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134,708 Commits over 4,324 Days - 1.30cph!

2 Years Ago
Fixed pivot point issues on subsequent runs. Fixed autospin not ramping up.
2 Years Ago
Allow disabling interaction
2 Years Ago
Remove skybox from test scene
2 Years Ago
Fixed some skins still not loading in the skin viewer test scene
2 Years Ago
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
2 Years Ago
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists Made tooltips use pooling
2 Years Ago
Instant flags and rate check.
2 Years Ago
Merge from main
2 Years Ago
Pooling fix
2 Years Ago
Applied subtle fade in and out to backpack UI when opened/closed
2 Years Ago
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms) Prepool 25 shop markers and clusters so first run is faster
2 Years Ago
merge from backpacks
2 Years Ago
Fix compile error of editor holster tool
2 Years Ago
Set dressing harbor2 progress mossy tire stacks material variant
2 Years Ago
Fix cloth on projectiles and world models having the wrong gravity direction Probably fix stretching of cloth when teleporting large distances
2 Years Ago
larger detector flags white lantern unlocked by red lantern show flag health detector spots in tundra
2 Years Ago
Source Updates
2 Years Ago
player update. exported building plan animations
2 Years Ago
Reposed hide shirt to match updated player rig
2 Years Ago
backpack wb1
2 Years Ago
City hall colliders / glass colliders
2 Years Ago
Potential fix for Particle Accum Layer breaking when rotating object
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
mossy containers mossy rubble piles mossy plywood walls
2 Years Ago
Moved legacy shelter icon layer to be the same as sleeping bags
2 Years Ago
Restore the additional detection distance range
2 Years Ago
rebuilt manifest
2 Years Ago
player update. updated bandage animation set and entity
2 Years Ago
merge from metal_detector
2 Years Ago
Merge from alternate_detection
2 Years Ago
Merge from metal_detector
2 Years Ago
Metal detector unlock 500 -> 75 scrap
2 Years Ago
merge from backpacks
2 Years Ago
merge from metal_detector
2 Years Ago
Merge from main
2 Years Ago
merge from CNY_DragonLauncher
2 Years Ago
Improve performance of vending machine screens In a test of 200 vm's in network range, the cost of updating these screens is the highest single cost in the game (about 0.46ms a frame) Updated screen script to use new NotifyLod system to use the regular LOD system rather than checking camera distance every frame NotifyLod now turns off the screen component when out of range, completely removing the runtime cost if the player is more than 15m away Reimplemented the fade in/out that was commented out due to a memory leak, reimplemnt it with MaterialPropertyBlocks for better performance Updated all vending machine prefabs, monuments will need a S2P but backwards compatibility is preserved so they can still run in the old mode
2 Years Ago
Server-side rework
2 Years Ago
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2 Years Ago
Fixed big light in vm camera
2 Years Ago
Add viewmodel camera support to metal detector, use EffectParent on light objects
2 Years Ago
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2 Years Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
2 Years Ago
Prevent right clicking character model to rotate it while backpack is open
2 Years Ago
Potential fix for GetFacingLiquidContainer NRE
2 Years Ago
Potential TryGetAimingModule NRE fix
2 Years Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
2 Years Ago
Merge from main
2 Years Ago
Unsaved
2 Years Ago
added large backpack drop + recycle stats metal detector balance metal detector tech tree