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108,561 Commits over 3,867 Days - 1.17cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Remove accidental throw in ServerMgr Invoke the boat flag change and remove the per frame check so the latest flags are always set Don't use a local boolean when adding to queues, just rely on the builtin contains check
4 Years Ago
Applying shelved junkpile AI design changes
4 Years Ago
Testing changes to range checks used for attack tick and InAttackRange events. They now both use the same function from the IAIAttack interface.
4 Years Ago
modular grid review before LODs
4 Years Ago
fix for NPCs not roaming underground
4 Years Ago
Tunnel entrance now has DungeonInfo component
4 Years Ago
TerrainPath now keeps a list of DungeonInfo, which keeps a list of DungeonLink
4 Years Ago
Reworked ScientistJunkpileSpawner to use new AI setup.
4 Years Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in
4 Years Ago
more wip junkpile ai
4 Years Ago
more art work - some polish
4 Years Ago
Fixed rich text on browser button
4 Years Ago
prepare prefab on elevator door scene to prefab entrance
4 Years Ago
manifest
4 Years Ago
Initial junkpile scientist AI design
4 Years Ago
merge from main
4 Years Ago
block players getting inside Drone market place
4 Years Ago
Fixed rf broadcaster deployment stacking Fixed rf broadcasters incorrect excessive bounds
4 Years Ago
cherrypicking 58804
4 Years Ago
merge from LunarNewYear2021Removal
4 Years Ago
Restore mainmenu Disable firecrackers
4 Years Ago
Entrance mesh sign Adding elevator animated door Nesting the new hinged door into stairwell prefabs Changed a few doors and light prefab types for Damian
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Scene Backup / exterior lighting
4 Years Ago
Setting up for proximity alerts. Also have the main train script call the update on the audio script, to reduce Unity method calls.
4 Years Ago
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4 Years Ago
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4 Years Ago
Remove older (hopefully) unnecessary calls to Ignore Collision on parts of other compound colliders as well
4 Years Ago
Don't ignore collision on what's already going to be a compound collider
4 Years Ago
Material edit. Made work cart glass more transparent
4 Years Ago
Merge from main
4 Years Ago
Updted how work cart damage effects trigger
4 Years Ago
Test map edit
4 Years Ago
Adjust low and medium engine speed settings
4 Years Ago
Fixed train wheel rotation visuals
4 Years Ago
Fix PlayerInventory.Take sometimes taking too many of an item
4 Years Ago
Merge from main
4 Years Ago
Activate headlights by default when work cart engine startup completes
4 Years Ago
AI conversion tool now works on Junkpiles, converts patrol routes, cover points, spawn data. More new junkpile scientist prefab updates. Fixed AIInformationZone.GetForPoint breaking if any entries are null. Updated old AiLocaltionManager to use the new AIPoint stuff (until I remove it altogether). BaseFollowPath state will now automatically follow the nearest path in the AIInformationZone if one isn't specified. Fixed server-side junkpiles getting destroyed incorrectly sometimes, which was causing AI issues.
4 Years Ago
merge from main
4 Years Ago
missing prefab
4 Years Ago
added skeletonskin to Jumpsuit skinned mesh renderers
4 Years Ago
jumpsuit setup