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134,489 Commits over 4,293 Days - 1.31cph!

1 Year Ago
backpack wb1
1 Year Ago
City hall colliders / glass colliders
1 Year Ago
Potential fix for Particle Accum Layer breaking when rotating object
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
mossy containers mossy rubble piles mossy plywood walls
1 Year Ago
Moved legacy shelter icon layer to be the same as sleeping bags
1 Year Ago
Restore the additional detection distance range
1 Year Ago
rebuilt manifest
1 Year Ago
player update. updated bandage animation set and entity
1 Year Ago
merge from metal_detector
1 Year Ago
Merge from alternate_detection
1 Year Ago
Merge from metal_detector
1 Year Ago
Metal detector unlock 500 -> 75 scrap
1 Year Ago
merge from backpacks
1 Year Ago
merge from metal_detector
1 Year Ago
Merge from main
1 Year Ago
merge from CNY_DragonLauncher
1 Year Ago
Improve performance of vending machine screens In a test of 200 vm's in network range, the cost of updating these screens is the highest single cost in the game (about 0.46ms a frame) Updated screen script to use new NotifyLod system to use the regular LOD system rather than checking camera distance every frame NotifyLod now turns off the screen component when out of range, completely removing the runtime cost if the player is more than 15m away Reimplemented the fade in/out that was commented out due to a memory leak, reimplemnt it with MaterialPropertyBlocks for better performance Updated all vending machine prefabs, monuments will need a S2P but backwards compatibility is preserved so they can still run in the old mode
1 Year Ago
Server-side rework
2 Years Ago
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2 Years Ago
Fixed big light in vm camera
2 Years Ago
Add viewmodel camera support to metal detector, use EffectParent on light objects
2 Years Ago
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2 Years Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
2 Years Ago
Prevent right clicking character model to rotate it while backpack is open
2 Years Ago
Potential fix for GetFacingLiquidContainer NRE
2 Years Ago
Potential TryGetAimingModule NRE fix
2 Years Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
2 Years Ago
Merge from main
2 Years Ago
Unsaved
2 Years Ago
added large backpack drop + recycle stats metal detector balance metal detector tech tree
2 Years Ago
Allow dropped items to sync their network group without constantly syncing their position
2 Years Ago
City hall LODs/prefab
2 Years Ago
Add support for an alt aim animation, currently just set locally and not via ModelState Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target
2 Years Ago
More scalable clientside detection alternative.
2 Years Ago
Fixed dragon launcher being craftable
2 Years Ago
Add editor tool to save the current rotation of the holstered weapon to it's backpack offset (to the entity, you still have to coipy paste it to the prefab)
2 Years Ago
Rotate bows to face backwards when holstered on backpack
2 Years Ago
MetalDetectorSource balance baseline
2 Years Ago
Rotate jackhammer holster to make air canister face backwards instead of sideways Rotate HMLMG holster so ammo container faces backwards instead of sideways
2 Years Ago
merge from CNY_DragonLauncher
2 Years Ago
removed Dragong launcher from loot tables
2 Years Ago
merge from main
2 Years Ago
Fix salvaged melee tools not having backpack holster position set
2 Years Ago
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2 Years Ago
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2 Years Ago
vm spear - updates to rig, burst cloth setup & clothMat
2 Years Ago
player update. exported/set up bandage anim set
2 Years Ago
Removed hight quality metal requirement for crafting/repairing sled
2 Years Ago
merge from main