 Years Ago
Soundlight params
3 Years Ago
Temp file cleanup
3 Years Ago
merge from parent
3 Years Ago
updated vm anim for healing wounded players
3 Years Ago
skin approval
3 Years Ago
added basic tower patrol path
3 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
3 Years Ago
merge from main
3 Years Ago
merge from airfield