108,634 Commits over 3,867 Days - 1.17cph!
Adjusted jitter calculations
8 different gradient patterns for discofloor
Added support for 8 different selectable gradients for the disco floor (names in settings UI are temporary and will need to be changed once gradients are designed)
Texture optimizations
Bunch of tiny tweaks on floor, ball and laser
added crawl to wounded player anim
updated blendtree and wounded player anims
Ball tweaks.
Floor lighting setup remade. Cheaper, less leaky.
Parameters for refactored soundlight
Reduced "fast" speed of Stag
fix for GetBestMovePointNear fallback nearest dist calc
Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab)
Added a second light slot and added secondary light colours to each colour profile
Merge from voiceprops/dlc
Removed a bunch of unnecessary components from the static connected speaker (cargo ship)
Adjusted dismount positions of cargo ship pa
Fixed gibs not spawning properly in demos after repeated loops/scrubbing
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Added crawlingminhealth and crawlingmaxhealth convars
Fixed ducking while crawling affecting the player's view position
More eye fixes, crawling looking good from first-person at all angles now
Tweaked scaling of microphone stand, should be consistent with guide now
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
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Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
Various changes to accommodate crawling into eye and view code
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Add crawling position to the IsPlayerVisible checks
Reduced eight IsPlayerVisible check methods to one.
Fix the slow animation always playing on the world space player. All correct syringe animations now play
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
updated vm healing player wounded and updated speed playback of anim in animator
CraggyIsland back to
60777
Updated disco & soundlight prefabs
New discoball cubemap with better dynamic range for the dots
updated override controller to play correct anim when healing wounded players
updated vm anim for healing wounded players
added basic tower patrol path
wip trainyard AI setup (as prefab). Trainyard test scene.