108,632 Commits over 3,867 Days - 1.17cph!
Reposition the prop bubbles on the duo sub
Run "decal.clear" when opening a shot
Add basic semi-placeholder bubble FX for the sub propeller
Increased scroll sensitivity in shots view
Fixed demo name line wrapping incorrectly
Fixed demo list UI on main menu erroring if a non demo file was in the demo folder
Added support for demo cfg files - a text file with the same name as the demo and .cfg extension that contains a list of console commands
Each command should be on it's own line
Starting a demo will now run those commands (good for setting player seeds, weather conditions, etc)
Improved countdown timeline window
"Return to beginning" option now reverts time as well as as camera position
Add missing meta files for new sub effects
Another rudder controls edit
Dashboard functions and interior WIP
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Moved files / folders around
Plugin tidyup, fixed crashes in build, fixed shaders not being included in build.
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Fixed military tunnel respawn times
FX scene backup & related files.
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Added wakesleepingai console command.
Fixed cargoship AI respawning when it shouldn't.
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Fixed shots not reading/writing the correct dof settings
Added support for renaming and deleting folders by right clicking the folder
Fixed not being able to end recording while in countdown
Add option to record dof focal size and distance in a shot
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Increased bandit guard sense/forget ranges
Added forward direction debug line to cover point gizmo rendering.
Fixed bandit town static guard default spawns being through floors or floating .
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.