126,618 Commits over 4,109 Days - 1.28cph!
Changed one AC duct piece into another type for lighting purposes.
Computer cabinet C uses lowest LOD instead of colmesh as a shadow caster, to fix glaring artifacts.
Fixed BookPile4's messed up shadow caster.
Remaining living quarters.
Fluorescent B&C prefabs have embedded spotlights.
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Added PTZ Security Camera world model
Setup PTZ Security Camera world model prefab
New red spinner variant.
Red hue tweak on material.
Fixed tint on red siren spinner volumetrics
Fixed Shotgun Ammo LOD Clipping Distance
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Don't log the individual ingredients used for crafted (can use joins in db later)
Splat and exterior progress
Suppress AltMove "GiveItem failed" error. Failure is intended in the scenario where the player is alt-moving clothes to their clothing bar from their inventory and the clothes can't be worn to to other clothes using a necessary slot.
Implement GetHashCode & IEquatable for all struct dictionary keys in analytics
Push aggregate items (inluding upkeep) every 60 minutes instead of every minute
Change "UploadPendingItems" from task to coroutine
Added Full Shotgun Ammo Box Prefab
Created Different Material Variations for Shotgun Ammo Box World Model - Slug/Buckshot/Incendiary
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Finished Anisotropic implementation; started work to handle gbuffer pressure
merge from AutoWearClothing
Added Empty Shotgun Ammo Box Prefab
Merge from more_map_markers
Fixed incorrect makrer labels appearing on compass
Code review:
Fixed pings not working for teams with > 2 people
Removed an unused file
Decreased the minimum time between adding pings
Remove overloads on RPC Test methods (the comments told me to)
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Minor embedded light tweak on this prefab.
Assorted small update loop optimizations
Lighting prefab backup.
Light fixture prefab fix.
Fluor light fixture prefab tweaks.
merge from team_ui_nicknames
Added Half Full Shotgun Ammo Box Prefab