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108,423 Commits over 3,867 Days - 1.17cph!

4 Years Ago
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procmap roads van wreck prefabs
4 Years Ago
Van vehicle prefab variants
4 Years Ago
Take a fee per machine ordered from Add UI indicators for the fee status (unpaid, paid, can't afford) Update the UI if sell orders change
4 Years Ago
Move server side flame turret update to a budgeted update
4 Years Ago
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More monument prep
4 Years Ago
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4 Years Ago
Show notices on the UI when items are added/removed
4 Years Ago
Quick fix simply commenting out all the vehicle-related compile errors related to the merge from Main in #57891. Next month when there's more time I'll subtract this and clean up the tangle it's got into properly.
4 Years Ago
Revert previous Workcart merge
4 Years Ago
Motion vector fixes 😡
4 Years Ago
4 Years Ago
Updated tunnel entrance greybox
4 Years Ago
Scene updates (added tunnel corridors)
4 Years Ago
Tunnel station and entrance pefab updates
4 Years Ago
Corridor prefabs
4 Years Ago
Initial version of corridor connection between underground train stations and above ground tunnel entrances
4 Years Ago
Purchasing implementation
4 Years Ago
merge from main
4 Years Ago
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Splat fixes & mine stuff
4 Years Ago
Mines final pass WIP
4 Years Ago
Van vehicle files - models/colliders/textures/materials
4 Years Ago
Corridor transition greybox Tunnel entrance greybox
4 Years Ago
Profile GetBestRoamPoint
4 Years Ago
clear any invokes first in SetUsedBy
4 Years Ago
More loot/trigger/miscfixes stuff
4 Years Ago
AIPoint/MovePoint/CoverPoint refactor to eliminate duplicated behaviour.
4 Years Ago
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4 Years Ago
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