128,781 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
                
                
                
                
             
         
        
            
            
            
                
                merge from sleeping_bag_delete_tooltip
                
                
                
                
             
         
        
            
            
            
                
                merge from camper_respawn_option_fix
                
                
                
                
             
         
        
            
            
            
                
                Water splash material vertex lit instead of emissive, uses a healthier texture atlas.
                
                
                
                
             
         
        
            
            
            
                
                merge from skinradius_cmd_2 -> main
                
                
                
                
             
         
        
            
            
            
                
                Added `upgrade_radius` based on the same code as `skin_radius`
                
                
                
                
             
         
        
            
            
            
                
                Fix errors running ferry_terminal scene in editor
                
                
                
                
             
         
        
            
            
            
                
                merge into main from creation_gibs
                
                
                
                
             
         
        
        
            
            
            
                
                Redo skin_radius command in a way that won't cause merge conflicts
                
                
                
                
             
         
        
        
        
            
            
            
                
                WIP info popup for connecting to nexus
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> skinradius_cmd
                
                
                
                
             
         
        
        
            
            
            
                
                Removed old button to unclaim public beds
                
                
                
                
             
         
        
            
            
            
                
                aircon unit wip lorry trailer, added back light, balancing vertex blending more
                
                
                
                
             
         
        
            
            
            
                
                menu option to disable creation effects
                
                
                
                
             
         
        
        
            
            
            
                
                missing footstep anim events added
                
                
                
                
             
         
        
            
            
            
                
                fixed an incorrect gib assignment for adobe foundation wall
                
                
                
                
             
         
        
            
            
            
                
                More cleanup and refactoring
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> global_networked_bases
                
                
                
                
             
         
        
            
            
            
                
                Apply #if CLIENT to SleepingBagButton fix compile errors in #SERVER
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> sleeping_bag_delete_tooltip
                
                
                
                
             
         
        
        
            
            
            
                
                removed footstep sfx from horse breathe
                
                
                
                
             
         
        
        
            
            
            
                
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                Changed Ashtrays and Cigarettes From LOD Group to Renderer LOD
                
                
                
                
             
         
        
            
            
            
                
                Run protobuf gen to fix load/save issue.
                
                
                
                
             
         
        
        
            
            
            
                
                merge from analytics_unclaim_bed
                
                
                
                
             
         
        
            
            
            
                
                merge from building_skins_3
                
                
                
                
             
         
        
            
            
            
                
                Ragdoll RPC issue testing
                
                
                
                
             
         
        
            
            
            
                
                merge from bag_option_rename
                
                
                
                
             
         
        
            
            
            
                
                merge from cinematic_gestures
                
                
                
                
             
         
        
        
            
            
            
                
                fixed SC skin roof top line models clipping into walls above it
                
                
                
                
             
         
        
            
            
            
                
                fixed incorrect floor gibs on metal foundations
                
                
                
                
             
         
        
            
            
            
                
                merge from respawn_changes
                
                
                
                
             
         
        
            
            
            
                
                better gibs for stone ramp
                
                
                
                
             
         
        
            
            
            
                
                Merge from more_map_markers
                
                
                
                
             
         
        
            
            
            
                
                Remove background blur from interest point background, causes lingering halo after closing map
                
                
                
                
             
         
        
            
            
            
                
                Fixed delete button appearing on team leader markers
                
                
                
                
             
         
        
            
            
            
                
                Visual tweaks to map UI marker list:
Padding/spacing adjustments to headers and list items.
Simplifed delete button to be visible within marker container.
Applied BG blur to marker container for better separation.
                
                
                
                
             
         
        
            
            
            
                
                Merge from ping_improvements
                
                
                
                
             
         
        
            
            
            
                
                Ping sfx now have no falloff but are still 3d, so they sound like they are coming from the left or right but won't be inaudible if they are a long way away
Adjusted volume of sfx to better fit new falloff