126,618 Commits over 4,109 Days - 1.28cph!
Fix Reveal Hand option not being available after a poker round
Possibly fix desync when first taking manual control of an autoturret
Fix reload sound spamming when manually controlling an autoturret
Fix one GameObjectLOD for a drone propeller incorrectly marked as static
Don't allow controlling autoturrets which are in peacekeeper mode
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Better window update calculation
wip support for weapon stands
Fixing memory pool sizes of NetRead and NetWrite
Better instance seeds, moved placement info into StructuredBuffer
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
repair UI prefabs after merge
merge from merge_from_main
partial merge from main as something keeps hanging plastic
Merge from industrial_merge
Cherry pick
79415 ignoring tracability
Merge from zipline_dismount_fix
Merge Main -> Media Projects
Fixed poker UI showing hand "results" even for players that hadn't revealed their cards. These results didn't really reveal anything as they were based off placeholder "unknown" cards and would give bogus info.
Filter fail conveyor output will now activate if no items were able to be moved due to the Max filter option (this behaviour only applies if the conveyor actually has output containers)
Potential NRE fix during server load
PTZ Camera can no longer be deployed on deployables
Auto select the textbox when opening the RC identifier dialog
Drone gibs setup
Default RC to NONE
Disallow drone placement in shallow water
drone sound tweaks and additions
Log
- meds used
- consumables (food)
- tech tree
- blueprints
- research
Log when building blocks are built
Log Player connect & disconnect
Log Antihack messages
Polish and timing tweaks.
Prefabbed fire effect and rocket thrust.
Reverse fresnel masking to stop the first person seeing the side filler particles.
finalized composite smoke
Dressing progress
Added rotation to vent fan prefab and created a variant that has black void on the back
Added mesh text
Composite smoke emitters so as to not require as many particles for rocket trails WIP
Hooked up to temp rendering
removed default ptz camera identifier
Cherry picking latest version of multithreaded networking