reporust_rebootcancel

108,631 Commits over 3,867 Days - 1.17cph!

4 Years Ago
- Fixed the player being left holding cards if they go all-in in a two-player game and get kicked after the result for losing all their scrap. - Line endings fixed in CardTableSeat
4 Years Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
4 Years Ago
Ignore TerrainFormer folder in texture import analyzer
4 Years Ago
Better file directory setup for storing shots, shots are now stored in a folder matching the demo name
4 Years Ago
Fix camera rotation changing when ending a demo
4 Years Ago
South coast
4 Years Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
4 Years Ago
Fixed shot looping back to start even if loop is disabled
4 Years Ago
Poker: If there's NOBODY else in the game at the end of a round, that always means you won (wasn't a real bug but the UI would in some cases only show the scrap as "returned" instead of "won")
4 Years Ago
Clear all gibs when scrubbing the timeline, prevents them being repeatedly created and not cleaned up when scrubbing forward/back
4 Years Ago
More gib overrides and read/write disabling: Ice walls All car chassis's and modules Igniter, sprinkler, tesla coil Powered water purifier, water pump
4 Years Ago
Poker: Fix double-showing a result if there are no primary winners
4 Years Ago
Rename the card table next round phrase since the text content/meaning has changed
4 Years Ago
Update comment to match current behaviour
4 Years Ago
Poker: - Correctly pay out abandoned scrap if there's only one invested player - Removed unused param from LeaveCurrentRound
4 Years Ago
mf parent
4 Years Ago
SW inland / backup
4 Years Ago
Scene to prefab - prefabs only
4 Years Ago
4 Years Ago
Snowy variants for LS, Harbors, Trainyard, Powerplant ground meshes
4 Years Ago
snow variants of the 'office' exterior planters
4 Years Ago
overgrowth prefabs shadow proxies use a simpler material
4 Years Ago
progress
4 Years Ago
Added shadow proxies to arid trees and bushes
4 Years Ago
Added shadow proxies to temperate, tundra and arctic trees
4 Years Ago
Setting up jitter on projection matrix.
4 Years Ago
Tundra specific foliage spawner for procmap roads
4 Years Ago
Merge from main
4 Years Ago
Compile fixes
4 Years Ago
snow variants were using the wrong material leading to visual diff with the biome
4 Years Ago
junkpiles use temperate foliage by default as they are not static
4 Years Ago
Fixed dome monument CCTV angle
4 Years Ago
Added train tunnels to Barren, plus some other fixes
4 Years Ago
Adding back thatched_b textures
4 Years Ago
Scene 2 Prefab - prefabs only
4 Years Ago
Applied Biome Visuals script to overgrowth foliage prefabs
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
merge from wipe_4
4 Years Ago
Decluttering
4 Years Ago
Texture sizes
4 Years Ago
Added gib overrides and disabled read/write on some high memory meshes: Chippy arcade machine Fluid switch Piano, xylophone and drumkit Beach chair, parasol and beach table Wooden watchtower SAM sites Beds Graveyard fence Workbench 1, 2, 3 (and removed gibbable components (from static versions) Computer station Chocolate eggs Neon signs
4 Years Ago
Fixed difference between main and backport caves terrain anchors
4 Years Ago
Added a shrink colliders option to the gibbable editor This shrinks colliders on the gibs until there are no longer any overlaps Should help some gib setups with lots of overlapping pieces exploding apart when destroyed
4 Years Ago
Poker - end the game as expected when one player leaves a two-player game (regression bug on Staging)
4 Years Ago
Don't make the player hold space/esc to leave the poker UI if they aren't in a game yet
4 Years Ago
Code review: Use MovePosition instead of Teleport in HandleMountedOnLoad