reporust_rebootcancel

134,086 Commits over 4,444 Days - 1.26cph!

2 Years Ago
merge from spawnview_command
2 Years Ago
Added 'spawnview' command to spawn entity at the position and orientation of the camera
2 Years Ago
reverted to the og material for house trims
2 Years Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
Merge from main
2 Years Ago
Another gesture list update
2 Years Ago
Redo animator changes
2 Years Ago
Fixed changed crane colour in junkyard, S2P
2 Years Ago
2 Years Ago
Gesture list update
2 Years Ago
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
2 Years Ago
Added killpushbikes and killmotorbikes convars
2 Years Ago
Fix helicopters sleeping at the apex of a bounce
2 Years Ago
Don't allow passenger to access fuel when bike is on
2 Years Ago
Fixed motorbike fuel interaction
2 Years Ago
Switch the fuel gauge emissive on/off too
2 Years Ago
Set up motorbike headlight
2 Years Ago
WIP lighting & related files.
2 Years Ago
Merge from custom_wheel
2 Years Ago
Server.cinematic is now replicated Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
2 Years Ago
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
2 Years Ago
Styling, fixes RMB to clear slots Added a reset to default button
2 Years Ago
Cut down version of every monument scene spawner prefab
2 Years Ago
Kickstand spring additional lookat
2 Years Ago
kickstand tweak, removed unused sidecar model placeholder
2 Years Ago
Pedal bikes have a chance to spawn on roads
2 Years Ago
Adjust motorbike wheel height
2 Years Ago
Fixed sidecar suspension. Fixed foot IK NREs on some bikes.
2 Years Ago
Foot IK for the trike passenger, and rotation limits. Removed starter key code.
2 Years Ago
Trike passenger mount added
2 Years Ago
Trike rear wheels turn, though on the wrong axis
2 Years Ago
Set up bike health
2 Years Ago
Assigned the correct gibs models
2 Years Ago
Merge underwater_fog -> Main
2 Years Ago
merging gibs for sidecar and tricycle (merged the tricycle folder in the process)
2 Years Ago
Set up trike cogs
2 Years Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
2 Years Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
2 Years Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
2 Years Ago
export latest 3p handcuffs anims
2 Years Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
2 Years Ago
Optimised ring road search
2 Years Ago
Basic vehicle visuals port
2 Years Ago
Switch `monument_scenes` convar to be saved
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
burstcloth improvements - rotational constraints respected - constraint normals are correct now, significant improvement to length constraints - some jobsystem/burst optimizations
2 Years Ago
Setup Vintage Desk Prop Prefab Added and Setup Vintage Bookshelf Prop Prefab Added and Setup Vintage Dresser Prop Prefab
2 Years Ago
further fixes to storage warehouse.
2 Years Ago
updated motorbike kickstand skinning, mask texture, and materials setup