reporust_rebootcancel

108,594 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Attack range multiplier (and related attack events) test changes.
4 Years Ago
junkpile_a cover point tweaks
4 Years Ago
merge from misc_fixes_feb21
4 Years Ago
Fixed fridge excessively large prevent building volume
4 Years Ago
fixed XL neon signs blocking windows
4 Years Ago
TakeCover state triggers StateError event if no valid cover point found
4 Years Ago
oilrig design tweaks
4 Years Ago
RF Pager Silent typo fix
4 Years Ago
merge from main
4 Years Ago
Holding RF Transmitter no longer flags the player as hostile
4 Years Ago
Allow small box placement under mixing table
4 Years Ago
Fixed wind generator volume prevent building and deploy volume mismatches causing confusing behavior
4 Years Ago
Workcart red colour variation: -red variant materials use a simple _Red suffix to differentiate; these are the only ones that need to be used for the variant. -removed ao from where the glass window and frame used to be on the door.
4 Years Ago
Stricter large swimming pool volumes - exploit fix
4 Years Ago
fixed RFBroadcaster stackable #2
4 Years Ago
Merge from main/Workcart
4 Years Ago
Network++ Save++
4 Years Ago
Merge from main
4 Years Ago
Merge from slots
4 Years Ago
Cleanup
4 Years Ago
More foot ik work: Remove new trigger added this morning Fixed foot placement IK ray mask hitting incorrect vehicle layers IK position is now stored in local space so it's smoother when going up and down in elevators (no prefab changes required) This also fixes crouch foot dithering in while standing on vehicles and should improve IK stability in scrap transport heli's and modular car trays
4 Years Ago
Updated test map barricades
4 Years Ago
Set up spline for mirrored station piece
4 Years Ago
Lowered the dismount points on the work cart and added more possible dismount points on the train platform
4 Years Ago
Fixed hand IK grip targets in workcart cabin
4 Years Ago
Add foot IK trigger to workcarts
4 Years Ago
Fix foot ik changes not applying while parented (whoops)
4 Years Ago
Moved the warning beep audio source into the cockpit
4 Years Ago
A better place to stop the proximity loop
4 Years Ago
Fixed proximity alert loop audio source not being 3D, and fixed it not stopping when the train engine stops
4 Years Ago
Re-enabled proximity warning after refactoring
4 Years Ago
Fixed case where inaccurate spins remaining would display in slots UI
4 Years Ago
Added a new foot IK anchor trigger that locks the foot IK to a specific transform and updates every frame While standing in this trigger we can use the anchor's transform instead of physics raycasts so it should actually increase performance Added the new trigger to the static elevator lift
4 Years Ago
updated train barricade art fixed slow walking NPCs not playing footstep sounds TunnelDweller NPC will not longer roam far from it's initial spawn position
4 Years Ago
- Added spline for the new station middle rail. - Added ability to specify a spline as forced secondary, making it not be the default route. The middle rail siding was being calculated as the straightest and being assigned as the default.
4 Years Ago
- Added a button to the spline inspector to go straight to the shared splines prefab
4 Years Ago
Fixed GenericSpawnPoint class not compiling in CLIENT mode
4 Years Ago
Fix new track spline components no longer getting set up correctly when fist added
4 Years Ago
Remove my temp "boarded up" window object from the work cart
4 Years Ago
updated workcart lights + added cover
4 Years Ago
merge from main
4 Years Ago
revamped random rotation for spawngroups, can now specify an angle snap (45/90/180 etc) added new NPCDwelling underground navmesh now uses 50% less memory
4 Years Ago
Prefabs for signs that show the name of a nearby monument (needs art tweaks + placement)
4 Years Ago
More bespoke puzzle things.
4 Years Ago
Allow HDR colors on TMP_Text (and RustText)
4 Years Ago
remove debug ddraw
4 Years Ago
barricade setup
4 Years Ago
workcart sounds first pass
4 Years Ago
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4 Years Ago
Merge from main