128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge from main -> global_networked_bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Overwrite libsqlite3.so if it already exists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update global_networked_bases/2021
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Mark if mesh is the highest LOD
Don't scale highest LOD by FOV or quality setting (to ensure all prefabs cull at the same distance regardless of your settings)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `supportsComputeShaders` to client performance analytics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix menu slider for "building distance" not having correct translate phrase
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix GPU culling data not being updated when visibility of mesh is changed (to hide windmills & sam site placeholders inside network range)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix merge issues on weapon worldmodels
ColliderInfo component missing on most of these
WorldModel component missing on glock and hmlmg
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added `global_networked_bases` convar to disable networking of global building blocks server side
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket trail replacements WIP
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                ▆▌▉▉▌▅▌▅▇█ ▆▄▍▌█▉ ▋▌▍▄▌▌▆▊ ▍▅▉▌▊▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log time taken to send all global entities to players
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hold_to_reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up implementation and handled a few extra scenarios.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▄▇▆▅▍▆▅▊▆▌█▋▋▆▋ ▆▄▌▋▄▇▅ ▉▇▇ █▅▍▅ ▌▆▉▆▆▍▋ ▇▉▉██▉▇ ▆▍▊▇ ▅▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▌▉▇▇█ █▅▅_▋▍▆▄▊█▆▉▊▋▅▉ ▇▉▅ ▍▋▍▊▌_▍▇▅▍▅▌▋█▊▌▆▇ ▆▆ ▌▅▇▆▆▋▊ ▌█▌▉▊▊▇_▇█▊█▋ ▆▆█▋▇ ▌▌ ▊▌▍ ▋█▌ / ▆▅ ▊▄▉█▋▌▆▄▍▇ ▇▉▅▇▄▆▆▋▉ ▄▄█ █▄██▅▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▊▌_▅▍▉▍▊▄.▇▅▉▇▅▋▊▅▍ ▊▋▇▅▇▌▌▅ ▅▄▉▅▍▍▉▅▉▋▊▍▋ ▊▉▄▊ ▋▉▉▍▆▊ █▋ ▍▅▇ ██▆▄▇ ▌█▍▄▌█▆ ▍▅ ▊▄▄ ▅▆▄▅ ▇█ ▉▆▇▅▍ ▇▄▇▄▌ (▅▋▅█ ▊▊▌▆▊▍ ▌▇▇▉▋▉ ▊█ ▊▊▄▅▄▍ ▊▋▍▊ ▉▊▍▉▇█▌█)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added parachute canopy art
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                ▇▊▌▄█▌█▉ ▋▊▋▊█▍▋█▍▋█▍▄▊▊▇▌▊▉▌▌ ▄▆ ▆█▍▄▆▇▅.▄▄▍▆▍▊ ▇▊▉ ▄▊▅▊█▌▇█▊▄▉▅▋.▆▊▋▊█▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
 
                
                
                
                
                
             
         
        
            
            
            
                
                hackweek cliff scene backup
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Building grade skin components added to blocks prefabs for frontier skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                frontier skin building grade
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated prefabs and LODs values to the screwdrivers and suitcase models
 
                
                
                
                
                
             
         
        
            
            
            
                
                roof.triangle.up.top.line conditional
 
                
                
                
                
                
             
         
        
            
            
            
                
                conditional prefabs linkage pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed parachute throwing collision error on standalone client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weapon rack reload menu option has to be held for the amount of time it would take to manually reload the selected weapon.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a Glass_Small physic material, identical physics settings to regular Glass but allows us to specify new effects for small glass surfaces
Created Glass_Small impact effects and decals, all new effects and decals are prefab variants and decals are scaled down by 15%
Applied to bottle_cluster_a, bottle_cluster_b, beer_bottle prefabs (but no S2P so monuments will be missing this effect)
 
                
                
                
                
                
             
         
        
            
            
            
                
                New buoyancy option to go kinematic instead of going to sleep. Only using it on Tugboat for now.
Rowboat/Tugboat/RHIB now using the On flag for being On, instead of Reserved1. Buoyancy now has an On check that doesn't ever sleep if the vehicle is on.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed elevator displaying in inventory that it needs 1 power (it needs 5)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clearer formatting for Buoyancy checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added (hidden) item defs for weapon rack lights.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for sleeping bag options persisting on the map screen when changing server
 
                
                
                
                
                
             
         
        
            
            
            
                
                quick test of radial menu action hold timers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added hot air balloon name and icon to death screen - for added embarrassment when you're crushed by one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-added a line removed in 
85786 - it's needed.