201,860 Commits over 4,171 Days - 2.02cph!
Make hard footsteps sound less stompy
Deleted some unnecessary folders and materials. Updated more clothing materials to standard metallic setup. Rearranged some folders for usability. Added prefabs for secondary urban pants (jeans) and beanie. Updated the second burlap headwrap prefab to have correct settings.
Adding a couple of files I missed in the last checkin.
- Fixed another build error on Linux and OSX
- Added Entity.AddSolidFlags(flags), Entity.RemoveSolidFlags(flags), Entity.GetSolidFlags(), Entity.SetSolidFlags(flags)
- Added a bunch of IsMarkedForDeletion checks to Entity functions to prevent them from crashing the game when called on an entity that is about to be removed
First pass at campfire and furnace sounds
Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
Fixed another build error on Linux/OSX
* Updated BASS.DLL to 2.4.11
* stopsound now also stops all BASS.DLL sounds
* Added Panel:GetZPos()
* Added CRecipientFilter:AddRecipientsByPAS( vec )
* Added CRecipientFilter:GetRecipientCount()
* Added second optional argument to CreateSound() - channel
Rename new CRecipientFilter functions to AddPAS and GetCount
Scene cleanup. New foliage prefabs.
Fixed NRE on server when reading client empty string
added some new intermediary walk/run animations for the bear
tweaked the playback speeds for the bear
Unit selection tinkering (multi selection groundwork)
- PlayerTimeControls now correctly toggles the correct UI Toggle for each gamespeed
- Made multiple select using left shift key work properly
- UnitInteractionStates now duplicates the Unit projector material
bandages are once again a default blueprint WOW NICE
rocketlauncher starts with 0 ammo
Added smash to controller
- Fixed a bunch of warnings
- Removed missing components from some prefabs
- Deleted the old and unuse melee/ranged ship prefabs
Added ctrl + shift deselect when there are multiple units selected
- Equipped items saving/loading of baseitems now works properly again and now re-equips the items properly and applies the correct loot item models to the player ship
Refactored configs for characters
- Weapons now save and restore their correct ammo prefab type and shoot the right thing when loaded again!
Editor loadouts rust/wiki/Editor-Loadouts
more reasonable minimum distance
- Points spent in skill trees are now saved to disk and reloaded. Unlocked abilities are restored.
- Drag rect unit selection works now
- Cleaning up selection generally, removing unnessary delegate params and simplifying where possible
rigged up the beancan grenade view model
created deploy / idle animations for the bencan view model
Corrected materials on TENN prefab and fixed prop bone setup