reporust_rebootcancel

134,718 Commits over 4,324 Days - 1.30cph!

2 Years Ago
shovel - made to spin when thrown, fixed collider so lands better in the world
2 Years Ago
Vendor interface removes itself to respond to map markers Refactored interaction code in map interface
2 Years Ago
Set up Coconut Underwear page transitions and prefabs
2 Years Ago
Tame the light
2 Years Ago
Reapply
2 Years Ago
Merge from main
2 Years Ago
fixed shovel world model not having lodgroup properly set up
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
Additional terrain test
2 Years Ago
player update. populated the holdtype knife and knife combat override controller with updated 3p knife animation set.
2 Years Ago
Re-add the reveal animation for one prefab
2 Years Ago
Vendor listings and single vendors now sort themselves
2 Years Ago
Merge from main
2 Years Ago
Flash bulb emission colour instead of just the light effect. (needs to be reduced)
2 Years Ago
Fix headers, fix scaling text
2 Years Ago
inventory.copyto now copies the contents of the backpack All of the inventory save/load loadout convars now copy the contents of the backpack (if equipped)
2 Years Ago
Fixed UVsets in smallBackpack
2 Years Ago
Reduced scale by 20%
2 Years Ago
Merge shelter icon fix
2 Years Ago
Fixed some extra merge issues
2 Years Ago
Fixed backpacks not responding to the 'ent' convar Note that this adds the Physics_Debris layer to the ent trace, so this might change the behaviour of that command in some cases
2 Years Ago
merge main
2 Years Ago
Deal with left over shelter markers on client disconnect
2 Years Ago
merged main
2 Years Ago
moved Petur's lights over to fit new metal detector mesh viewmodel
2 Years Ago
removed erroneous chinese lantern emissive psd
2 Years Ago
vm metal detector - updated viewmodel base rig file with new model changes
2 Years Ago
sks folder setup and anim test with mid poly mesh
2 Years Ago
Added additional pool safety checks inside the editor (disabled in standalone)
2 Years Ago
subtracting map_entity_load_fix
2 Years Ago
merge from CNY_Spear
2 Years Ago
update to viewmodel metal detector - adjsuted position of the LEDs so both sit on the PCB Update to the World Model of the Metal Detector - adjusted position and scale of the LEDs to match viewmodel - updated all lod levels and improved LEDs LODs
2 Years Ago
cherrypicking 91786
2 Years Ago
cherrypicking 91780
2 Years Ago
cherrypicking 91734
2 Years Ago
cherrypicking 91731
2 Years Ago
tweaked grounds mesh
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
Phrases update
2 Years Ago
manifest update
2 Years Ago
protocol++
2 Years Ago
merge from map_entity_load_fix
2 Years Ago
merge from main
2 Years Ago
Death/map screen profiling and performance improvements Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign) Enabled pooling on cluster and vending markers Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters New: 185kb of GC and 3.6ms for the same display Still WIP, can definitely fix the GC increase
2 Years Ago
Two reveal animations with different delays Invert states for reveals so it makes more sense Update Facepunch.Flexbox
2 Years Ago
Update spear to be a wooden spear skin rather than stone spear
2 Years Ago
Merge from main
2 Years Ago
Fix dragon launcher backpack holster offset
2 Years Ago
Cherry pick MenuUI change
2 Years Ago
Merge Main -> SkinViewer. Had to stomp the MenuUI changes from Main due to Unity YAMLMerge bool error