reporust_rebootcancel

108,632 Commits over 3,867 Days - 1.17cph!

4 Years Ago
scale impact effects based on distance to the camera take FOV into account to avoid large effects when zoomed in always show impact effects for locally instantiated projectiles (gauge misses at long range)
4 Years Ago
Tidy up, blitting to correct target, setup profiles etc.
4 Years Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b
4 Years Ago
Fixed errors, accounting for screen size adjustment.
4 Years Ago
Animal roam speed reduced. Animal AI design updated. Animal flee state changes. Increased target-lost range of animals.
4 Years Ago
Revert meta changes.
4 Years Ago
Added some menu options, move folders around
4 Years Ago
Greybox pieces for experimental 180+ degree stairwell
4 Years Ago
More rocket factory scaffolding fixes
4 Years Ago
made hose mat greyscale added colourmask, set up colour tint in material
4 Years Ago
Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
4 Years Ago
Adjust size and rotation
4 Years Ago
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4 Years Ago
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4 Years Ago
Seating work
4 Years Ago
merge from backport_bugfixes
4 Years Ago
merge from main
4 Years Ago
merge from tree_improvements
4 Years Ago
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4 Years Ago
Prefab ID
4 Years Ago
Manifest
4 Years Ago
Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
4 Years Ago
Add sub item (for repairs). Updated workcart item as well.
4 Years Ago
Basic support for dragging shots between folders
4 Years Ago
Basic framework for a submarine class + some minor cleanup on older vehicle classes
4 Years Ago
Unsaved assets
4 Years Ago
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4 Years Ago
Finished internal colliders
4 Years Ago
Finished collider setup for the whole exterior
4 Years Ago
Detail collider work. Added a convex end cap mesh.
4 Years Ago
Some initial vehicle model and collider setup for SubmarineDuo
4 Years Ago
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4 Years Ago
Merge Main->Submarine
4 Years Ago
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
4 Years Ago
4 Years Ago
Another fix
4 Years Ago
Track selection fix
4 Years Ago
Fix front track section selection bug
4 Years Ago
null fix
4 Years Ago
Renderscale in post fx stack
4 Years Ago
South progress
4 Years Ago
Fixed ceiling colliders in the rocket factory building
4 Years Ago
Fix for the rocket factory scaffolding looking flat at low shader level
4 Years Ago
Fixed mesh gaps on pipe_a set
4 Years Ago
merge from main
4 Years Ago
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
4 Years Ago
Updated iceberg_6 fbx to fix holes on LOD1
4 Years Ago
More timeline styling
4 Years Ago
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