reporust_rebootcancel

134,062 Commits over 4,293 Days - 1.30cph!

2 Years Ago
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
2 Years Ago
Change delay when picking up backpack from 0.5s -> 1.5s Can configure pickup delay in ItemModContainer Change icon of "looting box" to backpack when looking at backpack on the ground
2 Years Ago
Recalcualte bones for large backpack wearable Reserialize small backpack worldmodel
2 Years Ago
Merge from main -> backpacks
2 Years Ago
Abyss hazmat helmet02/03 pipe fixes
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
2 Years Ago
Abyss hazmat helmet01 pipe fixes
2 Years Ago
Updated view model and textures
2 Years Ago
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2 Years Ago
fixed animation culling issue
2 Years Ago
Arctic Suit pipe fixes
2 Years Ago
Embrasures and shutters also rotatable using R when being deployed
2 Years Ago
Fix shovel gather notice.
2 Years Ago
Disable UseViewModelCamera on metal detector VM for now
2 Years Ago
Increased all plants ripe stage duration from 4h to 14h
2 Years Ago
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
2 Years Ago
merge from backpacks
2 Years Ago
merged to main ladder_hatch_repair
2 Years Ago
merge from safezone_warning
2 Years Ago
Source entity prefab cleanup.
2 Years Ago
Updated third person model and world model Deleted old placeholder model
2 Years Ago
Delete flag from craggy
2 Years Ago
Compile fix
2 Years Ago
Convar / debug cleanup
2 Years Ago
Merge from mfm_test1
2 Years Ago
Merge from main
2 Years Ago
Merged main
2 Years Ago
Ensured triangle ladder hatch can be repaired in repair bench
2 Years Ago
metal detector viewmodel prefab ( viewmodel renderer) update
2 Years Ago
Updated model/prefabs Added Christoffer's WIP textures
2 Years Ago
Generic Item Page - Brutalist Assets
2 Years Ago
Intercept potentials ALT+F4 and display the warning if necessary Updated wording
2 Years Ago
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2 Years Ago
merge from menu_new_items_optimisation
2 Years Ago
merge from ladder_hatch_repair
2 Years Ago
merge from directional_damage_optimise
2 Years Ago
merge from death_screen_skip_server
2 Years Ago
merge from persistent_shelter_icon_fix
2 Years Ago
Added debug.rpcStatTracking Tracks how long each RPC takes over time, inclusing minimum and maximum timings Added debug.PrintRpcStatTracking that prints all of the saved info, including the average time spent per rpc Added debug.ClearRpcStatTracking to clear any saved data
2 Years Ago
Extend transition durations Fixed npc anims not looping Fixed case where OnConversationEnded wouldn't get called
2 Years Ago
backpack sounds
2 Years Ago
Fix new tag not appearing on first boot due to time restriction
2 Years Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
2 Years Ago
Update item store new items check to run every 30s instead of every frame while the main menu is open, saves 0.8-2ms a frame and 96b of garbage This wouldn't have run while the menu was closed, so will have no regular gameplay performance impact
2 Years Ago
Fixed inverted light cookie.
2 Years Ago
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc Add cusotm animator for tutorial npc with just the states we need