108,427 Commits over 3,867 Days - 1.17cph!
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Removed side padding of scrollable area in skin picker UI (crafting and repair bench)
If skin options don't require scrolling add some padding to centre them in the view
Snap scroll view to the left when opening a skin picker or changing skin (works better now that we're sorting them by recently used)
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Test porting the new AI grid and related optimizations to main (just AI grid related stuff, none of the other AI changes)
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Add an indicator that there are pending orders
Remaining stuff for mergability
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Tidy up from motion vector fixes
Organizing remaining statics WIP
LODs/COL/Prefab setup for train_tunnel_double_str_b_36m
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Refactored move point list lookup
Roaming point calculation can now use the AI grid. Fixed some range parameters.
AIInformationGrid.GetMovePointsInRange implementation.
AIInformationZone can now use the ai grid for optimizations.
AI can now use the grid if available for a monument.
Added ai.usegrid convar to toggle use of the new grid system at runtime.
fixed broken LS vertiigo decal
Fixed instant death spot in cave_entrance_a
S2P Cave
Finished ruining my wrist by splatting around all the new roads.
Fixed Trainyard green card puzzle bypass
S2P Trainyard
Lowered high end weapons drop rate from APC crate
stricter shotgun trap placement