108,632 Commits over 3,867 Days - 1.17cph!
▆▅▆ ▍▊▋ ▉▋▌▋▉ ▊▅▉█▍▅ ▊▋▋▊▆▉▄▆ ▆▊█▅▆ ▄▌ █▍▉▆▍█ ▊█▅█▊ ▆█▄▉▇
▊▇▅▇▆▅▆ - ▆█▊▇▇▄ ▄▇▅▌▋▊ ▉▆▉ ▄▍▍▆ ▄▉▇▌▍▄▆▌▉ ▅██▅▊ ▌▊▍▌▌█▉
satellite dish scene2prefab
Updated medium rock formation prefabs
Baked LODs for medium rock formations
crane magnet -
tweaked ik hand offsets
tweaked mount position
Added crane sitting pose to player animator
Added crane sit mountpose enum
set crane operator prefab to use crane pose
crane magnet - Added sitting player anim
▌█▄ ▉▇▌ █▋▌▌▋ ▅▅▆▆▍█ ▋▇▉▉▇▌
lowered 4module vehicle scrap reward to 125 (was 150)
added kill trigger to magnet
fixed exhaust not toggling with engine
fixed some cases where fuel was inaccessible
set magnetcrane AnimatePhysics mode to true for server only
▋▋▌▆▊▉▋▋ ▅▊▇█ ▄▅▄▆▌▄▅▅ + ▋▌▋▇▅ ▄▋▋▄
Slightly tweaked near AO to remove black spots on grass
Converted ScreenOverlay effect
Solar panel replacement
model, textures and material setup
lods
only sense friendlies if groupable. cache senses.
added ai.groups convar toggle. codegen.
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
Groups can now handle members leaving and reform if leader gets removed.
apply crane damage reduction after player damage
Updated AO properties to fix ghosting near camera.
crane magnet - smoother movement for crane arms
Re-enabling graphics jobs on macOS (done experimenting)
▅▅▊▋▍▌▄ - ▊▌▄▅▅▅▊ ▌▄+ ▍▌█▅▆ ██▆▉▇▇▊
Increased Bandit_Guard sense range.
Redesigned bandit guard AI to be stationary.
Bandit town setup.
Added hdprb test scene for bandit town.
added a random chance for FaceNewDirection to animal idle state
Fixed CarShredder_Top_Collider read/write moaning
Fixed shadow proxies on train wagons
crane magnet - fixed incorrect materials on some lods
excavator setup, hdrpb test scene.
Scene2Prefab all - prefabs only
oilrigs setup, s2p.
added hdrpb oilrig test scene.
Mil tunnels setup, s2p.
Added hdrpb mil tunnels test scene.
changing default display on sapling_conifer_small to temperate