125,756 Commits over 4,109 Days - 1.28cph!
Fixed pipes sometimes appearing incorrectly when first placed
Fix some interaction issues with the industrial crafter (caused by pickup option becoming available on the client incorrectly)
Attack heli
- Added blur blade bones, meshes and materials
- Added turbofan bone
- Updated blades to use correct material in prefab
Merge from multithreaded_networking_3 (disabled by default)
Added correction forces to Kayak, now much more stable.
merge from weapon_racks/rotation/placement
Rotation/placement UI wip
Removing the need for decryptIncoming and encryptOutgoing connection flags
Rename the convar to skip asset warmup because it causes crashes and shouldn't be used
Merge from load_cancel_fix
merged from decor_bush_shadow_fix
merge from misc_fixes_feb23
Tweaks, killing shore waves where they shouldn't appear
Restoring old connection "connected" flag behaviour
Expose power consumption value on electric furnace IO entity
Fixed server.enforcePipeChecksOnBuildingBlockChanges accidentally disabling the checks when true
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Crafter crafting cost tweaks
Storage adaptor WB 1
Storage adaptor crafting cost
Workbench tech tree level 1 Industrial setup
Workbench tech tree level 2 Industrial setup
Add a small (0.02m) additional offset from the surface when placing industrial pipes, helps pipes go along the ground through doorways without hitting the collider on the ground in a doorway
Switched to using the same code as the UI compass for the heli compass (except using the heli heading instead of player eye direction)
All gauges now working (heading, altitude, fuel).
Fixed kicking a player via the admin UI not sending the supplied kick reason
Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
PlayerHelicopter class refactoring
Mounting and IK work. Manifest.
Rear joystick and foot IK. Debris effect.
Building blocks can now check for illegal pipes when changing conditional models and remove any offending pipes
Only enabled on walls for now, can be disabled with server.enforcePipeChecksOnBuildingBlockChanges in case of any unintended side effects
Updated entity wheel icon for electric furnace
Sorting out ground FX. ParticleSystemContainer now remembers the last state it set and can early-exit (this might break something).
Updated Electric furnace loot panel title
Attack heli performance tweaks
Added Turn On/Off inputs to the electric furnace
Pipe tool can now be stored in Tool Cupboard tool storage
Low grade is now researchable in the repair bench for use in the crafter
Merge Main -> Attack Helicopter
Further WIP attack heli setup
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Sounds for industrial crafter, industrial conveyor, electric furnace, and pipe tool
Fix GC counting for every single frame