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133,951 Commits over 4,293 Days - 1.30cph!

2 Years Ago
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2 Years Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
2 Years Ago
Subtract dodgy merge from Main
2 Years Ago
UI fixes
2 Years Ago
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
2 Years Ago
Fixes for zoom, and limits
2 Years Ago
Merge Main -> SkinViewer
2 Years Ago
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
2 Years Ago
Optimise the backpack reparent process so it uses the faster id based bone lookup
2 Years Ago
Store UI tweaks
2 Years Ago
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets Slightly adjust the right hand side of the large backpack to better fit the new dimensions
2 Years Ago
Add temp error log for rowboat clip
2 Years Ago
Cherrypick particle IK fix
2 Years Ago
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2 Years Ago
Temporary null tests in HumanNPC CreateCorpse
2 Years Ago
Set up side holstering on large backpack
2 Years Ago
Add UIEffect
2 Years Ago
Basic ability to zoom in/out
2 Years Ago
Scale large backpack mesh 15% smaller (until it's fixed properly) Scale large backpack dropped model by 15% as well Fix large backpack worldmodel box collider too big Improve LODs of large backpack to be less noticable
2 Years Ago
Add `scaleForceWithMass` option to allow buoyancy to ignore mass (because backpack weight in world changes as items are added to it) Dropped backpacks ignore mass for buoyancy Add buoyancy points to backpacks & tweak so they float Add support for dropped items to float (by adding buoyancy scripts to world model)
2 Years Ago
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
2 Years Ago
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2 Years Ago
Added support for cluster markers
2 Years Ago
vm metal detector model & prefab update (extra lights), also removed sep bulb mesh from prefab, activated viewmodel render script
2 Years Ago
Swapped scroll to scrollgrow
2 Years Ago
.meta files
2 Years Ago
Despawn time of empty small backpack = 20min Despawn time of empty large backpack = 40min Backpacks will add up the despawn time of each item inside it Added convar `itemdespawn_container_max_multiplier` to control max despawn time of backpacks (defaults to 2 hours)
2 Years Ago
shovel updates
2 Years Ago
Fix pooling error by removing HolsterSlot bone
2 Years Ago
Fixed artifacts in reticle-full crosshair texture
2 Years Ago
Saving state before fixing scroll properly
2 Years Ago
re-sized & renamed shovel worldmodel, prefab updates
2 Years Ago
merge from backpacks
2 Years Ago
Realigned scroll view Fixed scrollbar not aligning with mask
2 Years Ago
Merge from backpacks/player_remains
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
added row of 24 led lights (will need peturs emmision touch here) added bulb all to view model and world model prefabs updated materials to get rid of the now mismatched pcb board textures
2 Years Ago
Swapped ladder over to using treatAsComponentForRepairs
2 Years Ago
exported CNY rocket launcher admire animation
2 Years Ago
Ladder hatches no longer require ladders to repair
2 Years Ago
Repairs can now ignore a specific item - removing it from required resources
2 Years Ago
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
2 Years Ago
Add some more loot items for test purposes.
2 Years Ago
6 light test version.
2 Years Ago
Proposed clientside fix to skip being ignored
2 Years Ago
merge from icon_size_fixes
2 Years Ago
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2 Years Ago
Capped burst module size to match other weapon mods
2 Years Ago
Merge from main