reporust_rebootcancel

131,922 Commits over 4,262 Days - 1.29cph!

2 Years Ago
Split different IO budget systems into specific queues by type. This should allow servers to maintain responsive monument IO even if something player deployed is throttling the IO queue. Removed IOEntity.framebudgetms convar Added IOEntityconvars: -frameBudgetElectricHighPriorityMs (default 1ms) -monument IO entities -frameBudgetElectricLowPriorityMs (default 0.5ms) -all player placed electrical entities -frameBudgetFluidMs (default 0.25ms) - all player placed fluid entities -frameBudgetKineticMs (default 1ms) - a small selection of monument entities like door wheels -frameBudgetGenericMs (default 1ms) - currently unusued -frameBudgetIndustrialMs (default 0.25ms) - all industrial entities (this is separate from server.frameBudgetIndustrialMs where most of the work happens, hence the small budget)
2 Years Ago
Added 3 additional stone tiled cube prefabs
2 Years Ago
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2 Years Ago
Basic item and icon setup.
2 Years Ago
Viewmodel renderer setup
2 Years Ago
Added icon render scene to scene loader.
2 Years Ago
Merge in main
2 Years Ago
breaking down the interior greybox into task folders/individual meshes
2 Years Ago
merge from main
2 Years Ago
Hackweek backup
2 Years Ago
updated ironsights
2 Years Ago
fixed offset in gingerbread roof top line concave conditionals
2 Years Ago
continuity improvements on gingerbread roof meshes features
2 Years Ago
removed conditional wood topping on gingerbread triangle roofs
2 Years Ago
gingerbread triangle roof blocks pivot offset fix
2 Years Ago
some extra frontier roof colliders fix
2 Years Ago
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2 Years Ago
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
2 Years Ago
Fixed in terrain checks not working on tutorial island
2 Years Ago
Updated modding ore spawner prefabs to use proper scaled versions. Added "_small" spawner prefab variants which uses cave sized ores.
2 Years Ago
Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
2 Years Ago
Merge from main
2 Years Ago
Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
2 Years Ago
Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
2 Years Ago
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2 Years Ago
Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
2 Years Ago
Seed vault monument interior progress
2 Years Ago
Trespass changes
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
monument greybox progress
2 Years Ago
merge from digtest
2 Years Ago
merge from main
2 Years Ago
Fixed some issues, cleaned, improved and integrated into deferred lighting
2 Years Ago
Turned off darkening of voxels as they are damaged as I don't think it improves the look
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Fixed more type errors
2 Years Ago
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
2 Years Ago
2 Years Ago
Merged RT progress so far; added runtime terrain mesh conversion for experiments
2 Years Ago
Added persistent variables to symbol table.
2 Years Ago
Added accumulator. Fixed conversions and literals not being converted to floats.
2 Years Ago
Tamagotchi sound support
2 Years Ago
Updated WIP in game chip.
2 Years Ago
Added input and output expressions to link chip code with rust in game io.
2 Years Ago
Added bunch of trig functions: cos, sin, tan, acos, asin, atan Added pi and tau as preset variables.
2 Years Ago
Added infinite loop detection to try and stop these infinite loops from freezing everything :( Message stack clears itself between runs Omg I think I fixed the infinite loops Added support for true and false values