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108,633 Commits over 3,867 Days - 1.17cph!

3 Years Ago
Increase woundedmaxfoodandwaterbonus from 20% to 25%
3 Years Ago
Fix inverse lerp that should have been a lerp.
3 Years Ago
Added some point lights to the impact points of the lasers
3 Years Ago
Minor syntax edit
3 Years Ago
Toned down origin light and flares on laser light
3 Years Ago
Can no longer change voice pitch on cargo ship PA Changed voice ranges, falloffs and volume for all voice broadcasting items (connected speakers, megaphones and microphone stands)
3 Years Ago
Is player has a large medkit in their belt when becoming wounded, their chance to recover when time runs out is locked at 100%. Recovering then uses up the medkit but doesn't provide any bonus health.
3 Years Ago
Reworked boom box lod setup
3 Years Ago
Food and water levels now affect recovery chance from wounded state. Added convar woundedmaxfoodandwaterbonus that sets the maximum percent chance increase
3 Years Ago
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
3 Years Ago
Fixed not being able to mount minicopter due to overzealous clipping check
3 Years Ago
merge from humantweaks
3 Years Ago
Merge from main
3 Years Ago
Chase and combat state improvements.
3 Years Ago
Bypass tunnel progress backup
3 Years Ago
Prefab & scene
3 Years Ago
Default usecalculatepath to true
3 Years Ago
3 Years Ago
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3 Years Ago
updated human AI designs with extra combat->cover transition
3 Years Ago
merge from ai main
3 Years Ago
merge from animaltweaks. Distance changes.
3 Years Ago
Updated mipbias for terrain textures
3 Years Ago
Don't allow updating settings too often.
3 Years Ago
Reset fix
3 Years Ago
Looking at updating postprocessing package
3 Years Ago
Removed a bunch of unnecessary scripts from microphonestand.deployed.static - fixes cargoship PA breaking
3 Years Ago
Underwater lab moonpool ladder socket fix
3 Years Ago
Underwater lab prefab setup: tube, leg and end pieces
3 Years Ago
Underwater lab test scene updates
3 Years Ago
Underwater lab procedural generation progress
3 Years Ago
Minor spelling edit
3 Years Ago
Editor-only convars for dev. WoundedFreeCamera and WoundedNeverEnds. Also in the Rust Editor window.
3 Years Ago
Underwater lab conditionals prefab tweaks
3 Years Ago
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3 Years Ago
Fixed WaterOverlay NRE on maps without water
3 Years Ago
merge from /voiceprops/dlc
3 Years Ago
Change crawl speed to 0.6m/s to correctly match the animation speed
3 Years Ago
Fixed cliff_medium_sloped_R broken mesh in cave_small_medium scene
3 Years Ago
DLC .item pass
3 Years Ago
Underwater lab conditionals prefab updates
3 Years Ago
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3 Years Ago
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3 Years Ago
Recover chance difference for crawling vs. incapacitated. Added convars for each.
3 Years Ago
Reset wounded timer if player goes from crawling to incapacitated. Some refactoring.
3 Years Ago
Set speed thresholds in the crawling blendtree to 0.5 instead of 1.0, since we only crawl at 0.75 (currently)