reporust_rebootcancel

108,633 Commits over 3,867 Days - 1.17cph!

3 Years Ago
more area checks - boombox Fixed mismatched groundwatch and deploy layers
3 Years Ago
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3 Years Ago
network++ phrases
3 Years Ago
Airfield test scene
3 Years Ago
merge from vaiz
3 Years Ago
3 Years Ago
Fixed connected speakers not properly adjusting when internet streams are disabled while playing
3 Years Ago
Reduced final LOD range on deployed boom box
3 Years Ago
Fixed disco floors that are connected to regular power (not audio) not re activating when entering network range
3 Years Ago
Setting up world model alt animation for wounded player syringe use. Set modelState.aiming = true for the duration.
3 Years Ago
Merge Main->NewWounding
3 Years Ago
Re-enable syringe revives with longer, 5.25 second animation. Need viewmodel animation replacement - using a slowed-down version for now. World model update not done yet.
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Fixed disco floors updating incorrectly based on frame rate
3 Years Ago
Reorder recovery code. Check needs to be done before the flags reset
3 Years Ago
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3 Years Ago
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3 Years Ago
Remove 20HP revive cap, reverting behaviour to how it is on release so that players can heal while wounded and keep it all when revived. Add special handling for crawling state, so player can have more health while crawling, yet revive from crawling to having a weak amount of health, and also still take into account healing gained while in crawling state.
3 Years Ago
Standardised IO output name to Audio Passthrough on Laser Light, Sound Light, Connected Speaker and Disco Floor
3 Years Ago
Can no longer hang disco balls from Deployed layer
3 Years Ago
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3 Years Ago
extended syringe player anim
3 Years Ago
Revert syringes to not revive players, at least until/unless we get a longer animation variant done
3 Years Ago
manifest
3 Years Ago
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3 Years Ago
Merge from render_scale
3 Years Ago
Build fix
3 Years Ago
Merge from render_scale
3 Years Ago
Fixed water SSRR when render scaling.
3 Years Ago
wip better virtual AIZ support, triggers can wake multiple sleeping AIZs.
3 Years Ago
Merge from render_scale
3 Years Ago
Plugin update
3 Years Ago
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3 Years Ago
first pass AI setup (as prefab).
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Compile fix
3 Years Ago
DLC app id
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Added discofloor.largetiles.deployed prefab for testing
3 Years Ago
Fixed incorrect preloaded audio on cassettes
3 Years Ago
Update twist convar name
3 Years Ago
Update unlock settings on dance emotes
3 Years Ago
Added admin command player.gesture_radius to make all players in a radius gesture Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"
3 Years Ago
Adjusting microphone stand building bounds and dismount position
3 Years Ago
Disable r/w on laser lights gibs
3 Years Ago
Syringe use on a wounded player now revives them again (was disabled intentionally in #15918, Aug 2016)
3 Years Ago
Cap health to 20HP when revived
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Recover properly
3 Years Ago
Change to large medkit recovery. Only use up the large medkit to recover if the player fails their recovery check and was going to die. So if they get lucky and would have recovered for free anyway, the medkit is not used up.