108,632 Commits over 3,867 Days - 1.17cph!
Better handling of fallbacks
Tweaked road_vehicles to lessen the impact on roadside junkpiles
Merge from monument_prioritization
Alistair approved: Changed mining_quarry_c monument to default priority (was set to high) to match the other quarries
Alistair approved: Changed giant excavator monument to default priority (was set to highest from back when it was first added)
Merge from HDRP_Art_Backport
Updated PlaceMonumentsRoadside to offer similar distance parameters to PlaceMonuments
Assigned missing hit areas
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Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
Don't show suicide menu option when in a demo (doesn't do anything)
Show "Quit Demo" in it's place while playing a demo
Manage suicide button from the MainMenuSystem component instead of it's own component
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When particle bubbles reach the water's surface, have the float on the surface of the water instead of continuing to rise into the air
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Cleanup, fx edit, particle start/stop bugfix, disable Compound by default on my test map
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Added BlurOptimized effect
effects scene backup & related new files
fixed gauge needle AO shadow being baked onto the dial face
added instrument panel emissive texture
other minor sub texture tweaks
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Handle null bones and display warning
StationaryCombat state now uses the newer entity targeting to match Combat state.
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
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Don't run any dof processes (lerp times, nudges) while playing a shot if the shot has dof data
Load cfg later in the demo load process (hopefully fix player seed issues)
Added demo.readcfg convar to load the cfg again while the demo is playing
Revert DropMe changes on branch, theoretically not needed anymore
Cleanup playback and recording when exiting a demo
WIP stopping particles from showing above the water
Water level check fix. Add collision to bubbles so they don't show inside the sub when reversing.
Get in water/not in water info. Don't show bubbles when not in water