201,860 Commits over 4,171 Days - 2.02cph!
Enabled trees in LegacyLevel
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Added Mavis serve walk & clips
Updated meta on some Mavis anims
Proper fix for parallax offsetting and more robust inversion attenuation
Post-build deployment, GUID: c299e56a-ab4e-4992-b576-89d582710543
More work on SOv3. Fleshing out more classes, rewriting for Trigger Manager based Cycle when adding Needs and Effects to Agents... generally working towards stitching everything together.
Changed special move to attract ball
added fire torches to raft, fixed transparency issues with court fringe, rebuilt materials and added new court shader to fix shadows, tweaked court diffuse
Fixed Mavis motion bone in meta
Added serve walks
Added decor quality slider
started AssetGallery scene
Basics of Networking Items. Need to test 5.1b4
Updated Mavis serve walk .ma
Added Mavis smash, clips, events
* Added custom icon for srcds.exe
added some new intermediary walk/run animations for the stag and horse
tweaked the playback speeds for the stag and horse
fixed a bug with the player creating a shit ton of footsteps when he slows down and turns in place.
Switched various clothing materials to the standard metallic setup for better compatibility
some tweaks to the footstep impact fx.
adjusted the player animation playback speeds so the player doesnt footslide as much when he starts sidestepping