108,633 Commits over 3,867 Days - 1.17cph!
more area checks - boombox
Fixed mismatched groundwatch and deploy layers
█▉▍▅▍ ▄▌▆▍▇▄▊▋▋█ █▆▉█▋▆
▉▅▄▌, ▊▊▇▄ ▆▋▊ ▊▍▅▆▄▄▊██ ▅▍█▄▅▅
Fixed connected speakers not properly adjusting when internet streams are disabled while playing
Reduced final LOD range on deployed boom box
Fixed disco floors that are connected to regular power (not audio) not re activating when entering network range
Setting up world model alt animation for wounded player syringe use. Set modelState.aiming = true for the duration.
Re-enable syringe revives with longer, 5.25 second animation. Need viewmodel animation replacement - using a slowed-down version for now. World model update not done yet.
Merge from voiceprops/dlc
Fixed disco floors updating incorrectly based on frame rate
Reorder recovery code. Check needs to be done before the flags reset
▄▋/▍▍▍▉▍ ▅█▄▇▄▍▇█ ▍▌ ▅▍▄▊▊▌
Remove 20HP revive cap, reverting behaviour to how it is on release so that players can heal while wounded and keep it all when revived. Add special handling for crawling state, so player can have more health while crawling, yet revive from crawling to having a weak amount of health, and also still take into account healing gained while in crawling state.
Standardised IO output name to Audio Passthrough on Laser Light, Sound Light, Connected Speaker and Disco Floor
Can no longer hang disco balls from Deployed layer
▍▉▅▄▅▄▅▅▍ ▉▇▍▆▆▊█▅ ▊▌▉▅ ▊▅▊ ▉▆▄█ █▍▍▆ ▍▇▋▅ ▅▊▉▌ ▄▉▆▋▇ ▄▍▋▊ "▆▅▍▊▄/▋▇█▉" ▉▍ ▄▊▋ ▄▊▄▍▌█, █▇█▅▄ █▉ █▇▆█▆▆ ▋▆ ▋▍▊▍ ▊█▋▉▅▊▋ █▌▅▅▆▄ ▄▇▆ ▌▊▌▊▉▅▌
extended syringe player anim
Revert syringes to not revive players, at least until/unless we get a longer animation variant done
▅▋▅▆▆▋ ▆▊▇▋▌▋▆█▉▇▊▉██▇ █▍▅▆▌▌█
Fixed water SSRR when render scaling.
wip better virtual AIZ support, triggers can wake multiple sleeping AIZs.
▄▆▌▅▅▇▇▅▋ ▄█ ▅▇█▆▆ ▉▉▊ ▆▉▇▄▍▇▅ ▍█▌▄ ▇▆▄▆▅▇▇▄▇ ▍▌ ▌▅▄
first pass AI setup (as prefab).
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Added discofloor.largetiles.deployed prefab for testing
Fixed incorrect preloaded audio on cassettes
Update unlock settings on dance emotes
Added admin command player.gesture_radius to make all players in a radius gesture
Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"
Adjusting microphone stand building bounds and dismount position
Disable r/w on laser lights gibs
Syringe use on a wounded player now revives them again (was disabled intentionally in #
15918, Aug 2016)
thumb_up
16
thumb_down
17
Cap health to 20HP when revived
Merge from voiceprops/dlc
Change to large medkit recovery. Only use up the large medkit to recover if the player fails their recovery check and was going to die. So if they get lucky and would have recovered for free anyway, the medkit is not used up.