reporust_rebootcancel

108,423 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Add main entity to spawn different terminals
4 Years Ago
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▆▋▇▌ ▅▆█▇ ▋▄▉ & ▊▄▋▍█▉ ▉▊▇▅▍
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4 Years Ago
Converted jackhammer textures from core/generic workflow to the specular workflow.
4 Years Ago
Water treatment plant final pass
4 Years Ago
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4 Years Ago
jackhammer skinnable test
4 Years Ago
Refinery pass
4 Years Ago
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4 Years Ago
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4 Years Ago
Bunker textures/materials tweak -ezmeow
4 Years Ago
Satdish Island pass
4 Years Ago
▌▄▅█▍▆ ▆▆▌▅▌▅▄█▋█▌▉▆ "▅▄▄▇▌▄▉" ▋▉ "▍▌▅▋▌▊▆▄▍". ▍▌▇▍▆▅ ▊▍▉▋▄▋▋▄▄ ▉▋▆▌▋ ▇▇'█ ▉▋▆▍▄▄ ▆▇▅ ▊█▍▋▌▆▌▌ ▊▌ ▉▋▊ "▋▆▌▅" ▆▅██▇▊.
4 Years Ago
More fixes, more loot
4 Years Ago
More general loot stuff WIP. Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface. Worked a few ultra rare elite crate spawns into relevant high risk places.
4 Years Ago
Probable fix for if BaseFollowPathState starts running before nav data
4 Years Ago
Monument AI conversion tool now replaces old bandit guard prefabs with the new one. Manifest.
4 Years Ago
new bandit guard prefab, setup, starting point AI design/config.
4 Years Ago
Remaining Site B pass
4 Years Ago
Bandit town test scene
4 Years Ago
Loot/Trigger/Rad/etc pass backup. Small terrain fixes.
4 Years Ago
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4 Years Ago
rename scene
4 Years Ago
merge from outpost
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
camper module - adding gibs/setup, fix collider conditional, setting physic material definition
4 Years Ago
Don't render motion vectors if they aren't needed.
4 Years Ago
Merge from main
4 Years Ago
Effect script changes
4 Years Ago
Motion vector fixes
4 Years Ago
merge from loot_container_size
4 Years Ago
network++