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108,632 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Move server var
4 Years Ago
Gibbable editor now displays a warning if the mesh has r/w disabled and no overrides had been set up "Sync override list" option now auto assigns box colliders to everything Set up gib overrides on snowman, bear trap, solar panel, storage monitor, scarecrow, tuna light and reactive target
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Fixed Playground and BillBTestMap terrain after HDRP backport merge
4 Years Ago
Merge from main
4 Years Ago
Unsaved crossbow vm animator change from last week
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Desert stuff
4 Years Ago
Pre SW mountain fuckery backup
4 Years Ago
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4 Years Ago
Post effect conversion
4 Years Ago
Fixed dome / sphere tank monument diesel barrel spawner
4 Years Ago
server compile fix
4 Years Ago
magnet crane/shredder sound tweaks
4 Years Ago
south shore
4 Years Ago
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording) Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override Far is the normal view and near is the secondary view (CCTV etc)
4 Years Ago
magnet crane and shredder sounds
4 Years Ago
Pre-sandcreep backup
4 Years Ago
crane hurt/repel triggers treads now move during turns first person camera on magnet crane, updated sitting pose added scrap as shred reward for 2/3/4 module cars
4 Years Ago
South island cluster
4 Years Ago
Adjusted min/max scaling on forest ferns and arctic small rock formations
4 Years Ago
Adjusted materials on arctic small rock formations to make them more visible
4 Years Ago
disable rainbow
4 Years Ago
4 Years Ago
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
4 Years Ago
Arctic foliage polish Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees Improved arctic biome billboards Tweaked snow color on a bunch of other objects
4 Years Ago
merge into main
4 Years Ago
Fixed wind turbine placement underwater
4 Years Ago
reflex latency marker option no longer saved
4 Years Ago
Enabled tinting on potato cliff shaders.
4 Years Ago
group roam position reserved memory slot, OnPositionMemorySet ai event, more group roam state wip, ui prefabs.
4 Years Ago
fixed missing open and close sfx on static refinery
4 Years Ago
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4 Years Ago
Added EnvironmentVolumeTraintunnles.prefab for map makers
4 Years Ago
merge from ai main
4 Years Ago
manifest
4 Years Ago
merge from /gibfixes
4 Years Ago
Merge from gib_pool
4 Years Ago
Fixed crossbow viewmodel still showing an arrow after the arrow was unloaded via the inventory
4 Years Ago
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4 Years Ago
Merge AddDelayBetweenTurns -> CardGames. Will wait until after May's release to merge to Main.
4 Years Ago
Turn timer fix
4 Years Ago
Added demo shots directory to ignore config
4 Years Ago
Merge from main
4 Years Ago
Backup (old)
4 Years Ago
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4 Years Ago
Desert/backup
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main