reporust_rebootcancel

108,632 Commits over 3,867 Days - 1.17cph!

3 Years Ago
Merge from render_scale
3 Years Ago
Error fix
3 Years Ago
Merge from render_scale
3 Years Ago
Better handling of fallbacks
3 Years Ago
Merge from ai main
3 Years Ago
design permission fix
3 Years Ago
Tweaked road_vehicles to lessen the impact on roadside junkpiles
3 Years Ago
Merge from monument_prioritization
3 Years Ago
Alistair approved: Changed mining_quarry_c monument to default priority (was set to high) to match the other quarries
3 Years Ago
Alistair approved: Changed giant excavator monument to default priority (was set to highest from back when it was first added)
3 Years Ago
Merge from HDRP_Art_Backport
3 Years Ago
Updated PlaceMonumentsRoadside to offer similar distance parameters to PlaceMonuments
3 Years Ago
Monument distance tweaks
3 Years Ago
merge from ai main
3 Years Ago
Assigned missing hit areas
3 Years Ago
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3 Years Ago
Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
3 Years Ago
Don't show suicide menu option when in a demo (doesn't do anything) Show "Quit Demo" in it's place while playing a demo Manage suicide button from the MainMenuSystem component instead of it's own component
3 Years Ago
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3 Years Ago
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3 Years Ago
When particle bubbles reach the water's surface, have the float on the surface of the water instead of continuing to rise into the air
3 Years Ago
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3 Years Ago
Cleanup, fx edit, particle start/stop bugfix, disable Compound by default on my test map
3 Years Ago
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3 Years Ago
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3 Years Ago
Added BlurOptimized effect
3 Years Ago
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3 Years Ago
save/load support
3 Years Ago
effects scene backup & related new files fixed gauge needle AO shadow being baked onto the dial face added instrument panel emissive texture other minor sub texture tweaks
3 Years Ago
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3 Years Ago
Handle null bones and display warning
3 Years Ago
Merge from render_scale
3 Years Ago
Bug fixes
3 Years Ago
StationaryCombat state now uses the newer entity targeting to match Combat state.
3 Years Ago
Aim fix
3 Years Ago
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
3 Years Ago
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3 Years Ago
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3 Years Ago
Don't run any dof processes (lerp times, nudges) while playing a shot if the shot has dof data
3 Years Ago
Load cfg later in the demo load process (hopefully fix player seed issues) Added demo.readcfg convar to load the cfg again while the demo is playing Revert DropMe changes on branch, theoretically not needed anymore Cleanup playback and recording when exiting a demo
3 Years Ago
WIP stopping particles from showing above the water
3 Years Ago
Water level check fix. Add collision to bubbles so they don't show inside the sub when reversing.
3 Years Ago
Get in water/not in water info. Don't show bubbles when not in water
3 Years Ago
Rename