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108,415 Commits over 3,867 Days - 1.17cph!

4 Years Ago
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4 Years Ago
Hide Pee Pee 9000 on the map
4 Years Ago
Add click events with handler
4 Years Ago
Use EscapeRichText for player names (not related to this branch)
4 Years Ago
Update protobuf code generator to support copying repeated fields
4 Years Ago
Big tunnel radtown revamp WIP
4 Years Ago
Fixed sticky gizmo on another bunker prefab
4 Years Ago
Deleted old tunnel2 (replaced by road tunnel)
4 Years Ago
Remaining things for the new northern mountain radtown.
4 Years Ago
▍███▄ ▌▊▅█▆▍
4 Years Ago
Staircase900 terrain gizmo isn't sticky
4 Years Ago
Sign font texture tweaked so that it doesn't halo so much. Added red sign font mat variant.
4 Years Ago
Gravel spec tweaks to better match roads.
4 Years Ago
Various/scene backup
4 Years Ago
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
4 Years Ago
Make following player field set by script only, it shouldn't be exposed on the prefab and defaulted to on since it permanently disables panning
4 Years Ago
Plumbing shop data through
4 Years Ago
Prefab setup
4 Years Ago
tweak camper module LOD/health condition panel , glass setup, adding glass fx
4 Years Ago
▆▊▇▋▅█ ▋▊▌█ ▇▇▇▄▌
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
New hapis specific tarmac and road decal mats with biome tinting Road network consistency fixes + related
4 Years Ago
Various/backup
4 Years Ago
River spawns WIP
4 Years Ago
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4 Years Ago
▇▊█▄█ ▊▅▄▋▅▌
4 Years Ago
Various bugfixes
4 Years Ago
Merge from main
4 Years Ago
wip camper module health setup
4 Years Ago
Tunnel corridors greyboxes and prefabs
4 Years Ago
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4 Years Ago
merge from main