reporust_rebootcancel

108,608 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Removed bottles etc from the bandit camp poker tables. Due to a quirk in the interaction system and the proximity to the chip storage, the bottles ended up showing up with an Open interaction, which was a bit confusing.
4 Years Ago
Random moves don't go all-in unless they have to
4 Years Ago
Even more tweaks
4 Years Ago
Refactored how we handle the active player index. Handling conversion between relative numbers (player 1, player 2...) and the actual index values of the players in different seats. Handles cases like having only players 0, 1, 3, and 5 in a game.
4 Years Ago
Client/server compile fix
4 Years Ago
More cancel tweaks
4 Years Ago
Briefly block input to the current held entity when cancelling a gesture
4 Years Ago
4 Years Ago
Weapon impact & explosion stuff WIP
4 Years Ago
Safety check on random moves
4 Years Ago
- Improve small blind/big blind getter - Show dealer/big blind/small blind in the UI - Currently bugged, but at least this shows up the bugs
4 Years Ago
Stopped arctic grass from spawning on shore ice and ice lakes Simplified ice sheets and removed floating decals Tweaked ice sheet materials to look the same as shore ice Imported new rebaked textures for the baked ice sheets Updated ice sheet meshes and colliders Tweaked world setup prefab
4 Years Ago
4 Years Ago
Cover point reservation improvements. Added AIPoint memory bank.
4 Years Ago
Added tunable BestRoamPointMaxDistance
4 Years Ago
Fix PersistentPlayer so it pools and is cached (used for blueprints)
4 Years Ago
Get rid of allocations in NetworkQueueList.Clear Better implementation of GetEnumerator for BufferList<T> and ListHashSet<T> to get rid of enumerator allocations Genericized List.Compare so it can take advantage of specialized enumerators instead of boxing them
4 Years Ago
merge from main
4 Years Ago
merge from mergefrommain
4 Years Ago
Added some safety checks
4 Years Ago
cherrypicking 59621 - Unity 2019.4.22f1
4 Years Ago
Refactored responsibility for the dynamic ai point add/remove from NPCDwelling to AIInformationZone with a validation function param. Made all the add/remove point functions private to AIInformationZone. Added a function call to cache the point arrays and replaced me recent temp solution (when merging from main) with this call.
4 Years Ago
Actually temp revert for a better fix
4 Years Ago
Fixed small blind/big blind index calculation
4 Years Ago
Fixed a case where the game wouldn't end correctly if one player was left after a player leaves the table Fixed players not getting kicked out if they couldn't pay the small blind
4 Years Ago
Allow gestures to continue playing while jumping (experimental)
4 Years Ago
Fixed held entity wm getting disabled too early (before gesture anim starts)
4 Years Ago
Manifest
4 Years Ago
Some general code tidy up
4 Years Ago
Potential push water performance improvement
4 Years Ago
Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
4 Years Ago
Cleanup
4 Years Ago
Don't allow gestures while swimming or injured
4 Years Ago
Reapply vm changes, update gesture vm to use new renderer
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Fixed perspective changes not working if the player is an admin
4 Years Ago
Merge Main -> CardGames
4 Years Ago
▅▄▋▍▍ ▍█▉▄▋▌▊▅▆ ▌▋▆▆ █ ▌▊▅▇▋ ▉▉▆▆▍▇▋▄▊ ▋▋▌▆▌▉▋ ▅▇▊ ▌▊█▇▄. █▊▍'▄ ▄█▄▄▋▄▇ █ ▊▆▉ ▊▍▌▍ ▇█▄██▋▋
4 Years Ago
Don't try to show barricade damage effect if it's not assigned
4 Years Ago
Merge from main
4 Years Ago
Fixed regression whereby Mountain would spawn on small maps
4 Years Ago
Tweaked microcliffs LOD distances and spawners
4 Years Ago
▇▊▆▋▅▌▋ ▄▅▅▌
4 Years Ago
Place cliffs needs more attemps on procmap, less missed spots Created v3_microcliff and v3_microcliff_arid to fill in the valleys with cliffs where Placecliffs doesnt go
4 Years Ago
Tweaked the rules for spawning small rock formations in the arctic so they work properly with foliage Slightly increased the density of tundra field rocks
4 Years Ago
gesture anim updates, added dance, blend tweaks
4 Years Ago
Subtract the changes back to life Implement NetWrite.Read and NetWrite.ReadByte so demo recording works
4 Years Ago
Enabled "preserve mip map coverage" on grass textures. This help increase alpha density over distance without having to make grass up-close too thick Added small rocks to all biomes to spawn alongside grass Fixed beach grass not spawning in proc map Fixed arctic grass not spawning on plain topology Allowed temperate grass to spawn on cliff topology to fix holes in the coverage Various tweaks to density in all biomes
4 Years Ago
Adapted tunnel entrances to the small version inside LS, Harbors, Airfield, MT, Powerplant, WTP, Trainyard