reporust_rebootcancel

141,532 Commits over 4,383 Days - 1.35cph!

2 Years Ago
merge from launch_site_puzzle_loot_fix
2 Years Ago
All launch site main building loot now uses puzzle reset mechanism, independent of the rest of the monument loot spawns. When the puzzle resets there is now guaranteed loot throughout the the main building, 50%~ more loot. Puzzle only resets when no players are nearby. S2P
2 Years Ago
Added callback for external asset changes
2 Years Ago
Now saves the database somewhere where it won't be wiped on shutdown
2 Years Ago
merge from main
2 Years Ago
Merge bulk_uploader -> analytics_server_profiling
2 Years Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
2 Years Ago
SKS sounds
2 Years Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
2 Years Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
2 Years Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
2 Years Ago
Fixed monuments static IO lines spawned at world origin
2 Years Ago
Fixed NRE when updating wires attached to null entities
2 Years Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
2 Years Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
2 Years Ago
Manifest
2 Years Ago
Code gen + protobuf
2 Years Ago
Fix NREs
2 Years Ago
merge from main
2 Years Ago
More basic stats More profiler markers that are exposed in release builds
2 Years Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
2 Years Ago
vm sks updates
2 Years Ago
Cleanup
2 Years Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
2 Years Ago
Serialize invoke stats in data points
2 Years Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
2 Years Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
2 Years Ago
Cargo ship sound updates
2 Years Ago
Vending machine translation token now routed through protobuf
2 Years Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
2 Years Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
2 Years Ago
double cover model and wip prefab
2 Years Ago
vm sks updates
2 Years Ago
backup latest wip
2 Years Ago
merge from main
2 Years Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
2 Years Ago
Removed #ifdef'd sections, un #ifdef'd timing
2 Years Ago
Server compile fix
2 Years Ago
Cherry pick 95093
2 Years Ago
Got biome tinting in
2 Years Ago
Cherry pick 95091 + fixes after rebase
2 Years Ago
Subtract 95056
2 Years Ago
Merge from main
2 Years Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
2 Years Ago
Set phrases for all npc vendors
2 Years Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
2 Years Ago
Added backend support to allow localisation to npc vending machines
2 Years Ago
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2 Years Ago
Merged main into RF_craftingcosts
2 Years Ago
exported viewmodel anim set and started setting up blunderbus in unity