201,847 Commits over 4,171 Days - 2.02cph!
Reduced rocket aimcone (more accurate now)
- Skill tree points are now capped at one per character level
Switched biome paint preview to overlay
Render overlay alpha channel as white
Added parallax occlusion mapping to highest terrain quality mode
Added refresh to spawn handler context menu
Updated Elvis special move, rigidbody settings
Added checksum calculation to custom maps
Moved editor size and seed from game setup to terrain generator
Disconnect on checksum mismatch
- Added the new player ship base model to the character screen (equipped items don't reflect playership yet)
- 5.1.0b4
- Super important pixel art loading man.
- Moved AI scripts folder up a level
comments so I dont forget
new keypad lock and textures / lods / mats
Can now chain text feeds for good shots / moves
- PlayerUnitContols now handles LOI SO placement for selected units
- SmartObject.initalize() now accepts an array of Agents to subscribe on init
- LOI SO Prefab now accepts multiple Agent subscriptions
- Replaced some Time.time usage in PlayerUnitControls with Time.unscaledTime
little cheats to start up faster.
PlayerCameraControls+Input uses GetAxisRaw instead of GetAxis
some more work on keypad albedo
signs no longer take bullet or explosive damage
Fleshing out and testing how Effect Action works together with Need and Trigger.
Editor loadout chooser persistance
- Character/inventory screen model now shows equipped items correctly
Loading music obeys music volume convar
UI options fix in startup scene
Updated the digits on keypad
Slimmed the stone skin walls and foundations
added net and net pillars to raft environment, added ropes and rebaked lightmap. tweaked diffuse, added court wear map and set it up
Making ScriptableObjectUtility non private
Various small fixes in the custom map
Prefab cleanup
Moved LegacyLevel to release folder
Added LegacyLevel to build settings
Ghetto fixed radtowns 2 and 4 being randomly scaled
Cleaning up PlayerCameraEffects, moved CameraEffect class out to it's own file, added PauseBlurEffect
Added "runs" and config for Mavis