reporust_rebootcancel

136,910 Commits over 4,324 Days - 1.32cph!

2 Years Ago
Added Rust/Particle ASE template with base soft particles and screen masking support
2 Years Ago
Reserialized more materials
2 Years Ago
Disabled gnb shader instancing variants
2 Years Ago
Compile fix (removing unused "using")
2 Years Ago
merge from nightlight_shader
2 Years Ago
Reserialized materials
2 Years Ago
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2 Years Ago
Cherry picked 93249
2 Years Ago
Changed IndirectLighting class a bit to make it implicit
2 Years Ago
Tweak scientist movement
2 Years Ago
Increase scientist spawn radius
2 Years Ago
Header, background override
2 Years Ago
Merge main -> store-ui
2 Years Ago
Merge store-ui -> Main
2 Years Ago
Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
2 Years Ago
Adjusted SkinViewer lighting to fix highly shadowed areas
2 Years Ago
Unsaved
2 Years Ago
Added temporary doors and a parenting volume to container Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
2 Years Ago
Improve benchmark demo command
2 Years Ago
Update test container model, manifest
2 Years Ago
Unsaved
2 Years Ago
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
2 Years Ago
Fix UI NRE when disconnecting from a server while the backpack panel is open
2 Years Ago
Show/Hide fixes for item store model
2 Years Ago
Missed prefab
2 Years Ago
Removed SkinViewer's old built-in UI
2 Years Ago
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
2 Years Ago
Improving some skin viewer item layout
2 Years Ago
Materials
2 Years Ago
Better up-axis rotation for skin viewer. Looks especially good on furnaces
2 Years Ago
Flamethrow WIP
2 Years Ago
Add support for connecting to servers using SRV DNS records
2 Years Ago
Merge from main (will fix tutorial not loading if instanced_rendering is on)
2 Years Ago
More merge fixes
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Disable global networked bases until we get a fully custom rendering pipeline
2 Years Ago
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
2 Years Ago
Compile fixes, manifest, codegen
2 Years Ago
Merge from main
2 Years Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
2 Years Ago
Ran "Prepare all prefabs"
2 Years Ago
Full manifest rebuild, lots of stuff needs rebuilding
2 Years Ago
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2 Years Ago
Converted textures and material from deprecated core shader setup, to rust standard
2 Years Ago
Merge optimize_build_prefab_process -> Main
2 Years Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
2 Years Ago
compile fix
2 Years Ago
nightlight convars
2 Years Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?