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126,693 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Update spawn list minicopter convar name
2 Years Ago
Stop hitting yourself
2 Years Ago
Fixed gun turret rotation local vs. world space. other minor fixes.
2 Years Ago
Censor the frequency display on RF Transmitter item icons when streamer mode is active (displays xxxMHz) instead
2 Years Ago
Fix autoHover again
2 Years Ago
Fix client/server issues
2 Years Ago
Fix autohover affecting every heli
2 Years Ago
Merge Main -> AttackHelicopter. +manifest rebuild
2 Years Ago
Added zoom to gunner cam (RMB). Any mountable can now process local client inputs using LocalInput method (not just computer stations).
2 Years Ago
Media backup: scenes, anims, prefabs
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
CodeGen
2 Years Ago
Industrial conveyor will now attempt to fill any existing stacks in an output container before making a new stack
2 Years Ago
Ensure filter dialog still exists when receiving buffer info
2 Years Ago
Fixed conveyors set to AND mode incorrectly starting a transfer if there were multiple stacks of the same filtered item in an input container
2 Years Ago
Prevent keybinds running when renaming a shot Added an interaction blocker underneath the demo UI to prevent any mouse interaction with game UI
2 Years Ago
Attack heli gunner UI work + gun status networking
2 Years Ago
Scene tweaks Scene2prefab
2 Years Ago
Fixed broken intensity on flickering lights
2 Years Ago
Optimized LOD distances on a bunch of objects old and new Disabled shadow casting on some small and flat objects Other optimization tweaks
2 Years Ago
Disabled shadow casting on decals
2 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
2 Years Ago
Further reduced variants by nuking a couple of unused keywords (metal/spec)
2 Years Ago
Thick transmission WIP
2 Years Ago
Fixed terraiun collision triggers
2 Years Ago
Switched to a more optimal data type for instance data
2 Years Ago
Bug fixes, hooking renderer culling into the system
2 Years Ago
Horse double saddle lods materials and prefab setup
2 Years Ago
wip lookat refactor/testing
2 Years Ago
Fixed missing face for real this time, preserving all functionality.
2 Years Ago
Drone's range 250m -> 500m
2 Years Ago
ferry sky bridge set LODs/Colliders and prefabs Level update
2 Years Ago
NMS scene progress
2 Years Ago
reordering
2 Years Ago
Improvements to renderer culling
2 Years Ago
Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.
2 Years Ago
show outlines when hovering mounted weapons
2 Years Ago
Managing active renderers but messy
2 Years Ago
merge from main
2 Years Ago
merge from main's 79892
2 Years Ago
Merge from main
2 Years Ago
Changed smoothness on the wood material
2 Years Ago
Fix drone not resetting state when ending remote control
2 Years Ago
Add first pass on an edit screen to allow modifying map markers after they are placed Supports changing icon and colour
2 Years Ago
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2 Years Ago
Cleanup of my TV Static shader and enable HDR colour
2 Years Ago
Subtract 79900, go back to my TV static shader
2 Years Ago
Discovered we already had a TV static shader. Remove mine and switch to it. Also fixed snow.tga being 8x larger than necessary (each pixel was scaled to 4x4 pixels).
2 Years Ago
Reimplement colour/sprite swaps boilerplate, most of it left over from the last implementation