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126,618 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Fix Reveal Hand option not being available after a poker round
2 Years Ago
Possibly fix desync when first taking manual control of an autoturret
2 Years Ago
Fix reload sound spamming when manually controlling an autoturret
2 Years Ago
Fix one GameObjectLOD for a drone propeller incorrectly marked as static
2 Years Ago
Don't allow controlling autoturrets which are in peacekeeper mode
2 Years Ago
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2 Years Ago
Better window update calculation
2 Years Ago
wip support for weapon stands
2 Years Ago
Merge from main
2 Years Ago
Cherry picking 79460 and 79463
2 Years Ago
Fixing memory pool sizes of NetRead and NetWrite
2 Years Ago
Better instance seeds, moved placement info into StructuredBuffer
2 Years Ago
Merge from main
2 Years Ago
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
2 Years Ago
repair UI prefabs after merge
2 Years Ago
merge from merge_from_main
2 Years Ago
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2 Years Ago
partial merge from main as something keeps hanging plastic
2 Years Ago
Merge from industrial_merge
2 Years Ago
Merge from industrial
2 Years Ago
Cherry pick 79415 ignoring tracability
2 Years Ago
Merge from zipline_dismount_fix
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge Main -> Media Projects
2 Years Ago
Blueprint filter fixes
2 Years Ago
Fixed poker UI showing hand "results" even for players that hadn't revealed their cards. These results didn't really reveal anything as they were based off placeholder "unknown" cards and would give bogus info.
2 Years Ago
Filter fail conveyor output will now activate if no items were able to be moved due to the Max filter option (this behaviour only applies if the conveyor actually has output containers)
2 Years Ago
Potential NRE fix during server load
2 Years Ago
PTZ Camera can no longer be deployed on deployables
2 Years Ago
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2 Years Ago
Auto select the textbox when opening the RC identifier dialog
2 Years Ago
merge from main
2 Years Ago
merge from rc_drone
2 Years Ago
Drone gibs setup Default RC to NONE Disallow drone placement in shallow water
2 Years Ago
drone sound tweaks and additions
2 Years Ago
Log - meds used - consumables (food) - tech tree - blueprints - research
2 Years Ago
Log when building blocks are built Log Player connect & disconnect Log Antihack messages
2 Years Ago
Polish and timing tweaks. Prefabbed fire effect and rocket thrust.
2 Years Ago
Reverse fresnel masking to stop the first person seeing the side filler particles.
2 Years Ago
finalized composite smoke
2 Years Ago
Dressing progress Added rotation to vent fan prefab and created a variant that has black void on the back Added mesh text
2 Years Ago
Composite smoke emitters so as to not require as many particles for rocket trails WIP
2 Years Ago
Hooked up to temp rendering
2 Years Ago
removed default ptz camera identifier
2 Years Ago
Cherry picking latest version of multithreaded networking
2 Years Ago
Refactoring