201,860 Commits over 4,171 Days - 2.02cph!

10 Years Ago
backup
10 Years Ago
Make hard footsteps sound less stompy
10 Years Ago
Deleted some unnecessary folders and materials. Updated more clothing materials to standard metallic setup. Rearranged some folders for usability. Added prefabs for secondary urban pants (jeans) and beanie. Updated the second burlap headwrap prefab to have correct settings.
10 Years Ago
Adding a couple of files I missed in the last checkin.
10 Years Ago
some footstep tweaks.
10 Years Ago
Mix tweaks
10 Years Ago
Setting maxTextureSize
10 Years Ago
- Fixed another build error on Linux and OSX - Added Entity.AddSolidFlags(flags), Entity.RemoveSolidFlags(flags), Entity.GetSolidFlags(), Entity.SetSolidFlags(flags) - Added a bunch of IsMarkedForDeletion checks to Entity functions to prevent them from crashing the game when called on an entity that is about to be removed
bot
10 Years Ago
Windows Build 503
10 Years Ago
First pass at campfire and furnace sounds
10 Years Ago
backup
10 Years Ago
Add a couple river sound variations and tune river sounds Reduce volume of sand footsteps a touch
10 Years Ago
wip
10 Years Ago
Fixed another build error on Linux/OSX
bot
10 Years Ago
Windows Build 504
bot
10 Years Ago
LinuxDS Build 599
10 Years Ago
* Updated BASS.DLL to 2.4.11 * stopsound now also stops all BASS.DLL sounds * Added Panel:GetZPos() * Added CRecipientFilter:AddRecipientsByPAS( vec ) * Added CRecipientFilter:GetRecipientCount() * Added second optional argument to CreateSound() - channel
10 Years Ago
Rename new CRecipientFilter functions to AddPAS and GetCount
10 Years Ago
Goddamit
10 Years Ago
backup
10 Years Ago
Tree LOD/texture sizes.
10 Years Ago
Scene cleanup. New foliage prefabs.
10 Years Ago
Fixed NRE on server when reading client empty string
10 Years Ago
Fixed NRE in triggerBase
10 Years Ago
added some new intermediary walk/run animations for the bear tweaked the playback speeds for the bear
10 Years Ago
Unit selection tinkering (multi selection groundwork)
10 Years Ago
AI profiling
10 Years Ago
Perf stuff
10 Years Ago
Some human test assets
10 Years Ago
merge from main
10 Years Ago
- PlayerTimeControls now correctly toggles the correct UI Toggle for each gamespeed - Made multiple select using left shift key work properly - UnitInteractionStates now duplicates the Unit projector material
10 Years Ago
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10 Years Ago
bandages are once again a default blueprint WOW NICE rocketlauncher starts with 0 ammo
10 Years Ago
Created a bug for Andre.
10 Years Ago
Added smash to controller
10 Years Ago
- Fixed a bunch of warnings - Removed missing components from some prefabs - Deleted the old and unuse melee/ranged ship prefabs
10 Years Ago
AI Think bunching fixes
10 Years Ago
Added ctrl + shift deselect when there are multiple units selected
10 Years Ago
Fixed horse hair shader
10 Years Ago
- Equipped items saving/loading of baseitems now works properly again and now re-equips the items properly and applies the correct loot item models to the player ship
10 Years Ago
Refactored configs for characters
10 Years Ago
Life info boilerplate
10 Years Ago
- Weapons now save and restore their correct ammo prefab type and shoot the right thing when loaded again!
10 Years Ago
Editor loadouts rust/wiki/Editor-Loadouts
10 Years Ago
more reasonable minimum distance
10 Years Ago
Dumb compile errors
10 Years Ago
- Points spent in skill trees are now saved to disk and reloaded. Unlocked abilities are restored.
10 Years Ago
- Drag rect unit selection works now - Cleaning up selection generally, removing unnessary delegate params and simplifying where possible
10 Years Ago
rigged up the beancan grenade view model created deploy / idle animations for the bencan view model
10 Years Ago
Corrected materials on TENN prefab and fixed prop bone setup