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108,632 Commits over 3,867 Days - 1.17cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
R/W updates for external walls and gates, ladder and triangle hatches and grill
4 Years Ago
magnet crane prefab update
4 Years Ago
magnet crane animator update
4 Years Ago
magnet crane rig update and anims
4 Years Ago
skin approval
4 Years Ago
skin approval
4 Years Ago
merge from HDRP_Art_Backport - 699 days
4 Years Ago
merge into hdrp_art_backport
4 Years Ago
shredder logic
4 Years Ago
SE cleared for desert revamp
4 Years Ago
merge from wipe_6
4 Years Ago
Terrain backup
4 Years Ago
Added a million recyclers to Bandit camp
4 Years Ago
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
4 Years Ago
Lowered cluster dither on some tree spawn populations
4 Years Ago
Reduced individual cave count - better even spread of all the different versions
4 Years Ago
FIxed harbor_2 never spawning
4 Years Ago
initial wip
4 Years Ago
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4 Years Ago
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4 Years Ago
Smoother terrain blend map for Bandit town Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
4 Years Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
4 Years Ago
Satelite dish loot spawns appropriate to the tier the monument is generated Fixed key card respawning inside desk
4 Years Ago
Fixed loot spawn clipping at warehouse when spawned in t2/t3
4 Years Ago
Made dirt trails more visible in Snow biome - terrain config
4 Years Ago
Updated all colorful effects
4 Years Ago
Added a method to manage post processing
4 Years Ago
Network++ Save++
4 Years Ago
merge from wipe5
4 Years Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
4 Years Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
4 Years Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
merge from wipe5
4 Years Ago
Scene 2 Prefab
4 Years Ago
Network++ Save++
4 Years Ago
Unsaved
4 Years Ago
More gib r/w updates: Rowboat, kayak, workcart Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
4 Years Ago
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4 Years Ago
Some bug fixes
4 Years Ago
Merge Main -> CardGames
4 Years Ago
More WIP. Mostly all working correctly now.
4 Years Ago
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs Disabled for now
4 Years Ago
Merge from gib_pool