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126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
fixes
2 Years Ago
rustige_egg_f anim controller changes so the open/close anims blend properly
2 Years Ago
rebuilt rustige_egg_f with correct bone rotation to fix egg rotate, anim issues. Glitzed up the icon. Lightened gold material
2 Years Ago
setup some test weapons for standing rack. test save.
2 Years Ago
merge from main
2 Years Ago
Added missing oilrig textures
2 Years Ago
Copy across the underwater_cinematic convar from media_projects, but modify to only disable the bubble effects, wiggle and blue post effects This will need some manual merging to bring it in line with the media_projects version
2 Years Ago
Weapon socket position adjust
2 Years Ago
Compile bigfix
2 Years Ago
Minor extras
2 Years Ago
Smooth interpolation of gun position on clients using GenericLerp
2 Years Ago
Merge from parent
2 Years Ago
Merge from main
2 Years Ago
cave_entrance_c .meta file
2 Years Ago
CodeGen
2 Years Ago
Missing asset file
2 Years Ago
Don't allow C4 to stick to drones
2 Years Ago
Merge from main
2 Years Ago
Brief over-distance battery fire FX prefab file.
2 Years Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
2 Years Ago
Trying a different method for turret aim control. Use standard eye movement as the basis.
2 Years Ago
Added 1st person deploy sound for detonator
2 Years Ago
Change drone to use a box collider instead of mesh collider
2 Years Ago
Don't allow RC controlling an autoturret while it is booting
2 Years Ago
Update bandit town hlod mesh to remove the softcore reclaim terminal
2 Years Ago
Updated m92 reload time to match animation lengths
2 Years Ago
missing file
2 Years Ago
Merge from main
2 Years Ago
PlayerInput ApplyViewAngles mounted code refactor/cleanup
2 Years Ago
Merge from industrial
2 Years Ago
Fixed pipes leaving behind prevent building volumes when the entity that owns them gets destroyed/picked up
2 Years Ago
Turret aiming working (though a bit clunky)
2 Years Ago
Revert split output item calculation to last months behaviour, just divide each stack via number of outputs Note that the new behviour to not place items in daisy chained containers until the prior containers are no longer valid still applies, although those containers will still have a divided amount allocated to them and it will reduce overall throughput
2 Years Ago
Gunner view can look around - kind of. Needs some fixes
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
NMS dressing progress Scene2prefab
2 Years Ago
Fix static computer stations pulling RC identifiers of things it shouldn't know about
2 Years Ago
Fix autoturret and cameras networking their RC identifiers to everyone (will now only network to players who have auth) Fix drone RC identifier networking to everyone (will now only network to the player who placed the drone) Only allow the person who deployed the drone to change its identifier Drones can still be stolen when they are not flying by picking them up so don't leave them unprotected
2 Years Ago
Better system for gunner view inputs. Pass through to the vehicle but override the dismount press
2 Years Ago
add RF arming beep mouseover frequency
2 Years Ago
NMS dressing polish Scene2Prefab
2 Years Ago
slightly increased random offset from RF c4 to 0.2s from 0.1s c4 that is not mounted to construction (terrain/vehicle) will try and do radial damage to a single closest construction block
2 Years Ago
Reset drone flags when ending control (fixes audio getting stuck on)
2 Years Ago
Disable ShouldInheritNetworkGroup for drone (should fix feed cutting out when flying onto cargo ship)
2 Years Ago
Cut memory down and placement time by a lot. Better level calculation.
2 Years Ago
Fixed items being dropped in world instead of destroyed
2 Years Ago
Code review changes - switch to InvokeRandomized for CCTV cameras
2 Years Ago
allow timed explosives to damage trees
2 Years Ago
Window layering working