reporust_rebootcancel

114,800 Commits over 3,959 Days - 1.21cph!

3 Years Ago
merge from xmas_update_2021/fw
3 Years Ago
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3 Years Ago
Color fixes
3 Years Ago
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Color palette tweaks
3 Years Ago
Fixed advent incorrect layer
3 Years Ago
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3 Years Ago
fixed mortar champagne bounds
3 Years Ago
updated snowmobile model and textures rear suspension and track fix, ski shoulder 'boot' fix separated front and rear lights updated materials and prefab
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from /xmas_update_2021
3 Years Ago
phrases
3 Years Ago
double door garland typo fix
3 Years Ago
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3 Years Ago
Further adjust values
3 Years Ago
Reduce wheel collider damper and increase rigidbody inertiaTensor. Resolves the jitter at 16Hz
3 Years Ago
WIP UI for muting/unmuting players
3 Years Ago
Updated MonumentIsland procgen world setup assets
3 Years Ago
Backups
3 Years Ago
Merge from xmas_update_2021
3 Years Ago
Merge from fw
3 Years Ago
Fix server compile
3 Years Ago
Merge from xmas_update_2021
3 Years Ago
Update manifest
3 Years Ago
Fixed duplicate takingScreenshot fields
3 Years Ago
Don't run regular dof update when taking screenshot (regardless of DofExposer state)
3 Years Ago
Merge from autowalk
3 Years Ago
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively) Move toggle duck to input class, now input.toggleduck
3 Years Ago
Compile fixes
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Temp visuals for rear tread suspension on the Tomaha as well (the other snowmobile has no rear suspension)
3 Years Ago
Added global.toggleDuck
3 Years Ago
Hook up the temp ski suspension visuals
3 Years Ago
Setting up temporary suspension visuals
3 Years Ago
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3 Years Ago
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3 Years Ago
It was indeed a bug with FormerlySerializedAs and child prefabs. Hacked in a better fix. Here's the exact bug: - Base prefab has the new name (isMobile). - Child prefab has the older name (needsVehicleTick). - Base prefab sets isMobile to true. - Child prefab has needsVehicleTick on false. What should happen: Unity erases the needsVehicleTick entry and replaces it with an isMobile one. What actually happens: Unity won't let you change isMobile in the inspector on the child at all, and it carries whatever value needsVehicleTick was last set to. My fix here: Erase the needsVehicleTick entries manually from the child seat .prefab file data. Looks good; they now inherit correctly from the parent's isMobile setting.
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Unity seat child prefabs were very confused about how to handle the new isMobile setting - I'm guessing due to its use of FormerlySerializedAs? Hacked the .prefab files directly to fix it
3 Years Ago
Set isMobile back to true on vehicle seats. This is actually needed to update the position of the LocalServerPlayer. This fixes snowmobiles not always allowing dismount.
3 Years Ago
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