128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Simplier attempt to allow binding of skin_next & skin_prev without a whole new system
                
                
                
                
             
         
        
            
            
            
                
                merge from steam_nickname_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from genetic_sell_clamp_2
                
                
                
                
             
         
        
            
            
            
                
                Post std-backend "Core/Generic" tweaks + removed unnecessary passes
                
                
                
                
             
         
        
            
            
            
                
                Reduced micro-occlusion range from 3% to 2% + pre-calc
                
                
                
                
             
         
        
            
            
            
                
                Transmission nomenclature
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> keybind_system
                
                
                
                
             
         
        
            
            
            
                
                fixed triangle foundation and floors stairs sockets being offset VS square blocks
                
                
                
                
             
         
        
            
            
            
                
                added DeployableIgnore layer to SC skin stairs landings
                
                
                
                
             
         
        
            
            
            
                
                fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
                
                
                
                
             
         
        
            
            
            
                
                merge from vending_debris_fix
                
                
                
                
             
         
        
            
            
            
                
                Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
                
                
                
                
             
         
        
            
            
            
                
                merge from streamer_mode_skull
                
                
                
                
             
         
        
        
            
            
            
                
                merge from autoset_testrun
                
                
                
                
             
         
        
            
            
            
                
                test run of autoset on 64 weapons
                
                
                
                
             
         
        
            
            
            
                
                Run Apply before Set to recreate any peg setup betfore we save it.
                
                
                
                
             
         
        
            
            
            
                
                Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs.
Increment loop count so the progress bar actually progresses....
                
                
                
                
             
         
        
            
            
            
                
                creation gibs overrides and some adobe creation gibs polish
                
                
                
                
             
         
        
            
            
            
                
                Added WeaponRackBatchAutoSet script to automatically config all weapons at once
                
                
                
                
             
         
        
            
            
            
                
                added specific destruct gibs for top tier foundation wall
                
                
                
                
             
         
        
        
            
            
            
                
                Standardized rack setup across all racks.
                
                
                
                
             
         
        
            
            
            
                
                merge from building skins 3
                
                
                
                
             
         
        
            
            
            
                
                final pass on SC textures
                
                
                
                
             
         
        
            
            
            
                
                Fix Z position when applying offset.
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek-chat-emoji
                
                
                
                
             
         
        
            
            
            
                
                Pool video players as well as rendertextures, so each unique emoji only has one active video player active at any given time
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Usernames with emoji strings in them will no longer trigger emoji's
                
                
                
                
             
         
        
            
            
            
                
                Ragdoll settings change to match corpse
                
                
                
                
             
         
        
            
            
            
                
                Running DoPrepare on a gesture will add it to the gesture collection list if it is missing
Added player.list_cinematic_gestures convar
Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
                
                
                
                
             
         
        
        
            
            
            
                
                Temporarily remove streamer mode references in problematic files
                
                
                
                
             
         
        
            
            
            
                
                Fixed industriial filter dialog not correctly translating item category names
                
                
                
                
             
         
        
            
            
            
                
                Reject JSON input if it contains an item that isn't found in the search field
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed skull trophies showing "unknown" instead of nothing when no skull is present
                
                
                
                
             
         
        
            
            
            
                
                Animate belt renderer using material property blocks
                
                
                
                
             
         
        
        
            
            
            
                
                shrunk the barrels apsule colliders slightly as to not block player movement
added colliders on top roller
added prevent movement volumes to avoid getting stuck in the track space
moved barrels that were intersecting quarry
                
                
                
                
             
         
        
        
        
            
            
            
                
                Prefab backup
New light cookies
                
                
                
                
             
         
        
            
            
            
                
                Z offset tweak for standing weapon rack
                
                
                
                
             
         
        
            
            
            
                
                Couple of updated test weapon prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                updated miningquarry static prefab with capsules colliders on the animated half barrels