128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WeaponRackGhost cleanup, including converting to static class.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bathtub prop / textures/ LODs / COL / prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BuildingBlock.currentGrade early exit when null
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renmoving unused code (InstancedMeshTracker)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from main/Attack Helicopter
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                New screen shake component - AnimatedScreenShake
Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system
Not quite working yet
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed parachute not disengaging if it hits the ocean
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix first person camera calculating wrong rotation when the player flies through a parent volume
Parachutes can no longer be parented
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket ammo fixes, and gunner UI update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eight second reload time after firing six rockets in attack heli
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a very tall diving tower to craggy for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add analytics: start height, distance travelled, flight time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied glass_small to VintageWallClock
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added world edge push back support to the Summer DLC mountables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Attack Helicopter -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added an animation based collider system for handling the parachute colliders 
A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input
For consistency this animator runs on both the server and client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from airpatch_media
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed colliders not matching new art
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted heli driver and gunner eye positions + view angles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack Heli gunner can now fire rockets too.
Cosshair can now source a different sprite via NeedsCrosshair or NeedsCrosshairWhenMounted.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from airpatch_media
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an animation event forwarder and bucket drop events on quarry track animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const
Comment fix
== vs >=
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed profiler sample mismatch in SendEntityDelete
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added some additional NRE checks server-side.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Missing whitespace at end of .meta?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed `StripChildren` to `StripEmptyChildren` to clear up function of component
Fix empty children stripping to ensure normal stripping runs before empty gameobject stripping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear, don't new array.
Moved an array to client only.
Changed a hashset to a list.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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