reporust_rebootcancel

141,832 Commits over 4,413 Days - 1.34cph!

2 Years Ago
sks 3p - all attachments now positioned correctly
2 Years Ago
▊ ▆▌▌▅▋▌ ▉▉▇▊█▆▅▇▄ ▋▋▌▄▌▌ ▊▋▌▋▌ ▇▍▄▆▊▅▇█▊▋▍ ▄▋▌ ▄▄▌▆▉▊ ▉▅ ▄▆▇▄ ▊ ▋▌▉▄▄█▌█ ▊▉▅▍▇▌ ▋▊▆▌▋ ▅▅▋▋▌
2 Years Ago
Fixed is client checks
2 Years Ago
Merged
2 Years Ago
Moved files
2 Years Ago
Pre-merge checkin
2 Years Ago
Updated shaders fixed culling masked trunk from transmission
2 Years Ago
█ ▌▆▅▉▋▆▉▉ █▌▆▋▄ ▋▄ █▋▊▍▋▍
2 Years Ago
Fix dodgy rigidbody linls
2 Years Ago
editing blunderbus viewmodel animations
2 Years Ago
Delete the sks item skin asset, prevents it from being crafted as a SAR skin Update skin list
2 Years Ago
WIP sending a special death info to the player when they die due to sleeping in a safe zone
2 Years Ago
merge queue_tracking -> analytics_server_profiling
2 Years Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course
2 Years Ago
Split ObjectWorkQueue out of ObjectWorkQueue<> Rename some variables to uppercase
2 Years Ago
Hide the health bar of the entity the player is looking at while in ADS and the hide interact text while aiming option is set to true Also optimised the health bar update method to remove an 80b/frame allocation and a 90b/frame allocation when looking at a building block (regardless of the ADS setting)
2 Years Ago
merge from main -> analytics_server_profling
2 Years Ago
Adjusted motorbike fuel use
2 Years Ago
Fixed pedal bike being invisible since the LOD model update. Just assigned LOD0 for now, keeping the rest the same
2 Years Ago
Use drastically less fuel/sec on human-powered bikes. Let's not starve to death from a two minute bike ride
2 Years Ago
Working human fuel functionality for the pedal bikes. Takes from the driver's food and water instead of low grade fuel in a tank
2 Years Ago
Unsaved
2 Years Ago
Send the cargo ship patrol path to the player, render it on the map
2 Years Ago
Chromatic ab fix.
2 Years Ago
Fix
2 Years Ago
Blur method solution test
2 Years Ago
New human-powered fuel class + more refactoring
2 Years Ago
Updated wire materials, fixed the weird reflection on directional materials
2 Years Ago
Refactored colored IO lines prefab spawning
2 Years Ago
Better fix, roll the ladder root into the same entity flag toggle as the netting as we want to show them together S2P harbor_1
2 Years Ago
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)
2 Years Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
2 Years Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
2 Years Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
2 Years Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
2 Years Ago
merge from favorites_fixes_2
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller fixes
2 Years Ago
merge from fix_highwall_guide_clipping_movement
2 Years Ago
merge from helk_qol_01
2 Years Ago
merge from /helk_qol_01/barricade_snapping
2 Years Ago
Snapping relaxing
2 Years Ago
fixed barricade starting rot
2 Years Ago
inital pass on barricade snapping
2 Years Ago
Path invalid errors patched
2 Years Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
2 Years Ago
Null check in RPC_DoPair
2 Years Ago
Fixed vendor test scene
2 Years Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
2 Years Ago
merge from main
2 Years Ago
unhinged changes not going to main