200,697 Commits over 4,171 Days - 2.00cph!

bot
10 Years Ago
Windows Build 631
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10 Years Ago
OSX Build 910
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10 Years Ago
LinuxDS Build 744
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10 Years Ago
Linux Build 772
10 Years Ago
Savas: New loot tables from scratch, with unique crate textures. Food town is now Bullet Farm. Furnace and campfire outposts added. Airdrop frequency adjusted.
10 Years Ago
Savas splats and topo. Hut entrance ramps don't hinder movement.
10 Years Ago
Anti-bush topo around campfires.
10 Years Ago
merge from main
10 Years Ago
Re-assigned missing textures. Updated ApeTex_d.
10 Years Ago
- Made a placeholder pipes-gate opening/closing animation - New pipes gate prefab - Set up pipes gate animation controller to use the state setup for the animation trigger code
10 Years Ago
Fixed incorrect effect assignment in Action.ExecuteBreedingGroup asset
10 Years Ago
fixed potential NRE in agent+stats
10 Years Ago
- Entity animation states can now be customised and have a default set and states customised via inspector - Made a room template with a gate that gets closed when entering and opens when all turrets are destroyed
10 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
10 Years Ago
Reduced VitalNote.Update dynamic memory allocations
10 Years Ago
- Anythign with CameraPull script attached is now considered by the camera
10 Years Ago
Added profiler samples to VariableReference
10 Years Ago
Removed rackets from controller, now defined in config file per character
10 Years Ago
Break Panel:Paste until we figure out what to do with it.
10 Years Ago
Bolt and hammer
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10 Years Ago
OSX Build 911
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10 Years Ago
Linux Build 773
10 Years Ago
Pipe Shotgun
10 Years Ago
Revolver
10 Years Ago
Rock
10 Years Ago
Pump shotgun
10 Years Ago
Fixed some UI bugs. Added Gamma fix for UI.
10 Years Ago
Semi auto pistol
10 Years Ago
Thompson
10 Years Ago
Correct item names
bot
10 Years Ago
Windows Build 633
10 Years Ago
Workshop skins update
10 Years Ago
Fixing BehaviourGroup (breeding works again)
10 Years Ago
Fixed shiny ferns
10 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
10 Years Ago
Market balance
10 Years Ago
Can now set anim param in config file to simplify controller transitions
10 Years Ago
- Made an AreaBuilder script that will fill an area/room with a "Fill" section from a bunch of variants - MissionBuilder now calls Build() on all AreaBuilders in a level before spawning enemies - Some test rooms/fillers
10 Years Ago
Added relaxed cape to Blendshapes.
10 Years Ago
Building prewarm experiment
10 Years Ago
Prefab auto-disable
10 Years Ago
updated crossbow vm anims, changes to controller
10 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
10 Years Ago
Added bow specific lazy aim, reduced deadzone
10 Years Ago
Asset prewarming is disabled by default on 32bit
10 Years Ago
Prewarm experiment: load all prefabs and effects
10 Years Ago
Added new hit effects Rackets can now play multiple effects Testing special move effect
10 Years Ago
- Minimap in minimised mode is now zoomed further out - Increased size of enemy indicators on mini map
10 Years Ago
- Enemy structures now have a square minimap indiciator to differntiate from ships/enemies
10 Years Ago
added early lava court