114,797 Commits over 3,959 Days - 1.21cph!
updated snowmobile mesh.
removed unnecessary joint aka 2 less bones needed
Adding light sources to heaters
Adding set of electric heaters - models/prefabs/texture files
Snowmobile model update
added new geometry so alex can rig the steering properly
widened the distance between ski's to 1.2m
updated textures/materials/LODs and gibs accordingly
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Subtracting
67913 to ensure arctic base spawns on 3k maps
Spawn arctic base and arid military base after the main monuments so they don't occupy their spawn locations (since they do not have distance to other monuments enforced, they should still find suitable spawn locations nearby)
enabled read access on a bunch of meshes needed for navmesh gen
ArcticBaseAI prefab updated for recent module_a art changes.
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Added a GameTip for players trying to drive a snowmobile on unsupported terrain
Fixed being able to report the same player too often
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches
Fix incorrect cost calculation
Change default vehicle hold dismount time to 0.25 (was 0.5)
This is saved so any existing staging players will stay at 0.5
Suspension visual settings (Tomaha)
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In
67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
Wheelcollider position adjustments
Bring
67872 back in this branch
Revert
67872 as well. Let's move it to a branch
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Adjusted Tomaha wheel colliders again to match the subtracted commit
Subtracting
67867 as Tomaha rigging and animations were accidentally deleted
Fixed snowmobile temp wheel visual scaling (broken in 67865)
Tomaha ski wheel pos update
Fix error when exiting tech tree while holding mouse to unlock tech
Better text sizing on repair cost indicator
Improved snowmobile handling
Added arctic_base_module_b to the scene
Lighting fixes / tweaked light radius settings to reduce bleeding
Deleted redundant door
Scene2Prefab
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Updated arctic_base_module_a
Added arctic_base_module_b variant
Starting to smell the end of this desert madness