108,632 Commits over 3,867 Days - 1.17cph!
Lowered density of train signal lights
Added signal lights to tjunctions
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countryside bunker entrance final art - models and prefabs
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts
Added a larger base to train_signal_lights_b variant
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Fixed shots getting selected/unselected incorrectly when dragging a shot
Can drag shots into the root folder
Prop is now animated on both subs
Auto focus shot name field when opening the new shot UI
Disable previous frame button
Proper text resizing on top info bar
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Separate the propeller from the solo sub model (duo sub prop was already separated). Update LOD groups for rudders and props.
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
Physical rudder movement, client-side tick, profiling
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Redo stomped changes to solo sub turret model
Moved train signal lights to the other side
Mirrored train_signal_lights_a
Applied some debug log changes/spam removal shelved changes.
Applied animal AI design shelved changes and state scroll speed.
Added train signals to some tunnel prefabs for testing
Train signal lights / meshes, textures, colliders and prefabs
Fixed another edge case that could make rivers overlap each other
Fixed harbors and fishing villages spawning at ridiculous slopes
More colour updates, show shot being recorded in red on the timeline
Clicking play once the demo/shot has ended now returns to the start of the demo/shot
Demo info top layout (WIP)
Merge from io_colour (pie menu changes)
More pie menu colour matching
Show the colour of the wire/hose in the radial menu
Icons and description for wire/hose colour wheel
Finally managed to get colours matching from Figma to Unity
Cinematic animations backup
Fix modular cars sending a full network sync every tick when they don't have to