reporust_rebootcancel

108,604 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Removed now unused function
4 Years Ago
More manual merge/picking relevant bits out
4 Years Ago
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4 Years Ago
merge from cfg_skin_fix
4 Years Ago
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4 Years Ago
Revert 59516 due to it causing a dismount position bug. This will bring back the dismount view angle bug.
4 Years Ago
reworked launch site level to include tunnels entrance station
4 Years Ago
reworked giant excavator level to include tunnels entrance station
4 Years Ago
Better movement block when in a stationary gesture
4 Years Ago
Disable any particle effects or lights on held entities when entering a gesture - re-enable them afterwards
4 Years Ago
Add gesture bind to Options menu
4 Years Ago
Add a slight delay when displaying weapons at end of gesture
4 Years Ago
Don't apply gesture rotation offset to gesture vm (only weapon vm)
4 Years Ago
Add vsconfig to ignore list
4 Years Ago
- Turn timer fixes - Free the card list in CardPlayerData properly
4 Years Ago
Some general code cleanup
4 Years Ago
Fixed some incorrect layer assignments on the different versions of the poker table
4 Years Ago
Fix deactivated card tables at bandit camp
4 Years Ago
Only show the turn timer in the UI when it's the local player's turn
4 Years Ago
WIP support for non-cancellable and third person gestures
4 Years Ago
Sort out some obvious issues with full body anims
4 Years Ago
Revert work cart dismount position changes. It fixed the forward velocity dismount but broke the reverse dismount
4 Years Ago
Workcart dismount position edit
4 Years Ago
Move Work Cart dismount points backward to help account for client/server delay
4 Years Ago
Fix warnings on boot from non player models Fix errors when cancelling a gesture too early
4 Years Ago
Move all viewmodel gestures to the same layer (we're not treating 1h/2h gestures any differently now)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge main -> random_opt_2
4 Years Ago
Fixed HapisIsland and supermarket roadsign prefabs. Same fixes as done on HDRP_Art_Backport branch.
4 Years Ago
Updated supermarket roadsign (although it's unused (disabled) anyway)
4 Years Ago
Checked over roadsign prefabs in monuments after merges may have stomped them. Fixed some or all roadsigns on: powerplant military_tunnel_1 radtown_small_3 HapisIsland Checked and already looked good: junkyard compound airwolf_compound water_well_a water_well_b water_well_c water_well_d water_well_e fishing_village_a military_tunnel_hapis
4 Years Ago
removed old gestures, added full body anim test
4 Years Ago
Updates to gesture intro/outro curves, changed duration length on wave.asset
4 Years Ago
skin approval
4 Years Ago
baseline
4 Years Ago
small rock clutter is smaller and culls sooner
4 Years Ago
reworked military tunnels level to include tunnels entrance station
4 Years Ago
Ground foliage spawners for tundra and temperate forests Tweaked alpha coverage on beech and oak trees to make them softer at distance Removed some unused spawners Foliage.procmap.v3 update
4 Years Ago
reworked water treatment plant level to include tunnels entrance station
4 Years Ago
reworked powerplant level to include tunnels entrance station
4 Years Ago
static prop version of the workcart for monuments
4 Years Ago
updated small rocks snow material
4 Years Ago
Particle accum layer fix
4 Years Ago
updated small rocks snow material, test zoo scene
4 Years Ago
Particle layer fix
4 Years Ago
updated small rocks snow material
4 Years Ago
reworked airfield level to include tunnels entrance station
4 Years Ago
Fixes for cliff shaders. Particle Accumulation layer can now use manual world normal mode.