reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

3 Years Ago
Disabled LightEx from the bounce because potential timing desync
3 Years Ago
Made the alarm & bounce pulse.
3 Years Ago
Clipped the PFX prefab onto the ice throne.
3 Years Ago
merge from xmas_2022
3 Years Ago
"Take All" now prioritises holding the targeted weapon above the others.
3 Years Ago
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
3 Years Ago
Return correct grid cell index when holding a weapon and targetting a blank cell to fix showing "Take Weapon"
3 Years Ago
merge main to release
3 Years Ago
Ice Throne/Vest/Mask - cine materials + prefabs
3 Years Ago
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3 Years Ago
Enable inside roots on all xmas dungeon exit prefabs
3 Years Ago
Subtract 77758, go back to refactor version
3 Years Ago
Reverted XmasExitEntranceCombo refactor due to broken triggers
3 Years Ago
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3 Years Ago
Added global.cleardroppeditems to clear all dropped items (for cinematic use)
3 Years Ago
Changed one word from outside to inside
3 Years Ago
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks) Fixed Gumdrop Yellow sometimes running 2 materials.
3 Years Ago
Ignore UNUSED B on the camera
3 Years Ago
S2P on all monuments that had impostor-layer trees and plants (it's a lot of them). We no longer use Impostor layer on anything. Renamed Impostor layer to UNUSED B.
3 Years Ago
Fixed gibs not repsonding to time changes in demos due to Invoke timings not really working in that environment Gib death timers are now handled via a central static manager when playing demos
3 Years Ago
Moved all tree and bush LODs that were on the Imposter layer to the Tree layer. We'll control the imposters via the Imposter script instead.
3 Years Ago
Added an IsScrubbing field to the demo reader Don't spawn effects or gibs if scrubbing
3 Years Ago
Alarm tweak WIP
3 Years Ago
Fix demo shots that end on the same frame as an effect getting spawned every frame
3 Years Ago
fixed cream pile blend material metallic and specular levels to match the floor
3 Years Ago
Use a dynamic pool of RenderTextures for video emoji instead of making them ahead of time in the editor for each emoji Handles multiple identical emoji requesting a rendertexture, in this case they will all share the same texture
3 Years Ago
Prefab + directory backups
3 Years Ago
Ice Throne 4K mats
3 Years Ago
Removed importer layer from tool cupboard check mask
3 Years Ago
Switched layer from Imposter to World on EasyRoads3D prefab surfaces (T crossing, X crossing, roundabout)
3 Years Ago
Added missing imposter scripts and billboards for bush_willow_snow_small_a and bush_willow_snow_small_b
3 Years Ago
Merge from main
3 Years Ago
Nuclear missile silo progress Fixed bathroom stall collider
3 Years Ago
Fix for normals
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
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3 Years Ago
merge from xmas_2022
3 Years Ago
Slightly adjusted blend factor on cream pile terrain material Tweaked tiling on gingerbread floor to make repetition less obvious Fixed a small visible gap in the t-junction mesh
3 Years Ago
Disabled saving on gingerbread barricades, xmas dwellings and gingerbread corpses
3 Years Ago
Fixed Xmas dungeons using the Halloween lifetime convar (now correctly using xmaslifetime)
3 Years Ago
Set gingerbread floor to tile based on XZ axis to remove seams between modules Added blending to cream piles Slightly tweaked cream pile positions
3 Years Ago
merge from main
3 Years Ago
Merged blend layer shader changes
3 Years Ago
possible dwelling leak fix
3 Years Ago
xmas dungeon population
3 Years Ago
Create and position board pegs when mounting a weapon. Set peg configs for a few test weapons.
3 Years Ago
Fixed several edge cases that could call into EOS API with invalid client handle
3 Years Ago
merging back to a sensible branch
3 Years Ago
more peg config setup
3 Years Ago
Phrases