117,103 Commits over 3,987 Days - 1.22cph!
Unity seat child prefabs were very confused about how to handle the new isMobile setting - I'm guessing due to its use of FormerlySerializedAs? Hacked the .prefab files directly to fix it
Set isMobile back to true on vehicle seats. This is actually needed to update the position of the LocalServerPlayer. This fixes snowmobiles not always allowing dismount.
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First pass on native support for an auto walk binding
Once toggled on will walk until the bind is pressed again or the player presses the forward or backwards keys
Works in vehicles as well
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Add convar-based debugging for ValidDismountPosition
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Snowmobile temp tread visuals edit
Added a warning if the selected item is already researched at the research table
Refactored panel logic to use less nesting
merge from /xmas_update_2021
subtract
67388 for clean merge
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fixed double door garland pickup
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Functional, but pre-polish.
Building brick skin prefabs setup - start
Building brick skin LODs/Gibs/Colliders files
pre-slow falling change checkpoint
ai combat state timing tweaks
Don't prioritise the last attacker in the assign to friend auth menu (turrets/bags)
Temp tread visuals setup for the other snowmobile. Remove the old temp visual wheel
Set up tread animation for the Tomaha.
Fix standard game dof controller interfering with dof values during a hi res screenshot while the dof exposer is active
Fix NRE's when taking hi res screenshots
Fixed screenshots appearing blurry if taken while the admin UI is open (triggering via a keybind would have bypassed this issue)
Disable submarine dof layer on screenshot camera, was conflicting with the DofExposer
Reduce snowmobile performance with damage
Remove the TODO on healthFraction in BaseCombatEntity saying to rename it to healthNormalised. It's been more than six years, let's stick with healthFraction at this point.
Magnet crane can lift snowmobiles
Fix DofExposer losing settings during scene save/load
Fixed RustButtons staying hovered if they are disabled in their OnRelease event (will need testing)