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126,618 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Server compile fixes
2 Years Ago
Initial Added normal & large breadboard entities Save IO components when picked up & placed down
2 Years Ago
Refactors Added dances to animation selections Applied a grid texture to the mannequin
2 Years Ago
Naming consistency
2 Years Ago
merge from main
2 Years Ago
Split the missions panel out of the inventory UI into its own prefab
2 Years Ago
Give bonus rewards for optional objecives if they are complete when finishing the mission
2 Years Ago
Merge from main
2 Years Ago
Pool performance issue debugging
2 Years Ago
Remove copy of mission rewards in mission instance protobufs, use the original from the mission SO instead Set up custom editor for mission objective entries Initial setup for supporting bonus rewards for completing optional objectives
2 Years Ago
Updated test scene
2 Years Ago
Updated raytracing controller
2 Years Ago
Updated world-space AO ray generation shader
2 Years Ago
Added raytrace extension to filetypes conf as txt
2 Years Ago
Added closest hit passes to a few shaders
2 Years Ago
Merge from main
2 Years Ago
Make drone deployable lose control when colliding with players
2 Years Ago
Modifying placement method for more efficiency
2 Years Ago
Added a swap option, can now swap your current clothing with a mannequin (refactored part of the locker swap process and made it static so we can reuse it as it seems pretty battletested) Increased the size of the joint gizmos so they're not entirely clipped by the mannequin when wearing bulky clothing Can now modify the neck and head bones
2 Years Ago
Added the ability to open an animation window while editing mannequins, allows player to pick from a list of animations and scrub through them to set a pose Bones can still be manually manipulated after selecting an animation, so the animations can be used as a starting point for further refinement
2 Years Ago
Object spins based on velocity of drag release
2 Years Ago
Mouse rotation
2 Years Ago
Proper saving/loading
2 Years Ago
WIP saving/loading
2 Years Ago
Camera positioning fix, rotation reset option
2 Years Ago
soften industrial conveyor sounds a bunch
2 Years Ago
Added basic raytracing controller
2 Years Ago
Proper rotation handles when moving joints
2 Years Ago
Make drone deployable lose control temporarily when getting damaged sometimes Remove protection from drone deployable
2 Years Ago
Fixed screen fill calculation
2 Years Ago
Cherry picked 78206
2 Years Ago
Fixed infinite camera update hook components being added!
2 Years Ago
Fixed camera centering on non-centered assets
2 Years Ago
SkinViewer scene edits
2 Years Ago
Finished the wooden desk prop Added a normal map for wood_panels_b texture
2 Years Ago
Automatically position the camera so the object is centered and filling a specified % of the screen at its maximum dimension
2 Years Ago
Baseline starting shaders and hlsl support for world-space AO
2 Years Ago
Added craggy RT test scene
2 Years Ago
Add a mission ofjective type to have X of an item in your inventory, obtained in any way
2 Years Ago
added d3d12, made primary
2 Years Ago
Add mission objective type for crafting specific item(s)
2 Years Ago
Added some debug info
2 Years Ago
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2 Years Ago
mannequin models and textures #4
2 Years Ago
mannequin models and textures #3
2 Years Ago
mannequin models and textures #2
2 Years Ago
mannequin models and textures #1
2 Years Ago
Starting pass on gizmos for adjusting the pose of the mannequin, feels pretty bad right now but the fundamentals are there
2 Years Ago
Mannequin inventory behaviour now matches player clothing behaviour (can't equip a hazmat suit and other clothing)
2 Years Ago
Make the female version a prefab variant, better model placement