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108,632 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Fixed broken specular on dead pines at low shader level
4 Years Ago
server build fix
4 Years Ago
4 Years Ago
Gibs and collision prefab update
4 Years Ago
Fixed scrappile LOD1 missing backfaces
4 Years Ago
Staggered LOD distances on the gas station buildings to avoid pop Gas station S2P
4 Years Ago
merge from main
4 Years Ago
Fixed not being able to change the colour of a line more than once in a session Need to look away from an IO entity to open context menu
4 Years Ago
Added TreeEntity.SpawnAllTrees convar for testing (editor only)
4 Years Ago
Physically prevent Roadsign1, Roadsign2 etc from being added directly to scenes, and show a warning in the logs about what's happening (I tried to show a EditorUtility.DisplayDialog but had some issues). Spawnable now supports forced prevention if desired for anything else using it.
4 Years Ago
Updated the default arc generation for tree markers. Now updates the arc height based on the DecorScale (since some trees are now being scaled dramatically and squishing all the tree markers to the bottom of the tree). Added some editor buttons for assigning default arcs and updating marker data (also supports multi select). Updated tree entity gizmos to show a box showing the players relative size to the tree after decor scale will be applied at runtime. This helps with quickly spotting trees that will have issues when scaled. Regenerated tree marker data for all trees.
4 Years Ago
Update road signs to the correct type in Junkyard, Satellite_Dish, Military_Tunnel_1, MaterialTests.
4 Years Ago
Fixed sewer roadsign types
4 Years Ago
Fix negative roadsign scaling in sewer
4 Years Ago
Resized textures
4 Years Ago
Solar panel update Reworked solar panel slightly. reworked solar panel cells texture. updated prefab and material.
4 Years Ago
4 Years Ago
missed file
4 Years Ago
South terrain
4 Years Ago
think/navthink convars
4 Years Ago
Rebaked LODs on rock_formation_medium_b / original mesh was too off Slightly tweaked some LOD4s
4 Years Ago
Allow post effects to be rendered into an intermediate format.
4 Years Ago
merge from main
4 Years Ago
Lowering snow_ore population to 1000 Bumping arid_ore population to 1750
4 Years Ago
compound ai hdrpb setup. added hdrpb compound test scene.
4 Years Ago
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4 Years Ago
phrases
4 Years Ago
merge from main
4 Years Ago
Cherry picking 61164 & 61218
4 Years Ago
WIP support for changing colour of electrical cables
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Cards
4 Years Ago
- Added even smaller card images for the community cards on the table. - Added a static dictionary of those cards to the table itself. Fixes a bug where if the player hasn't used a poker UI yet, the community cards of an in-progress poker game near them would show as blank.
4 Years Ago
Unity was taking a dumb amount of time just to assign a sprite in world space UI. In editor it was >1ms per assignment. Made large cards be 512 at max size instead of 2048 which improves the time a lot.
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Merge visible poker chips -> CardGames
4 Years Ago
Remove debug timing
4 Years Ago
Chips edit
4 Years Ago
Remove my test code
4 Years Ago
Improved the poker chip system
4 Years Ago
Even more mesas
4 Years Ago
Added more chips, and max out one stack before moving to the next. Looks more realistic
4 Years Ago
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4 Years Ago
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4 Years Ago
Added Poolable components to some UI components that were being created and retired (slot machine payouts, map markers, death screen stats, phone directory)
4 Years Ago
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4 Years Ago
'mo mesas
4 Years Ago
Minor prefab edits
4 Years Ago
Now showing real chips on the poker table, at the correct amounts